计算机网络——GBN协议实现

本文介绍了如何使用C++编程实现Go-Back-N(GBN)协议的可靠数据传输,涉及发送端的滑动窗口机制、超时重传以及接收端的丢包模拟和ACK处理。实验通过两个程序分别模拟发送和接收过程,展示了协议的工作原理和应对丢包的策略。
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实验目的

编程模拟实现GBN可靠传输软件

实验内容

C++ 程序模拟实现Go-Back-N可靠数据传输,需要编写一个发送端程序和一个测试端程序来模拟传输过程

具体流程

1. 编写发送端程序,调用库实现socket连接,然后主要实现滑动窗口,接收ACK确认帧和超时重传的功能
2. 编写接收端,调用监听一个端口,因为在本地实验,要模拟丢包的过程,使用随机数模拟出百分之十的丢包率。编写丢包前后不同的ACK确认帧逻辑

关键代码

发送端,先建立连接,然后接收用户在命令行的输入,获取要发送的消息和滑动窗口。然后开始按照GBN协议发送,发送完一帧后就滑动窗口往下。发送完一帧的同时还会开启一个计时器,计时器延时一秒钟,没有收到ACK就会从超时的位置开始重传

    asio::io_service io_service;
    tcp::socket socket(io_service);
    socket.connect(tcp::endpoint(asio::ip::address::from_string("127.0.0.1"), 12345));

    std::string message;
    std::cout << "Input message: ";
    std::getline(std::cin, message);

    int window_size;
    std::cout << "Window size: ";
    std::cin >> window_size;

    std::vector<char> window(window_size);
    int base = 0;
    int next_seq_num = 0;

    asio::steady_timer timer(io_service);
    timer.expires_from_now(std::chrono::seconds(1));

    while (base < message.size()) {
        while (next_seq_num < base + window_size && next_seq_num < message.size()) {
            window[next_seq_num % window_size] = message[next_seq_num];
            char seq_num_char = static_cast<char>(next_seq_num);
            asio::write(socket, asio::buffer(&seq_num_char, 1));
            asio::write(socket, asio::buffer(&window[next_seq_num % window_size], 1)); 
            std::cout << "Seq_num: " << next_seq_num << "  Send: " << window[next_seq_num % window_size] << std::endl;
            next_seq_num++;
        }

        char ack;
        asio::async_read(socket, asio::buffer(&ack, 1), [&](const asio::error_code& error, std::size_t length) {
            if (!error) {
                for (int i = 0; i < 25; i++) {
                    std::cout << " ";
                }
                std::cout << "Receive ACK: " << static_cast<int>(ack) << std::endl;
                base = ack + 1;

                if (base == next_seq_num) {
                    timer.cancel();
                } 
                else {
                    timer.expires_from_now(std::chrono::seconds(1));
                }
            } 
            else {
                std::cout << "Error reading ACK: " << error.message() << std::endl;
            }
        });

        timer.async_wait([&](const asio::error_code& error) {
            if (!error) {
                std::cout << "Timeout resend from: " << base << std::endl;
                for (int i = base; i < next_seq_num; i++) {
                    char seq_num_char = static_cast<char>(i);
                    asio::write(socket, asio::buffer(&seq_num_char, 1));
                    asio::write(socket, asio::buffer(&window[i % window_size], 1));
                }
            }
        });

        io_service.run();
        io_service.reset();
    }

接收端,先开启端口的监听,然后开始接收消息,中间模拟随机百分之十的丢包率,如果发生丢包只会发送重复最后收到的连续的帧。还有一段处理错误的代码,接收结束消息,安全退出 

    asio::io_service io_service;
    tcp::acceptor acceptor(io_service, tcp::endpoint(tcp::v4(), 12345));

    tcp::socket socket(io_service);
    acceptor.accept(socket);

    srand(time(0));

    int expected_seq_num = -1;
    while (true) {
        char seq_num_char;
        char data;
        asio::error_code error;
        asio::read(socket, asio::buffer(&seq_num_char, 1), error);  // read sequence number
        asio::read(socket, asio::buffer(&data, 1), error);  // read data

        if (error) {
            if (error == asio::error::eof) {
                std::cout << "\nAll message have been received, connection closed" << std::endl;
            } 
            else {
                std::cout << "Error reading: " << error.message() << std::endl;
            }
            break;
        }

        int seq_num = static_cast<int>(seq_num_char);

        if (expected_seq_num == -1) {
            int random_num = rand() % 10;
            if (random_num == 0) {
                std::cout << "Loss Seq_num: " << seq_num<< std::endl;
                expected_seq_num = seq_num;
                continue;
            }
            std::cout << "Seq_num: " << seq_num << "  Receive: " << static_cast<char>(data) << std::endl;
        }
        else {
            std::cout << "Seq_num: " << seq_num << "  Receive: " << static_cast<char>(data) << std::endl;
            if (seq_num == expected_seq_num) {
                expected_seq_num = -1;
            }
            else {
                seq_num = expected_seq_num - 1;
            }
        }

        asio::write(socket, asio::buffer(&seq_num, 1));
        for (int i = 0; i < 25; i++) {
            std::cout << " ";
        }
        std::cout << "Send ACK: " << seq_num << std::endl;
    }

运行示例

因为有两个程序运行,所以我们打开两个终端。先编译链接生成发送端和接收端的程序

 先再一个终端中运行接收端,程序,监听对应的端口。然后再在另外一个终端中运行发送端程序,输入要发送的信息,和滑动窗口的大小。这里我设置的要发送的信息为“thiisatestmessage”,滑动窗口大小为5

然后程序就会开开始模拟,可以看到发送端一次性快速发送完了窗口中的内容,但是接收端在一个一个接收到只之后才会发送对应帧的ACK。可以看到我们在模拟的过程中丢失了4号和15号两个帧,这两个帧丢失后的ACK都只会重复发送丢失帧之前的最后一个ACK,然后发送端超时之后就会从对应的位置开始重新发送

完整代码

BJTU_CS_Learning/computernetwork at main · JJLi0427/BJTU_CS_Learning (github.com) 

模仿数据链路层的gobackn协议 /*该协议是搭载ack的回退n步协议*/ #include #include "protocol.h" #define max_seq 7 #define flag 126 #define ESC 100 #define wait_time 2700 //发送计时器等待的时间 #define ack_wait_time 280 static int phl_ready = 0; unsigned char buf[max_seq+1][270]; unsigned char ack[8]; //发送空的ack帧 unsigned char in_buf[600], last_buf[520];//接收时的缓冲区;去掉冗余之后的缓冲区,为防备因误码两帧合并为一帧而定义了很大一个数组 int nbuffered=0; //发送的帧数 int buf_size[max_seq+1]; //记下以发送各帧的帧长 int next_frame_to_send=0; int frame_in_phl=0; //用于成帧 int frame_expected=0; int ack_expected=0; int between(int a,int b,int c) { if( ((a<=b)&&(b<c)) || ((c<a)&&(a<=b)) || ((b<c)&&(c<a)) ) return 1; else return 0; } //判断帧尾,防止出现误判esc esc flag为数据的情况 int end_flag(int in_len) { int count=0; int i; if(in_len=0;i--)//记录flag前的esc数目 count++; return count%2; //若flag前的esc为偶数,则为帧尾 }//成帧函数--数据帧 void send_frame(char *my_buf,int len) { int n; buf[frame_in_phl][0]=(frame_expected+max_seq)%(max_seq+1); //ack buf[frame_in_phl][1]=frame_in_phl; //发送帧的帧号 for(n=0;n<len;n++) buf[frame_in_phl][n+2]=my_buf[n]; //将处理过的新帧赋值到缓冲区中 len=len+2; *(unsigned int *)(buf[frame_in_phl]+len) = crc32(buf[frame_in_phl],len); //在原始帧的基础上加检验和 buf_size[frame_in_phl]=len+4; //记录当前帧的长度,包括3个帧头,4个检验和 nbuffered=nbuffered+1; //缓冲区占用数加一 frame_in_phl=(frame_in_phl+1)%(max_seq+1); } //成帧函数--ack帧 void send_ack() //ack帧的处理 { ack[0]=(frame_expected+max_seq)%(max_seq+1); ack[1]=max_seq+10; //ack帧的序号位,使ack[1]==frame_expected恒不成立 *(unsigned int *)(ack+2) = crc32(ack,2); //在原始帧的基础上加检验和 } //主函数 int main(int argc, char **argv) { int event, arg, n , m , i , j , len = 0 ,in_len = 0; unsigned char my_buf[260]; int phl_wait=0; //在物理层中还没有被发送的帧 protocol_init(argc, argv); enable_network_layer(); for (;;) { event = wait_for_event(&arg); switch (event) { case NETWORK_LAYER_READY:
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