//关键字:ColorMatrixColorFilter;
package com.example.android.apis.graphics;
import com.example.android.apis.R;
import android.app.Activity;
import android.content.Context;
import android.graphics.*;
import android.os.Bundle;
import android.view.KeyEvent;
import android.view.View;
public class ColorMatrixSample extends GraphicsActivity {
@Override
protected void onCreate(Bundle savedInstanceState) {
super.onCreate(savedInstanceState);
setContentView(new SampleView(this));
}
private static class SampleView extends View {
private Paint mPaint = new Paint(Paint.ANTI_ALIAS_FLAG);//反锯齿
private ColorMatrix mCM = new ColorMatrix();
private Bitmap mBitmap;
private float mSaturation;
private float mAngle;
public SampleView(Context context) {
super(context);
mBitmap = BitmapFactory.decodeResource(context.getResources(),
R.drawable.balloons);
}
private static void setTranslate(ColorMatrix cm, float dr, float dg,
float db, float da) {
cm.set(new float[] {
2, 0, 0, 0, dr,
0, 2, 0, 0, dg,
0, 0, 2, 0, db,
0, 0, 0, 1, da });
}
/*
* 第一行决定红色
* 第二行决定绿色
* 第三行决定蓝色,
* 第四行决定了透明
* 第五列是颜色的偏移量
* 所以可以改变前4个值,按倍数改变A,R,G,B也可以改变第5列改变ARGB的固定值。
*/
private static void setContrast(ColorMatrix cm, float contrast) {
float scale = contrast + 1.f;
float translate = (-.5f * scale + .5f) * 255.f;//浮点数运算
cm.set(new float[] {
scale, 0, 0, 0, translate,
0, scale, 0, 0, translate,
0, 0, scale, 0, translate,
0, 0, 0, 1, 0 });
}
private static void setContrastTranslateOnly(ColorMatrix cm, float contrast) {
float scale = contrast + 1.f;
float translate = (-.5f * scale + .5f) * 255.f;
cm.set(new float[] { // 改变第5列,线性改变颜色值;
1, 0, 0, 0, translate,
0, 1, 0, 0, translate,
0, 0, 1, 0, translate,
0, 0, 0, 1, 0 });
}
private static void setContrastScaleOnly(ColorMatrix cm, float contrast) {
float scale = contrast + 1.f;
float translate = (-.5f * scale + .5f) * 255.f;
cm.set(new float[] {
scale, 0, 0, 0, 0,
0, scale, 0, 0, 0,
0, 0, scale, 0, 0,
0, 0, 0, 1, 0 });
}
@Override protected void onDraw(Canvas canvas) {
Paint paint = mPaint;
float x = 20;
float y = 20;
canvas.drawColor(Color.WHITE);
ColorMatrix cm = new ColorMatrix();
setTranslate(cm, 100, 0, 0, 0);
paint.setColorFilter(new ColorMatrixColorFilter(cm));
canvas.drawBitmap(mBitmap, x, y, paint);
mAngle += 2;
if (mAngle > 180) {
mAngle = 0;
}
//convert our animated angle [-180...180] to a contrast value of [-1..1]
float contrast = mAngle / 180.f;//浮点数运算
setContrast(cm, contrast);
paint.setColorFilter(new ColorMatrixColorFilter(cm));
canvas.drawBitmap(mBitmap, x + mBitmap.getWidth() + 10, y, paint);
setContrastScaleOnly(cm, contrast);
paint.setColorFilter(new ColorMatrixColorFilter(cm));
canvas.drawBitmap(mBitmap, x, y + mBitmap.getHeight() + 10, paint);
setContrastTranslateOnly(cm, contrast);
paint.setColorFilter(new ColorMatrixColorFilter(cm));
canvas.drawBitmap(mBitmap, x, y + 2*(mBitmap.getHeight() + 10),
paint);
invalidate();
}
}
}