关于加密:
using System.Collections;
using System.Text;
using System.Security.Cryptography;
using System;
using UnityEngine;
//
// _ooOoo_
// o8888888o
// 88" . "88
// (| -_- |)
// O\ = /O
// ____/`---'\____
// .' \\| |// `.
// / \\||| : |||// \
// / _||||| -:- |||||- \
// | | \\\ - /// | |
// | \_| ''\---/'' | |
// \ .-\__ `-` ___/-. /
// ___`. .' /--.--\ `. . __
// ."" '< `.___\_<|>_/___.' >'"".
// | | : `- \`.;`\ _ /`;.`/ - ` : | |
// \ \ `-. \_ __\ /__ _/ .-` / /
//=====`-.____`-.___\_____/___.-`____.-'======
// `=---='
//
//^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
// 佛祖保佑 永无Bug
// 快加工资 不改需求
//
public class ADDJIEMI : MonoBehaviour
{
public UIInput _input;
//获取输入框的值
private string inputText;
//被加密内容
private string strEncryption;
private string strkeyValue;
void Start()
{
//加密和解密采用相同的key,可以任意数字,但是必须为32位
strkeyValue = "12345678901234567890198915689039";
}
public void encryptionClick()
{
inputText = _input.value;
_input.value = strEncryption = encryptionContent(_input.value, strkeyValue);
Debug.Log(strEncryption);
}
public void decipherClick()
{
_input.value = inputText = decipheringContent(_input.value, strkeyValue);
Debug.Log(inputText);
}
/// <summary>
/// 内容加密
/// </summary>
/// <param name="ContentInfo">要加密内容</param>
/// <param name="strkey">key值</param>
/// <returns></returns>
public string encryptionContent(string ContentInfo,string strkey)
{
byte[] keyArray = UTF8Encoding.UTF8.GetBytes(strkey);
RijndaelManaged encryption = new RijndaelManaged();
encryption.Key = keyArray;
encryption.Mode = CipherMode.ECB;
encryption.Padding = PaddingMode.PKCS7;
ICryptoTransform cTransform = encryption.CreateEncryptor();
byte[] _EncryptArray = UTF8Encoding.UTF8.GetBytes(ContentInfo);
byte[] resultArray = cTransform.TransformFinalBlock(_EncryptArray, 0, _EncryptArray.Length);
return Convert.ToBase64String(resultArray, 0, resultArray.Length);
}
/// <summary>
/// 内容解密
/// </summary>
/// <param name="encryptionContent">被加密内容</param>
/// <param name="strkey">key值</param>
/// <returns></returns>
public string decipheringContent(string encryptionContent,string strkey)
{
byte[] keyArray = UTF8Encoding.UTF8.GetBytes(strkey);
RijndaelManaged decipher = new RijndaelManaged();
decipher.Key = keyArray;
decipher.Mode = CipherMode.ECB;
decipher.Padding = PaddingMode.PKCS7;
ICryptoTransform cTransform = decipher.CreateDecryptor();
byte[] _EncryptArray = Convert.FromBase64String(encryptionContent);
byte[] resultArray = cTransform.TransformFinalBlock(_EncryptArray, 0, _EncryptArray.Length);
return UTF8Encoding.UTF8.GetString(resultArray);
}
}