Object是java中所有对象的超类
private static native void registerNatives();
static {
registerNatives();
}
一个本地方法,具体是用C(C++)在DLL中实现的,然后通过JNI调用,static静态代码块,类初始化的时候自动调用
/**
* Returns the runtime class of this {@code Object}. The returned
* {@code Class} object is the object that is locked by {@code
* static synchronized} methods of the represented class.
*
* <p><b>The actual result type is {@code Class<? extends |X|>}
* where {@code |X|} is the erasure of the static type of the
* expression on which {@code getClass} is called.</b> For
* example, no cast is required in this code fragment:</p>
*
* <p>
* {@code Number n = 0; }<br>
* {@code Class<? extends Number> c = n.getClass(); }
* </p>
*
* @return The {@code Class} object that represents the runtime
* class of this object.
* @see <a href="http://java.sun.com/docs/books/jls/">The Java
* Language Specification, Third Edition (15.8.2 Class
* Literals)</a>
*/
public final native Class<?> getClass();
getClass方法是返回Object的运行时类
/**
* Returns a hash code value for the object. This method is
* supported for the benefit of hashtables such as those provided by
* <code>java.util.Hashtable</code>.
* <p>
* The general contract of <code>hashCode</code> is:
* <ul>
* <li>Whenever it is invoked on the same object more than once during
* an execution of a Java application, the <tt>hashCode</tt> method
* must consistently return the same integer, provided no information
* used in <tt>equals</tt> comparisons on the object is modified.
* This integer need not remain consistent from one execution of an
* application to another execution of the same application.
* <li>If two objects are equal according to the <tt>equals(Object)</tt>
* method, then calling the <code>hashCode</code> method on each of
* the two objects must produce the same integer result.
* <li>It is <em>not</em> required that if two objects are unequal
* according to the {@link java.lang.Object#equals(java.lang.Object)}
* method, then calling the <tt>hashCode</tt> method on each of the
* two objects must produce distinct integer results. However, the
* programmer should be aware that producing distinct integer results
* for unequal objects may improve the performance of hashtables.
* </ul>
* <p>
* As much as is reasonably practical, the hashCode method defined by
* class <tt>Object</tt> does return distinct integers for distinct
* objects. (This is typically implemented by converting the internal
* address of the object into an integer, but this implementation
* technique is not required by the
* Java<font size="-2"><sup>TM</sup></font> programming language.)
*
* @return a hash code value for this object.
* @see java.lang.Object#equals(java.lang.Object)
* @see java.util.Hashtable
*/
public native int hashCode();
hashCode 的常规协定是:
.在 Java 应用程序执行期间,在对同一对象多次调用 hashCode 方法时,必须一致地返回相同的整数,前提是将对象进行 equals 比较时所用的信息没有被修改。从某一应用程序的一次执行到同一应用程序的另一次执行,该整数无需保持一致。
如果根据 equals(Object) 方法,两个对象是相等的,那么对这两个对象中的每个对象调用 hashCode 方法都必须生成相同的整数结果。
.如果根据 equals(java.lang.Object) 方法,两个对象不相等,那么对这两个对象中的任一对象上调用 hashCode 方法不 要求一定生成不同的整数结果。但是,程序员应该意识到,为不相等的对象生成不同整数结果可以提高哈希表的性能。
/**
* Indicates whether some other object is "equal to" this one.
* <p>
* The <code>equals</code> method implements an equivalence relation
* on non-null object references:
* <ul>
* <li>It is <i>reflexive</i>: for any non-null reference value
* <code>x</code>, <code>x.equals(x)</code> should return
* <code>true</code>.
* <li>It is <i>symmetric</i>: for any non-null reference values
* <code>x</code> and <code>y</code>, <code>x.equals(y)</code>
* should return <code>true</code> if and only if
* <code>y.equals(x)</code> returns <code>true</code>.
* <li>It is <i>transitive</i>: for any non-null reference values
* <code>x</code>, <code>y</code>, and <code>z</code>, if
* <code>x.equals(y)</code> returns <code>true</code> and
* <code>y.equals(z)</code> returns <code>true</code>, then
* <code>x.equals(z)</code> should return <code>true</code>.
* <li>It is <i>consistent</i>: for any non-null reference values
* <code>x</code> and <code>y</code>, multiple invocations of
* <tt>x.equals(y)</tt> consistently return <code>true</code>
* or consistently return <code>false</code>, provided no
* information used in <code>equals</code> comparisons on the
* objects is modified.
* <li>For any non-null reference value <code>x</code>,
* <code>x.equals(null)</code> should return <code>false</code>.
* </ul>
* <p>
* The <tt>equals</tt> method for class <code>Object</code> implements
* the most discriminating possible equivalence relation on objects;
* that is, for any non-null reference values <code>x</code> and
* <code>y</code>, this method returns <code>true</code> if and only
* if <code>x</code> and <code>y</code> refer to the same object
* (<code>x == y</code> has the value <code>true</code>).
* <p>
* Note that it is generally necessary to override the <tt>hashCode</tt>
* method whenever this method is overridden, so as to maintain the
* general contract for the <tt>hashCode</tt> method, which states
* that equal objects must have equal hash codes.
*
* @param obj the reference object with which to compare.
* @return <code>true</code> if this object is the same as the obj
* argument; <code>false</code> otherwise.
* @see #hashCode()
* @see java.util.Hashtable
*/
public boolean equals(Object obj) {
return (this == obj);
}
只有当两个引用指向相同的地址的时候,equal才为true
/**
* Creates and returns a copy of this object. The precise meaning
* of "copy" may depend on the class of the object. The general
* intent is that, for any object <tt>x</tt>, the expression:
* <blockquote>
* <pre>
* x.clone() != x</pre></blockquote>
* will be true, and that the expression:
* <blockquote>
* <pre>
* x.clone().getClass() == x.getClass()</pre></blockquote>
* will be <tt>true</tt>, but these are not absolute requirements.
* While it is typically the case that:
* <blockquote>
* <pre>
* x.clone().equals(x)</pre></blockquote>
* will be <tt>true</tt>, this is not an absolute requirement.
* <p>
* By convention, the returned object should be obtained by calling
* <tt>super.clone</tt>. If a class and all of its superclasses (except
* <tt>Object</tt>) obey this convention, it will be the case that
* <tt>x.clone().getClass() == x.getClass()</tt>.
* <p>
* By convention, the object returned by this method should be independent
* of this object (which is being cloned). To achieve this independence,
* it may be necessary to modify one or more fields of the object returned
* by <tt>super.clone</tt> before returning it. Typically, this means
* copying any mutable objects that comprise the internal "deep structure"
* of the object being cloned and replacing the references to these
* objects with references to the copies. If a class contains only
* primitive fields or references to immutable objects, then it is usually
* the case that no fields in the object returned by <tt>super.clone</tt>
* need to be modified.
* <p>
* The method <tt>clone</tt> for class <tt>Object</tt> performs a
* specific cloning operation. First, if the class of this object does
* not implement the interface <tt>Cloneable</tt>, then a
* <tt>CloneNotSupportedException</tt> is thrown. Note that all arrays
* are considered to implement the interface <tt>Cloneable</tt>.
* Otherwise, this method creates a new instance of the class of this
* object and initializes all its fields with exactly the contents of
* the corresponding fields of this object, as if by assignment; the
* contents of the fields are not themselves cloned. Thus, this method
* performs a "shallow copy" of this object, not a "deep copy" operation.
* <p>
* The class <tt>Object</tt> does not itself implement the interface
* <tt>Cloneable</tt>, so calling the <tt>clone</tt> method on an object
* whose class is <tt>Object</tt> will result in throwing an
* exception at run time.
*
* @return a clone of this instance.
* @exception CloneNotSupportedException if the object's class does not
* support the <code>Cloneable</code> interface. Subclasses
* that override the <code>clone</code> method can also
* throw this exception to indicate that an instance cannot
* be cloned.
* @see java.lang.Cloneable
*/
protected native Object clone() throws CloneNotSupportedException;
本地CLONE方法,用于对象的复制
/**
* Returns a string representation of the object. In general, the
* <code>toString</code> method returns a string that
* "textually represents" this object. The result should
* be a concise but informative representation that is easy for a
* person to read.
* It is recommended that all subclasses override this method.
* <p>
* The <code>toString</code> method for class <code>Object</code>
* returns a string consisting of the name of the class of which the
* object is an instance, the at-sign character `<code>@</code>', and
* the unsigned hexadecimal representation of the hash code of the
* object. In other words, this method returns a string equal to the
* value of:
* <blockquote>
* <pre>
* getClass().getName() + '@' + Integer.toHexString(hashCode())
* </pre></blockquote>
*
* @return a string representation of the object.
*/
public String toString() {
return getClass().getName() + "@" + Integer.toHexString(hashCode());
}
将对象转换成字符串的方法
/**
* Wakes up a single thread that is waiting on this object's
* monitor. If any threads are waiting on this object, one of them
* is chosen to be awakened. The choice is arbitrary and occurs at
* the discretion of the implementation. A thread waits on an object's
* monitor by calling one of the <code>wait</code> methods.
* <p>
* The awakened thread will not be able to proceed until the current
* thread relinquishes the lock on this object. The awakened thread will
* compete in the usual manner with any other threads that might be
* actively competing to synchronize on this object; for example, the
* awakened thread enjoys no reliable privilege or disadvantage in being
* the next thread to lock this object.
* <p>
* This method should only be called by a thread that is the owner
* of this object's monitor. A thread becomes the owner of the
* object's monitor in one of three ways:
* <ul>
* <li>By executing a synchronized instance method of that object.
* <li>By executing the body of a <code>synchronized</code> statement
* that synchronizes on the object.
* <li>For objects of type <code>Class,</code> by executing a
* synchronized static method of that class.
* </ul>
* <p>
* Only one thread at a time can own an object's monitor.
*
* @exception IllegalMonitorStateException if the current thread is not
* the owner of this object's monitor.
* @see java.lang.Object#notifyAll()
* @see java.lang.Object#wait()
*/
public final native void notify();
notify方法的作用是唤醒在此对象监视器上等待的单个线程
/**
* Wakes up all threads that are waiting on this object's monitor. A
* thread waits on an object's monitor by calling one of the
* <code>wait</code> methods.
* <p>
* The awakened threads will not be able to proceed until the current
* thread relinquishes the lock on this object. The awakened threads
* will compete in the usual manner with any other threads that might
* be actively competing to synchronize on this object; for example,
* the awakened threads enjoy no reliable privilege or disadvantage in
* being the next thread to lock this object.
* <p>
* This method should only be called by a thread that is the owner
* of this object's monitor. See the <code>notify</code> method for a
* description of the ways in which a thread can become the owner of
* a monitor.
*
* @exception IllegalMonitorStateException if the current thread is not
* the owner of this object's monitor.
* @see java.lang.Object#notify()
* @see java.lang.Object#wait()
*/
public final native void notifyAll();
notifyAll方法的作用是唤醒 在此对象监视器上等待的所有线程
/**
* Causes the current thread to wait until either another thread invokes the
* {@link java.lang.Object#notify()} method or the
* {@link java.lang.Object#notifyAll()} method for this object, or a
* specified amount of time has elapsed.
* <p>
* The current thread must own this object's monitor.
* <p>
* This method causes the current thread (call it <var>T</var>) to
* place itself in the wait set for this object and then to relinquish
* any and all synchronization claims on this object. Thread <var>T</var>
* becomes disabled for thread scheduling purposes and lies dormant
* until one of four things happens:
* <ul>
* <li>Some other thread invokes the <tt>notify</tt> method for this
* object and thread <var>T</var> happens to be arbitrarily chosen as
* the thread to be awakened.
* <li>Some other thread invokes the <tt>notifyAll</tt> method for this
* object.
* <li>Some other thread {@linkplain Thread#interrupt() interrupts}
* thread <var>T</var>.
* <li>The specified amount of real time has elapsed, more or less. If
* <tt>timeout</tt> is zero, however, then real time is not taken into
* consideration and the thread simply waits until notified.
* </ul>
* The thread <var>T</var> is then removed from the wait set for this
* object and re-enabled for thread scheduling. It then competes in the
* usual manner with other threads for the right to synchronize on the
* object; once it has gained control of the object, all its
* synchronization claims on the object are restored to the status quo
* ante - that is, to the situation as of the time that the <tt>wait</tt>
* method was invoked. Thread <var>T</var> then returns from the
* invocation of the <tt>wait</tt> method. Thus, on return from the
* <tt>wait</tt> method, the synchronization state of the object and of
* thread <tt>T</tt> is exactly as it was when the <tt>wait</tt> method
* was invoked.
* <p>
* A thread can also wake up without being notified, interrupted, or
* timing out, a so-called <i>spurious wakeup</i>. While this will rarely
* occur in practice, applications must guard against it by testing for
* the condition that should have caused the thread to be awakened, and
* continuing to wait if the condition is not satisfied. In other words,
* waits should always occur in loops, like this one:
* <pre>
* synchronized (obj) {
* while (<condition does not hold>)
* obj.wait(timeout);
* ... // Perform action appropriate to condition
* }
* </pre>
* (For more information on this topic, see Section 3.2.3 in Doug Lea's
* "Concurrent Programming in Java (Second Edition)" (Addison-Wesley,
* 2000), or Item 50 in Joshua Bloch's "Effective Java Programming
* Language Guide" (Addison-Wesley, 2001).
*
* <p>If the current thread is {@linkplain java.lang.Thread#interrupt()
* interrupted} by any thread before or while it is waiting, then an
* <tt>InterruptedException</tt> is thrown. This exception is not
* thrown until the lock status of this object has been restored as
* described above.
*
* <p>
* Note that the <tt>wait</tt> method, as it places the current thread
* into the wait set for this object, unlocks only this object; any
* other objects on which the current thread may be synchronized remain
* locked while the thread waits.
* <p>
* This method should only be called by a thread that is the owner
* of this object's monitor. See the <code>notify</code> method for a
* description of the ways in which a thread can become the owner of
* a monitor.
*
* @param timeout the maximum time to wait in milliseconds.
* @exception IllegalArgumentException if the value of timeout is
* negative.
* @exception IllegalMonitorStateException if the current thread is not
* the owner of the object's monitor.
* @exception InterruptedException if any thread interrupted the
* current thread before or while the current thread
* was waiting for a notification. The <i>interrupted
* status</i> of the current thread is cleared when
* this exception is thrown.
* @see java.lang.Object#notify()
* @see java.lang.Object#notifyAll()
*/
public final native void wait(long timeout) throws InterruptedException;
wait方法在其他线程调用此对象的 notify() 方法或 notifyAll() 方法,或者超过指定的时间量前,导致当前线程等待。
/**
* Causes the current thread to wait until another thread invokes the
* {@link java.lang.Object#notify()} method or the
* {@link java.lang.Object#notifyAll()} method for this object.
* In other words, this method behaves exactly as if it simply
* performs the call <tt>wait(0)</tt>.
* <p>
* The current thread must own this object's monitor. The thread
* releases ownership of this monitor and waits until another thread
* notifies threads waiting on this object's monitor to wake up
* either through a call to the <code>notify</code> method or the
* <code>notifyAll</code> method. The thread then waits until it can
* re-obtain ownership of the monitor and resumes execution.
* <p>
* As in the one argument version, interrupts and spurious wakeups are
* possible, and this method should always be used in a loop:
* <pre>
* synchronized (obj) {
* while (<condition does not hold>)
* obj.wait();
* ... // Perform action appropriate to condition
* }
* </pre>
* This method should only be called by a thread that is the owner
* of this object's monitor. See the <code>notify</code> method for a
* description of the ways in which a thread can become the owner of
* a monitor.
*
* @exception IllegalMonitorStateException if the current thread is not
* the owner of the object's monitor.
* @exception InterruptedException if any thread interrupted the
* current thread before or while the current thread
* was waiting for a notification. The <i>interrupted
* status</i> of the current thread is cleared when
* this exception is thrown.
* @see java.lang.Object#notify()
* @see java.lang.Object#notifyAll()
*/
public final void wait() throws InterruptedException {
wait(0);
}
wait方法作用:
在其他线程调用此对象的 notify() 方法或 notifyAll() 方法前,导致当前线程等待。换句话说,此方法的行为就好像它仅执行 wait(0) 调用一样。
当前线程必须拥有此对象监视器。该线程发布对此监视器的所有权并等待,直到其他线程通过调用 notify 方法,或 notifyAll 方法通知在此对象的监视器上等待的线程醒来。然后该线程将等到重新获得对监视器的所有权后才能继续执行
/**
* Causes the current thread to wait until another thread invokes the
* {@link java.lang.Object#notify()} method or the
* {@link java.lang.Object#notifyAll()} method for this object, or
* some other thread interrupts the current thread, or a certain
* amount of real time has elapsed.
* <p>
* This method is similar to the <code>wait</code> method of one
* argument, but it allows finer control over the amount of time to
* wait for a notification before giving up. The amount of real time,
* measured in nanoseconds, is given by:
* <blockquote>
* <pre>
* 1000000*timeout+nanos</pre></blockquote>
* <p>
* In all other respects, this method does the same thing as the
* method {@link #wait(long)} of one argument. In particular,
* <tt>wait(0, 0)</tt> means the same thing as <tt>wait(0)</tt>.
* <p>
* The current thread must own this object's monitor. The thread
* releases ownership of this monitor and waits until either of the
* following two conditions has occurred:
* <ul>
* <li>Another thread notifies threads waiting on this object's monitor
* to wake up either through a call to the <code>notify</code> method
* or the <code>notifyAll</code> method.
* <li>The timeout period, specified by <code>timeout</code>
* milliseconds plus <code>nanos</code> nanoseconds arguments, has
* elapsed.
* </ul>
* <p>
* The thread then waits until it can re-obtain ownership of the
* monitor and resumes execution.
* <p>
* As in the one argument version, interrupts and spurious wakeups are
* possible, and this method should always be used in a loop:
* <pre>
* synchronized (obj) {
* while (<condition does not hold>)
* obj.wait(timeout, nanos);
* ... // Perform action appropriate to condition
* }
* </pre>
* This method should only be called by a thread that is the owner
* of this object's monitor. See the <code>notify</code> method for a
* description of the ways in which a thread can become the owner of
* a monitor.
*
* @param timeout the maximum time to wait in milliseconds.
* @param nanos additional time, in nanoseconds range
* 0-999999.
* @exception IllegalArgumentException if the value of timeout is
* negative or the value of nanos is
* not in the range 0-999999.
* @exception IllegalMonitorStateException if the current thread is not
* the owner of this object's monitor.
* @exception InterruptedException if any thread interrupted the
* current thread before or while the current thread
* was waiting for a notification. The <i>interrupted
* status</i> of the current thread is cleared when
* this exception is thrown.
*/
public final void wait(long timeout, int nanos) throws InterruptedException {
if (timeout < 0) {
throw new IllegalArgumentException("timeout value is negative");
}
if (nanos < 0 || nanos > 999999) {
throw new IllegalArgumentException(
"nanosecond timeout value out of range");
}
if (nanos >= 500000 || (nanos != 0 && timeout == 0)) {
timeout++;
}
wait(timeout);
}
wait方法在其他线程调用此对象的 notify() 方法或 notifyAll() 方法,或者其他某个线程中断当前线程,或者已超过某个实际时间量前,导致当前线程等待
/**
* Called by the garbage collector on an object when garbage collection
* determines that there are no more references to the object.
* A subclass overrides the <code>finalize</code> method to dispose of
* system resources or to perform other cleanup.
* <p>
* The general contract of <tt>finalize</tt> is that it is invoked
* if and when the Java<font size="-2"><sup>TM</sup></font> virtual
* machine has determined that there is no longer any
* means by which this object can be accessed by any thread that has
* not yet died, except as a result of an action taken by the
* finalization of some other object or class which is ready to be
* finalized. The <tt>finalize</tt> method may take any action, including
* making this object available again to other threads; the usual purpose
* of <tt>finalize</tt>, however, is to perform cleanup actions before
* the object is irrevocably discarded. For example, the finalize method
* for an object that represents an input/output connection might perform
* explicit I/O transactions to break the connection before the object is
* permanently discarded.
* <p>
* The <tt>finalize</tt> method of class <tt>Object</tt> performs no
* special action; it simply returns normally. Subclasses of
* <tt>Object</tt> may override this definition.
* <p>
* The Java programming language does not guarantee which thread will
* invoke the <tt>finalize</tt> method for any given object. It is
* guaranteed, however, that the thread that invokes finalize will not
* be holding any user-visible synchronization locks when finalize is
* invoked. If an uncaught exception is thrown by the finalize method,
* the exception is ignored and finalization of that object terminates.
* <p>
* After the <tt>finalize</tt> method has been invoked for an object, no
* further action is taken until the Java virtual machine has again
* determined that there is no longer any means by which this object can
* be accessed by any thread that has not yet died, including possible
* actions by other objects or classes which are ready to be finalized,
* at which point the object may be discarded.
* <p>
* The <tt>finalize</tt> method is never invoked more than once by a Java
* virtual machine for any given object.
* <p>
* Any exception thrown by the <code>finalize</code> method causes
* the finalization of this object to be halted, but is otherwise
* ignored.
*
* @throws Throwable the <code>Exception</code> raised by this method
*/
protected void finalize() throws Throwable { }
finalize方法的作用是
当垃圾回收器确定不存在对该对象的更多引用时,由对象的垃圾回收器调用此方法