动态高斯模糊 surfaceView View

对SurfaceView实现动态高斯模糊

背景

	    我是做车机端开发的,目前导航应用里面要实现一个功能,当有view覆盖在主图的上面的时候,要对主图覆盖区域
	进行高斯模糊操作。
	效果如下

20220613-194016

实现

我当前的系统版本Android 11, Android 12之后系统是支持基于view进行高斯模糊,但是Android 11 及之前的版本还是需
要自己找方法。

目前网上给的方法基本都是静态的,对于单个图片进行高斯模糊,或者动态的高斯模糊也是只能对当前区域进行不断的
截图,然后进行高斯模糊,但是这里有个问题,你要考虑性能,不断截图是特别消耗cpu的,还有一种就是用网上已有的	
对于图片进行模糊操作进行修改。
如下

public class GlassBlurView extends View {
    private RenderScript mRenderScript = null;
    private ScriptIntrinsicBlur mBlurScript = null;
    private Allocation mBlurInput = null, mBlurOutput = null;
    private Bitmap mBitmapToBlur = null, mBlurredBitmap = null;
    private int mOverlayColor = 0x8C000000;
    private BlurThread mBlurThread = null;
    private boolean stopThread = false;
    private Paint mPaint;
    private final Rect mRectSrc = new Rect(), mRectDst = new Rect();
    private final int MSG_MAP_BITMAP = 1;
    private final static String TAG = GlassBlurView.class.getSimpleName();

    public GlassBlurView(Context context) {
        super(context);
    }

    public GlassBlurView(Context context, @Nullable AttributeSet attrs) {
        super(context, attrs);
        mPaint = new Paint();
    }

	// 第一步
	// 这几个参数的意思
	// int left, int top, int right, int bottom 就是你要对surfaceView(主图),做高斯模糊的区域,
	// Application context 就是应用的context
	// SurfaceView view 就是继承自surfaceView的主图,也可以是各种基于surfaceView的类型
    public void showGlassBlurView(int left, int top, int right, int bottom, Application context, SurfaceView view) {
        mBlurThread = new BlurThread(left, top, right, bottom, context, view);
        mBlurThread.setName("GlassBlurViewThread");
        mBlurThread.start();
    }

    private void hideGlassBlurView() {
        if (!stopThread) {
            stopThread = true;
        }
        if (null != mBlurThread) {
            mBlurThread.interrupt();
            mBlurThread = null;
        }
        release();
    }
	
	// 第四步
	// 这里就是用网上别人做的高斯模糊的轮子了
    private void convertGlassblurBitmap(Context context, Bitmap originBitmap, int radius) {
        if (mRenderScript == null) {
            try {
                mRenderScript = RenderScript.create(context);
                mBlurScript = ScriptIntrinsicBlur.create(mRenderScript, Element.U8_4(mRenderScript));
            } catch (android.renderscript.RSRuntimeException e) {
                release();
            }
            // 这里对获取的bitmap进行不同比例的操作
            int width = (int) Math.round(originBitmap.getWidth() * 0.4);
            int height = (int) Math.round(originBitmap.getHeight() * 0.4);
            mBitmapToBlur = Bitmap.createScaledBitmap(originBitmap, width, height, false);
            mBlurredBitmap = Bitmap.createBitmap(mBitmapToBlur);
            mBlurScript.setRadius(radius);
            mBlurInput = Allocation.createFromBitmap(mRenderScript, mBitmapToBlur,
                    Allocation.MipmapControl.MIPMAP_NONE, Allocation.USAGE_SCRIPT);
            mBlurOutput = Allocation.createTyped(mRenderScript, mBlurInput.getType());
            mBlurInput.copyFrom(mBitmapToBlur);
            mBlurScript.setInput(mBlurInput);
            mBlurScript.forEach(mBlurOutput);
            mBlurOutput.copyTo(mBlurredBitmap);
            // 这个方法就会调用到view的draw()方法。告诉view进行重新绘制。不懂的自己去看Android View 	
            //的绘制
            invalidate();
        }
    }

    public class BlurThread extends Thread {
        private Handler.Callback mCallback = new Handler.Callback() {
            @Override
            public boolean handleMessage(Message msg) {
                if (null != msg) {
                    switch (msg.what) {
                        case 1: {
                            convertGlassblurBitmap(context, (Bitmap) msg.obj, 20);
                        }
                    }
                }
                return true;
            }
        };

        private Handler mHandler = new Handler(mCallback);
        private int left;
        private int top;
        private int right;
        private int bottom;
        private Application context;
        private SurfaceView view;
        private Bitmap mScreenBitmap;

        private void sendMessage(int what, Object obj) {
            Message msg = Message.obtain();
            msg.obj = obj;
            msg.what = what;
            this.mHandler.sendMessage(msg);
        }

        public BlurThread(int left, int top, int right, int bottom, Application context, SurfaceView view) {
            this.left = left;
            this.top = top;
            this.right = right;
            this.bottom = bottom;
            this.context = context;
            this.view = view;
        }

        @Override
        public void run() {
            //子线程
            // 第二步
            while (!stopThread) {
                Log.d("lisiwei", "开启了线程1 + isInterrupted = " + this.isInterrupted());
                if (mScreenBitmap == null) {
                    mScreenBitmap = Bitmap.createBitmap(right - left, bottom - top, Bitmap.Config.ARGB_8888);
                }
                Rect tempRect = new Rect(left, top, right, bottom);
                // 这里调用是Android原生的接口,主要是从缓存中获取surfaceView数据转成bitmap给出来。request是个重载函数,有基于view和surfaceView 不同参的。
                PixelCopy.request(view, tempRect, mScreenBitmap, new PixelCopy.OnPixelCopyFinishedListener() {
                    @Override
                    public void onPixelCopyFinished(int copyResult) {
                        if (PixelCopy.SUCCESS == copyResult) {
                         // 第三步
                        // 在开启的线程里面获取SurfaceView变成了bitmap
                            sendMessage(MSG_MAP_BITMAP, mScreenBitmap);
                        } else {
                            Log.d(TAG, "request scapy mapview failed");
                        }
                    }
                }, mHandler);
                try {
                   // 这里控制去获取缓存中surfaceView内容的时间,根据性能要求去修改
                    mBlurThread.sleep(150);
                } catch (InterruptedException e) {
                    e.printStackTrace();
                }
            }
            mScreenBitmap.recycle();
            mHandler.removeCallbacksAndMessages(null);
            mScreenBitmap = null;
            mHandler = null;
        }
    }


    @Override
    protected void onDetachedFromWindow() {
        Log.d(TAG, " onDetachedFromWindow -> start");
        hideGlassBlurView();
        super.onDetachedFromWindow();
    }

	// 第五步
    @Override
    public void draw(Canvas canvas) {
        drawBlurredBitmap(canvas, mBlurredBitmap, mOverlayColor);
        super.draw(canvas);
    }

    @Override
    protected void onDraw (Canvas canvas){
        super.onDraw(canvas);
    }

    private void drawBlurredBitmap (Canvas canvas, Bitmap blurredBitmap,int overlayColor){
        if (blurredBitmap != null) {
            mRectSrc.right = blurredBitmap.getWidth();
            mRectSrc.bottom = blurredBitmap.getHeight();
            mRectDst.right = getWidth();
            mRectDst.bottom = getHeight();
            // 第六步
            canvas.drawBitmap(blurredBitmap, mRectSrc, mRectDst, null);
        }
        if (null != mPaint) {
           // 在做完高斯模糊的surfaceView上面叠加颜色
            mPaint.setColor(overlayColor);
            canvas.drawRect(mRectDst, mPaint);
        }
        release();
    }

    private void release() {
        if (mBitmapToBlur != null) {
            mBitmapToBlur.recycle();
            mBitmapToBlur = null;
        }

        if (mBlurredBitmap != null) {
            mBlurredBitmap.recycle();
            mBlurredBitmap = null;
        }

        if (mBlurInput != null) {
            mBlurInput.destroy();
            mBlurInput = null;
        }

        if (mBlurOutput != null) {
            mBlurOutput.destroy();
            mBlurOutput = null;
        }

        if (mBlurScript != null) {
            mBlurScript.destroy();
            mBlurScript = null;
        }

        if (mRenderScript != null) {
            mRenderScript.destroy();
            mRenderScript = null;
        }

        if (null != mPaint) {
            mPaint = null;
        }
    }
}

用法如下直接在布局文件xml里面直接使用
在这里插入图片描述

注意事项

1、上面的GlassBlurView  的 showGlassBlurView()方法要在调用的时候传入相应的参数。

2、高斯模糊半径,值越大越模糊,0<r<=25,在convertGlassblurBitmap()方法的第三个参数修改

3、捕获surfaceView之后做的bitmap,进行更模糊的操作,去修改图片比例,在 
convertGlassblurBitmap()方法的           
 int width = (int) Math.round(originBitmap.getWidth() * 0.4);
 int height = (int) Math.round(originBitmap.getHeight() * 0.4);  进行操作

4、可以修改获取surfaceView缓存数据的间隔时间,mBlurThread.sleep(150); 
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