Java线程池原理(多线程)

一、JDK四种线程池

1、ExecutorService .newSingleThreadExecutor() //创建一个只有单一线程的线程池,全部任务都按顺序执行,源码如下

    /**
     * Creates an Executor that uses a single worker thread operating
     * off an unbounded queue. (Note however that if this single
     * thread terminates due to a failure during execution prior to
     * shutdown, a new one will take its place if needed to execute
     * subsequent tasks.)  Tasks are guaranteed to execute
     * sequentially, and no more than one task will be active at any
     * given time. Unlike the otherwise equivalent
     * <tt>newFixedThreadPool(1)</tt> the returned executor is
     * guaranteed not to be reconfigurable to use additional threads.
     *
     * @return the newly created single-threaded Executor
     */
    public static ExecutorService newSingleThreadExecutor() {
        return new FinalizableDelegatedExecutorService
            (new ThreadPoolExecutor(1, 1,
                                    0L, TimeUnit.MILLISECONDS,
                                    new LinkedBlockingQueue<Runnable>()));
    }
同时有一个多态方法

    public static ExecutorService newSingleThreadExecutor(ThreadFactory threadFactory) {
        return new FinalizableDelegatedExecutorService
            (new ThreadPoolExecutor(1, 1,
                                    0L, TimeUnit.MILLISECONDS,
                                    new LinkedBlockingQueue<Runnable>(),
                                    threadFactory));
    }

2、ExecutorService newFixedThreadPool(int nThreads) //一种固定线程数量的线程池,超过数量的线程将保存在等待队列中,源码如下

    /**
     * Creates a thread pool that reuses a fixed number of threads
     * operating off a shared unbounded queue.  At any point, at most
     * <tt>nThreads</tt> threads will be active processing tasks.
     * If additional tasks are submitted when all threads are active,
     * they will wait in the queue until a thread is available.
     * If any thread terminates due to a failure during execution
     * prior to shutdown, a new one will take its place if needed to
     * execute subsequent tasks.  The threads in the pool will exist
     * until it is explicitly {@link ExecutorService#shutdown shutdown}.*/

    public static ExecutorService newFixedThreadPool(int nThreads) {
        return new ThreadPoolExecutor(nThreads, nThreads,
                                      0L, TimeUnit.MILLISECONDS,
                                      new LinkedBlockingQueue<Runnable>());
    }

我们注意到newFixedThreadPool方法还有一个多态方法,第二参数是ThreadFactory,后面再讲,先记下。

    /* @param nThreads the number of threads in the pool
     * @param threadFactory the factory to use when creating new threads
     * @return the newly created thread pool
     * @throws NullPointerException if threadFactory is null
     * @throws IllegalArgumentException if <tt>nThreads <= 0</tt>
     */
    public static ExecutorService newFixedThreadPool(int nThreads, ThreadFactory threadFactory) {
        return new ThreadPoolExecutor(nThreads, nThreads,
                                      0L, TimeUnit.MILLISECONDS,
                                      new LinkedBlockingQueue<Runnable>(),
                                      threadFactory);
    }

3、可缓存线程的线程池

    /**
     * Creates a thread pool that creates new threads as needed, but
     * will reuse previously constructed threads when they are
     * available.  These pools will typically improve the performance
     * of programs that execute many short-lived asynchronous tasks.
     * Calls to <tt>execute</tt> will reuse previously constructed
     * threads if available. If no existing thread is available, a new
     * thread will be created and added to the pool. Threads that have
     * not been used for sixty seconds are terminated and removed from
     * the cache. Thus, a pool that remains idle for long enough will
     * not consume any resources. Note that pools with similar
     * properties but different details (for example, timeout parameters)
     * may be created using {@link ThreadPoolExecutor} constructors.
     *
     * @return the newly created thread pool
     */
    public static ExecutorService newCachedThreadPool() {
        return new ThreadPoolExecutor(0, Integer.MAX_VALUE,
                                      60L, TimeUnit.SECONDS,
                                      new SynchronousQueue<Runnable>());
    }
多态方法

    public static ExecutorService newCachedThreadPool(ThreadFactory threadFactory) {
        return new ThreadPoolExecutor(0, Integer.MAX_VALUE,
                                      60L, TimeUnit.SECONDS,
                                      new SynchronousQueue<Runnable>(),
                                      threadFactory);
    }

4、一个可定时执行的单一线程线程池

    /**
     * Creates a single-threaded executor that can schedule commands
     * to run after a given delay, or to execute periodically.
     * (Note however that if this single
     * thread terminates due to a failure during execution prior to
     * shutdown, a new one will take its place if needed to execute
     * subsequent tasks.)  Tasks are guaranteed to execute
     * sequentially, and no more than one task will be active at any
     * given time. Unlike the otherwise equivalent
     * <tt>newScheduledThreadPool(1)</tt> the returned executor is
     * guaranteed not to be reconfigurable to use additional threads.
     * @return the newly created scheduled executor
     */
    public static ScheduledExecutorService newSingleThreadScheduledExecutor() {
        return new DelegatedScheduledExecutorService
            (new ScheduledThreadPoolExecutor(1));
    }
我们看到他内部调用了ScheduledThreadPoolExecutor这个线程池类继承ThreadPoolExcute,ThreadPoolExcute继承自AbstractExcuteService,这些线程池的继承关系和家族生态,需要再写一篇详细研究。


二、ThreadPoolExcute内部原理


首先看源码,ThreadPoolExcute类有很多个构造方法,参数不一,如果用户异常处理Handler没有定义,系统使用默认处理器

    /**
     * Creates a new <tt>ThreadPoolExecutor</tt> with the given initial
     * parameters.
     *
     * @param corePoolSize the number of threads to keep in the
     * pool, even if they are idle.
     * @param maximumPoolSize the maximum number of threads to allow in the
     * pool.
     * @param keepAliveTime when the number of threads is greater than
     * the core, this is the maximum time that excess idle threads
     * will wait for new tasks before terminating.
     * @param unit the time unit for the keepAliveTime
     * argument.
     * @param workQueue the queue to use for holding tasks before they
     * are executed. This queue will hold only the <tt>Runnable</tt>
     * tasks submitted by the <tt>execute</tt> method.
     * @param threadFactory the factory to use when the executor
     * creates a new thread.
     * @param handler the handler to use when execution is blocked
     * because the thread bounds and queue capacities are reached.
     * @throws IllegalArgumentException if corePoolSize or
     * keepAliveTime less than zero, or if maximumPoolSize less than or
     * equal to zero, or if corePoolSize greater than maximumPoolSize.
     * @throws NullPointerException if <tt>workQueue</tt>
     * or <tt>threadFactory</tt> or <tt>handler</tt> are null.
     */
    public ThreadPoolExecutor(int corePoolSize,
                              int maximumPoolSize,
                              long keepAliveTime,
                              TimeUnit unit,
                              BlockingQueue<Runnable> workQueue,
                              ThreadFactory threadFactory,
                              RejectedExecutionHandler handler) {
        if (corePoolSize < 0 ||
            maximumPoolSize <= 0 ||
            maximumPoolSize < corePoolSize ||
            keepAliveTime < 0)
            throw new IllegalArgumentException();
        if (workQueue == null || threadFactory == null || handler == null)
            throw new NullPointerException();
        this.corePoolSize = corePoolSize;
        this.maximumPoolSize = maximumPoolSize;
        this.workQueue = workQueue;
        this.keepAliveTime = unit.toNanos(keepAliveTime);
        this.threadFactory = threadFactory;
        this.handler = handler;
    }

对参数的一些解释,excute开始执行后,如果线程数没有达到corePoolSize则创建线程,如果达到了corePoolSize则将新的线程加入workQueue,如果线程数达到workQueue规定数量,则线程池扩容到maximumPoolSize,如果超过maximumPoolSize则执行异常处理器RejectedExcutionHanler。



ps:还有很多知识,这篇文章只是一个开头,线程中的每个知识点都需要专门文章来详细解读。

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