splay
#include<bits/stdc++.h>
using namespace std;
const int maxn=100005;
int ch[maxn][2],fa[maxn],vis[maxn],val[maxn],root=0,tot=0,s[maxn],n,m;
inline void down(int x){
if(vis[x]){
int k1=ch[x][0],k2=ch[x][1];
swap(ch[k1][0],ch[k1][1]);vis[k1]^=1;
swap(ch[k2][0],ch[k2][1]);vis[k2]^=1;
}vis[x]=0;
}
inline void up(int x){s[x]=s[ch[x][0]]+s[ch[x][1]]+1;
}
void rotate(int x,int d){
int y=fa[x];down(y);down(x);
ch[y][d^1]=ch[x][d];
if(ch[x][d])fa[ch[x][d]]=y;
if(fa[y])ch[fa[y]][ch[fa[y]][1]==y]=x;
fa[x]=fa[y];
ch[x][d]=y;
fa[y]=x;
up(y);
}
void splay(int x,int goal){
down(x);
while(fa[x]!=goal){
if(fa[fa[x]]==goal)rotate(x,ch[fa[x]][0]==x);
else{
int y=fa[x];
int d=ch[fa[y]][0]==y;
if(ch[y][d]==x){
rotate(x,d^1);
rotate(x,d);
}
else{
rotate(y,d);
rotate(x,d);
}
}
}up(x);
if(goal==0)root=x;
}
inline int pos(int x,int p){
while(x){down(x); ///
int ss=s[ch[x][0]]+1;
if(p==ss)return x;
if(p>ss)x=ch[x][1],p-=ss;
else x=ch[x][0];
}
}
void build(int& x,int l,int r,int f){
if(l>r)return;
int mid=(l+r)>>1;
x=++tot;
fa[x]=f;
val[x]=mid;s[x]=1;
build(ch[x][0],l,mid-1,x);
build(ch[x][1],mid+1,r,x);
up(x);
}
void print(int x){
if(!x)return;
down(x);
print(ch[x][0]);
if(val[x]!=0 && val[x]!=n+1) printf("%d ",val[x]);
print(ch[x][1]);
}
int main(){//freopen("in.in","r",stdin);
//freopen("out.out","w",stdout);
scanf("%d%d",&n,&m);
build(root,0,n+1,0);int l,r;
for(int i=1;i<=m;i++){
scanf("%d%d",&l,&r);l++,r++;
int x=pos(root,l-1);
splay(x,0);
int y=pos(root,r+1);
splay(y,root);
int v=ch[y][0];swap(ch[v][0],ch[v][1]);
vis[v]^=1;
}
print(root);printf("\n");
}