图片旋转

CGFloat DegreesToRadians(CGFloat degrees) {return degrees * M_PI / 180;};

CGFloat RadiansToDegrees(CGFloat radians) {return radians * 180/M_PI;};

//图片旋转

- (UIImage *)imageRotatedByDegrees:(CGFloat)degrees AndOldImage:(UIImage*)oldImage

{

// calculate the size of the rotated view's containing box for our drawing space

UIView *rotatedViewBox = [[UIView alloc] initWithFrame:CGRectMake(0,0,oldImage.size.width, oldImage.size.height)];

CGAffineTransform t = CGAffineTransformMakeRotation(DegreesToRadians(degrees));

rotatedViewBox.transform = t;

CGSize rotatedSize = rotatedViewBox.frame.size;

//[rotatedViewBox release];

// Create the bitmap context

UIGraphicsBeginImageContext(rotatedSize);

CGContextRef bitmap = UIGraphicsGetCurrentContext();

// Move the origin to the middle of the image so we will rotate and scale around the center.

CGContextTranslateCTM(bitmap, rotatedSize.width/2, rotatedSize.height/2);

//   // Rotate the image context

CGContextRotateCTM(bitmap, DegreesToRadians(degrees));

// Now, draw the rotated/scaled image into the context

CGContextScaleCTM(bitmap, 1.0, -1.0);

CGContextDrawImage(bitmap, CGRectMake(-oldImage.size.width / 2, -oldImage.size.height / 2, oldImage.size.width, oldImage.size.height), [oldImage CGImage]);

UIImage *newImage = UIGraphicsGetImageFromCurrentImageContext();

UIGraphicsEndImageContext();

return newImage;

}

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