JNI ERROR (app bug): accessed stale local reference

转载:http://stackoverflow.com/questions/14765776/jni-error-app-bug-accessed-stale-local-reference-0xbc00021-index-8-in-a-tabl

今天按照Android NDK Beginner Guide学习NDK,遇到了这个VM崩溃的问题。

JNI ERROR (app bug): accessed stale local reference

03-21 09:54:06.504: E/dalvikvm(29591): JNI ERROR (app bug): accessed stale local reference 0xc1400021 (index 8 in a table of size 8)
03-21 09:54:06.504: W/dalvikvm(29591): JNI WARNING: invalid reference returned from native code
03-21 09:54:06.504: W/dalvikvm(29591):              in Lcom/packtpub/Store;.getColor:(Ljava/lang/String;)Lcom/packtpub/Color;
03-21 09:54:06.504: I/dalvikvm(29591): "main" prio=5 tid=1 RUNNABLE
03-21 09:54:06.504: I/dalvikvm(29591):   | group="main" sCount=0 dsCount=0 obj=0x412a3b38 self=0x407539f0
03-21 09:54:06.504: I/dalvikvm(29591):   | sysTid=29591 nice=0 sched=0/0 cgrp=apps handle=1075520988
03-21 09:54:06.504: I/dalvikvm(29591):   | state=R schedstat=( 0 0 0 ) utm=97 stm=62 core=0
03-21 09:54:06.514: E/dalvikvm(29591): VM aborting
03-21 09:54:06.524: A/libc(29591): Fatal signal 11 (SIGSEGV), thread 29591 (com.packtpub)

代码如下

JNIEXPORT void JNICALL Java_com_packtpub_Store_setColor
(JNIEnv* pEnv, jobject pThis, jstring pKey, jobject pColor) {
	jobject lColor = (*pEnv)->NewGlobalRef(pEnv, pColor);
	if (lColor == NULL) {
		return;
	}
	StoreEntry* lEntry = allocateEntry(pEnv, &gStore, pKey);
	if (lEntry != NULL) {
		lEntry->mType = StoreType_Color;
		lEntry->mValue.mColor = lColor; //使用pColor就会出现上面那个问题。修改之后问题解决。
	} else {
		(*pEnv)->DeleteGlobalRef(pEnv, lColor);
	}
}


搜了下StackOverflow,有个解答

Since android 4.0 garbage collector was changed. Now it moves object around during garbage collection, which can cause a lot of problems.

Imagine that you have a static variable pointing to an object, and then this object gets moved by gc. Since android uses direct pointers for java objects, this would mean that your static variable is now pointing to a random address in the memory, unoccupied by any object or occupied by an object of different sort. This will almost guarantee that you'll get EXC_BAD_ACCESS next time you use this variable.

So android gives you JNI ERROR (app bug) error to prevent you from getting undebugable EXC_BAD_ACCESS. Now there are two ways to avoid this error.

  1. You can set targetSdkVersion in your manifest to version 11 or less. This will enable JNI bug compatibility mode and prevent any problems altogether. This is the reason why your old examples are working.

  2. You can avoid using static variables pointing to java objects or make jobject references global before storing them by calling env->NewGlobalRef(ref).
    Perhaps on of the biggest examples here is keeping jclass objects. Normally, you'll initialize static jclass variable during JNI_OnLoad, since class objects remain in the memory as long as the application is running.

This code will lead to a crash:

static jclass myClass;

JNIEXPORT jint JNICALL JNI_OnLoad (JavaVM * vm, void * reserved) {  
    myClass = env->FindClass("com/example/company/MyClass");  
    return JNI_VERSION_1_6;  
}

While this code will run fine:

static jclass myClass;

JNIEXPORT jint JNICALL JNI_OnLoad (JavaVM * vm, void * reserved) {  
    jclass tmp = env->FindClass("com/example/company/MyClass");  
    myClass = (jclass)env->NewGlobalRef(tmp);
    return JNI_VERSION_1_6;  
}

For more examples see link provided by Marek Sebera: http://android-developers.blogspot.cz/2011/11/jni-local-reference-changes-in-ics.html

根据上文提示,从Android4.0之后,垃圾回收机制修改了。


 http://android-developers.blogspot.cz/2011/11/jni-local-reference-changes-in-ics.html

jni-local-reference-changes-in-ics

What’s changing, and why?

Every developer wants a good garbage collector. The best garbage collectors move objects around. This lets them offer very cheap allocation and bulk deallocation, avoids heap fragmentation, and may improve locality. Moving objects around is a problem if you’ve handed out pointers to them to native code. JNI uses types such as jobject to solve this problem: rather than handing out direct pointers, you’re given an opaque handle that can be traded in for a pointer when necessary. By using handles, when the garbage collector moves an object, it just has to update the handle table to point to the object’s new location. This means that native code won’t be left holding dangling pointers every time the garbage collector runs.

In previous releases of Android, we didn’t use indirect handles; we used direct pointers. This didn’t seem like a problem as long as we didn’t have a garbage collector that moves objects, but it let you write buggy code that still seemed to work. In Ice Cream Sandwich, even though we haven't yet implemented such a garbage collector, we've moved to indirect references so you can start detecting bugs in your native code.

Ice Cream Sandwich features a JNI bug compatibility mode so that as long as your AndroidManifest.xml’s targetSdkVersion is less than Ice Cream Sandwich, your code is exempt. But as soon as you update your targetSdkVersion, your code needs to be correct.

CheckJNI has been updated to detect and report these errors, and in Ice Cream Sandwich, CheckJNI is on by default ifdebuggable="true" in your manifest.

A quick primer on JNI references

In JNI, there are several kinds of reference. The two most important kinds are local references and global references. Any givenjobject can be either local or global. (There are weak globals too, but they have a separate type, jweak, and aren’t interesting here.)

The global/local distinction affects both lifetime and scope. A global is usable from any thread, using that thread’s JNIEnv*, and is valid until an explicit call to DeleteGlobalRef(). A local is only usable from the thread it was originally handed to, and is valid until either an explicit call to DeleteLocalRef() or, more commonly, until you return from your native method. When a native method returns, all local references are automatically deleted.

In the old system, where local references were direct pointers, local references were never really invalidated. That meant you could use a local reference indefinitely, even if you’d explicitly called DeleteLocalRef() on it, or implicitly deleted it withPopLocalFrame()!

Although any given JNIEnv* is only valid for use on one thread, because Android never had any per-thread state in a JNIEnv*, it used to be possible to get away with using a JNIEnv* on the wrong thread. Now there’s a per-thread local reference table, it’s vital that you only use a JNIEnv* on the right thread.

Those are the bugs that ICS will detect. I’ll go through a few common cases to illustrate these problems, how to spot them, and how to fix them. It’s important that you do fix them, because it’s likely that future Android releases will utilize moving collectors. It will not be possible to offer a bug-compatibility mode indefinitely.

Common JNI reference bugs

Bug: Forgetting to call NewGlobalRef() when stashing a jobject in a native peer

If you have a native peer (a long-lived native object corresponding to a Java object, usually created when the Java object is created and destroyed when the Java object’s finalizer runs), you must not stash a jobject in that native object, because it won’t be valid next time you try to use it. (Similar is true of JNIEnv*s. They might be valid if the next native call happens on the same thread, but they won’t be valid otherwise.)

 class MyPeer {
 public:
   MyPeer(jstring s) {
     str_ = s; // Error: stashing a reference without ensuring it’s global.
   }
   jstring str_;
 };

 static jlong MyClass_newPeer(JNIEnv* env, jclass) {
   jstring local_ref = env->NewStringUTF("hello, world!");
   MyPeer* peer = new MyPeer(local_ref);
   return static_cast<jlong>(reinterpret_cast<uintptr_t>(peer));
   // Error: local_ref is no longer valid when we return, but we've stored it in 'peer'.
 }

 static void MyClass_printString(JNIEnv* env, jclass, jlong peerAddress) {
   MyPeer* peer = reinterpret_cast<MyPeer*>(static_cast<uintptr_t>(peerAddress));
   // Error: peer->str_ is invalid!
   ScopedUtfChars s(env, peer->str_);
   std::cout << s.c_str() << std::endl;
 }

The fix for this is to only store JNI global references. Because there’s never any automatic cleanup of JNI global references, it’s critically important that you clean them up yourself. This is made slightly awkward by the fact that your destructor won’t have aJNIEnv*. The easiest fix is usually to have an explicit ‘destroy‘ function for your native peer, called from the Java peer’s finalizer:

 class MyPeer {
 public:
   MyPeer(JNIEnv* env, jstring s) {
     this->s = env->NewGlobalRef(s);
   }
   ~MyPeer() {
     assert(s == NULL);
   }
   void destroy(JNIEnv* env) {
     env->DeleteGlobalRef(s);
     s = NULL;
   }
   jstring s;
 };

You should always have matching calls to NewGlobalRef()/DeleteGlobalRef(). CheckJNI will catch global reference leaks, but the limit is quite high (2000 by default), so watch out.

If you do have this class of error in your code, the crash will look something like this:

    JNI ERROR (app bug): accessed stale local reference 0x5900021 (index 8 in a table of size 8)
    JNI WARNING: jstring is an invalid local reference (0x5900021)
                 in LMyClass;.printString:(J)V (GetStringUTFChars)
    "main" prio=5 tid=1 RUNNABLE
      | group="main" sCount=0 dsCount=0 obj=0xf5e96410 self=0x8215888
      | sysTid=11044 nice=0 sched=0/0 cgrp=[n/a] handle=-152574256
      | schedstat=( 156038824 600810 47 ) utm=14 stm=2 core=0
      at MyClass.printString(Native Method)
      at MyClass.main(MyClass.java:13)

If you’re using another thread’s JNIEnv*, the crash will look something like this:

 JNI WARNING: threadid=8 using env from threadid=1
                 in LMyClass;.printString:(J)V (GetStringUTFChars)
    "Thread-10" prio=5 tid=8 NATIVE
      | group="main" sCount=0 dsCount=0 obj=0xf5f77d60 self=0x9f8f248
      | sysTid=22299 nice=0 sched=0/0 cgrp=[n/a] handle=-256476304
      | schedstat=( 153358572 709218 48 ) utm=12 stm=4 core=8
      at MyClass.printString(Native Method)
      at MyClass$1.run(MyClass.java:15)
Bug: Mistakenly assuming FindClass() returns global references

FindClass() returns local references. Many people assume otherwise. In a system without class unloading (like Android), you can treat jfieldID and jmethodID as if they were global. (They’re not actually references, but in a system with class unloading there are similar lifetime issues.) But jclass is a reference, and FindClass() returns local references. A common bug pattern is “static jclass”. Unless you’re manually turning your local references into global references, your code is broken. Here’s what correct code should look like:

 static jclass gMyClass;
 static jclass gSomeClass;

 static void MyClass_nativeInit(JNIEnv* env, jclass myClass) {
   // ‘myClass’ (and any other non-primitive arguments) are only local references.
   gMyClass = env->NewGlobalRef(myClass);

   // FindClass only returns local references.
   jclass someClass = env->FindClass("SomeClass");
   if (someClass == NULL) {
     return; // FindClass already threw an exception such as NoClassDefFoundError.
   }
   gSomeClass = env->NewGlobalRef(someClass);
 }

If you do have this class of error in your code, the crash will look something like this:

    JNI ERROR (app bug): attempt to use stale local reference 0x4200001d (should be 0x4210001d)
    JNI WARNING: 0x4200001d is not a valid JNI reference
                 in LMyClass;.useStashedClass:()V (IsSameObject)
Bug: Calling DeleteLocalRef() and continuing to use the deleted reference

It shouldn’t need to be said that it’s illegal to continue to use a reference after calling DeleteLocalRef() on it, but because it used to work, so you may have made this mistake and not realized. The usual pattern seems to be where native code has a long-running loop, and developers try to clean up every single local reference as they go to avoid hitting the local reference limit, but they accidentally also delete the reference they want to use as a return value!

The fix is trivial: don’t call DeleteLocalRef() on a reference you’re going to use (where “use” includes “return”).

Bug: Calling PopLocalFrame() and continuing to use a popped reference

This is a more subtle variant of the previous bug. The PushLocalFrame() and PopLocalFrame() calls let you bulk-delete local references. When you call PopLocalFrame(), you pass in the one reference from the frame that you’d like to keep (typically for use as a return value), or NULL. In the past, you’d get away with incorrect code like the following:

 static jobjectArray MyClass_returnArray(JNIEnv* env, jclass) {
   env->PushLocalFrame(256);
   jobjectArray array = env->NewObjectArray(128, gMyClass, NULL);
   for (int i = 0; i < 128; ++i) {
       env->SetObjectArrayElement(array, i, newMyClass(i));
   }
   env->PopLocalFrame(NULL); // Error: should pass 'array'.
   return array; // Error: array is no longer valid.
 }

The fix is generally to pass the reference to PopLocalFrame(). Note in the above example that you don’t need to keep references to the individual array elements; as long as the GC knows about the array itself, it’ll take care of the elements (and any objects they point to in turn) itself.

If you do have this class of error in your code, the crash will look something like this:

  JNI ERROR (app bug): accessed stale local reference 0x2d00025 (index 9 in a table of size 8)
    JNI WARNING: invalid reference returned from native code
                 in LMyClass;.returnArray:()[Ljava/lang/Object;

Wrapping up

Yes, we asking for a bit more attention to detail in your JNI coding, which is extra work. But we think that you’ll come out ahead on the deal as we roll in better and more sophisticated memory management code.


译文: http://blog.k-res.net/archives/1525.html
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