1. 算法
2. 源代码
#include "stdafx.h"
#include "GL/glut.h"
#include "stdlib.h"
#include "math.h"
float xmin=-2.00,xmax=0.50;
float ymin=-1.25,ymax=1.25;
void init()
{
glClearColor(1.0,1.0,1.0,0.0);
glMatrixMode(GL_PROJECTION);
gluOrtho2D(xmin,xmax,ymin,ymax);
}
typedef struct
{
float x,y;
}complexNumber;
typedef struct
{
float r,g,b;
}color;
void setPixel(complexNumber z)
{
glBeg