爱心代码html

<!DOCTYPE html>
<html lang="en">
<head>
    <meta charset="UTF-8">
    <title>Title</title>
</head>
<body>
<!doctype html>
<html>
<head>
    <meta charset="utf-8">
    <title>爱心</title><!-- 这是网页标题 -->
    <style>
        body{
            overflow: hidden;
            margin: 0;
        }
        h1{
            position: fixed;
            top: 30%;
            left: 0;
            width: 100%;
            text-align: center;
            transform:translateY(-50%);
            font-family: 'Love Ya Like A Sister', cursive;
            font-size: 60px;
            color: #c70012;
            padding: 0 20px;
        }
        h1 span{
            position: fixed;
            left: 0;
            width: 100%;
            text-align: center;
            margin-top:30px;
            font-size:40px;
        }
    </style>
</head>
<body>
<h1 id="h1"></h1>
<canvas></canvas> <!--canvas 画布-->
<script>
    var canvas = document.querySelector("canvas"),
        ctx = canvas.getContext("2d");
    var ww,wh;
    function onResize(){
        ww = canvas.width = window.innerWidth;
        wh = canvas.height = window.innerHeight;
    }
    ctx.strokeStyle = "red";
    ctx.shadowBlur = 25;
    ctx.shadowColor = "hsla(0, 100%, 60%,0.5)";
    var precision = 100;
    var hearts = [];
    var mouseMoved = false;
    function onMove(e){
        mouseMoved = true;
        if(e.type === "touchmove"){
            hearts.push(new Heart(e.touches[0].clientX, e.touches[0].clientY));
            hearts.push(new Heart(e.touches[0].clientX, e.touches[0].clientY));
        }
        else{
            hearts.push(new Heart(e.clientX, e.clientY));
            hearts.push(new Heart(e.clientX, e.clientY));
        }
    }
    var Heart = function(x,y){
        this.x = x || Math.random()*ww;
        this.y = y || Math.random()*wh;
        this.size = Math.random()*2 + 1;
        this.shadowBlur = Math.random() * 10;
        this.speedX = (Math.random()+0.2-0.6) * 8;
        this.speedY = (Math.random()+0.2-0.6) * 8;
        this.speedSize = Math.random()*0.05 + 0.01;
        this.opacity = 1;
        this.vertices = [];
        for (var i = 0; i < precision; i++) {
            var step = (i / precision - 0.5) * (Math.PI * 2);
            var vector = {
                x : (15 * Math.pow(Math.sin(step), 3)),
                y : -(13 * Math.cos(step) - 5 * Math.cos(2 * step) - 2 * Math.cos(3 * step) - Math.cos(4 * step))
            }
            this.vertices.push(vector);
        }
    }
    Heart.prototype.draw = function(){
        this.size -= this.speedSize;
        this.x += this.speedX;
        this.y += this.speedY;
        ctx.save();
        ctx.translate(-1000,this.y);
        ctx.scale(this.size, this.size);
        ctx.beginPath();
        for (var i = 0; i < precision; i++) {
            var vector = this.vertices[i];
            ctx.lineTo(vector.x, vector.y);
        }
        ctx.globalAlpha = this.size;
        ctx.shadowBlur = Math.round((3 - this.size) * 10);
        ctx.shadowColor = "hsla(0, 100%, 60%,0.5)";
        ctx.shadowOffsetX = this.x + 1000;
        ctx.globalCompositeOperation = "screen"
        ctx.closePath();
        ctx.fill()
        ctx.restore();
    };
    function render(a){
        requestAnimationFrame(render);
        hearts.push(new Heart())
        ctx.clearRect(0,0,ww,wh);
        for (var i = 0; i < hearts.length; i++) {
            hearts[i].draw();
            if(hearts[i].size <= 0){
                hearts.splice(i,1);
                i--;
            }
        }
    }
    onResize();
    window.addEventListener("mousemove", onMove);
    window.addEventListener("touchmove", onMove);
    window.addEventListener("resize", onResize);
    requestAnimationFrame(render);
    window.οnlοad=function starttime(){
        time(h1,'2022,2,1');     // 2021年春节时间
        ptimer = setTimeout(starttime,1000); // 添加计时器
    }

</script>

</body>
</html>
<!DOCTYPE html>
<html>
<head>
    <title></title>
    <script src="js/jquery.min.js"></script>
</head>
<style>
    * {
        padding: 0;
        margin: 0;
    }
    html,
    body {
        height: 100%;
        padding: 0;
        margin: 0;
        background: #000;
    }

    .aa {
        position: fixed;
        left: 50%;
        bottom: 10px;
        color: #ccc;
    }

    .container {
        width: 100%;
        height: 100%;
    }
    canvas {
        z-index: 99;
        position: absolute;
        width: 100%;
        height: 100%;
    }
</style>
<body>
<!-- 樱花 -->
<div id="jsi-cherry-container" class="container">
    <audio autoplay="autopaly">
        <source src="renxi.mp3" type="audio/mp3" />
    </audio>
    <img class="img" src="./123.png" alt="" />
    <!-- 爱心 -->
    <canvas id="pinkboard" class="container"> </canvas>
</div>

</body>
</html>
<script>
    /*
     * Settings
     */
    var settings = {
        particles: {
            length: 500, // maximum amount of particles
            duration: 2, // particle duration in sec
            velocity: 100, // particle velocity in pixels/sec
            effect: -0.75, // play with this for a nice effect
            size: 30, // particle size in pixels
        },
    };

    (function () {
        var b = 0;
        var c = ["ms", "moz", "webkit", "o"];
        for (var a = 0; a < c.length && !window.requestAnimationFrame; ++a) {
            window.requestAnimationFrame = window[c[a] + "RequestAnimationFrame"];
            window.cancelAnimationFrame =
                window[c[a] + "CancelAnimationFrame"] ||
                window[c[a] + "CancelRequestAnimationFrame"];
        }
        if (!window.requestAnimationFrame) {
            window.requestAnimationFrame = function (h, e) {
                var d = new Date().getTime();
                var f = Math.max(0, 16 - (d - b));
                var g = window.setTimeout(function () {
                    h(d + f);
                }, f);
                b = d + f;
                return g;
            };
        }
        if (!window.cancelAnimationFrame) {
            window.cancelAnimationFrame = function (d) {
                clearTimeout(d);
            };
        }
    })();

    /*
     *Point class
     */
    var Point = (function () {
        function Point(x, y) {
            this.x = typeof x !== "undefined" ? x : 0;
            this.y = typeof y !== "undefined" ? y : 0;
        }
        Point.prototype.clone = function () {
            return new Point(this.x, this.y);
        };
        Point.prototype.length = function (length) {
            if (typeof length == "undefined")
                return Math.sqrt(this.x * this.x + this.y * this.y);
            this.normalize();
            this.x *= length;
            this.y *= length;
            return this;
        };
        Point.prototype.normalize = function () {
            var length = this.length();
            this.x /= length;
            this.y /= length;
            return this;
        };
        return Point;
    })();

    /*
     * Particle class
     */
    var Particle = (function () {
        function Particle() {
            this.position = new Point();
            this.velocity = new Point();
            this.acceleration = new Point();
            this.age = 0;
        }
        Particle.prototype.initialize = function (x, y, dx, dy) {
            this.position.x = x;
            this.position.y = y;
            this.velocity.x = dx;
            this.velocity.y = dy;
            this.acceleration.x = dx * settings.particles.effect;
            this.acceleration.y = dy * settings.particles.effect;
            this.age = 0;
        };
        Particle.prototype.update = function (deltaTime) {
            this.position.x += this.velocity.x * deltaTime;
            this.position.y += this.velocity.y * deltaTime;
            this.velocity.x += this.acceleration.x * deltaTime;
            this.velocity.y += this.acceleration.y * deltaTime;
            this.age += deltaTime;
        };
        Particle.prototype.draw = function (context, image) {
            function ease(t) {
                return --t * t * t + 1;
            }
            var size = image.width * ease(this.age / settings.particles.duration);
            context.globalAlpha = 1 - this.age / settings.particles.duration;
            context.drawImage(
                image,
                this.position.x - size / 2,
                this.position.y - size / 2,
                size,
                size
            );
        };
        return Particle;
    })();

    /*
     * ParticlePool class
     */
    var ParticlePool = (function () {
        var particles,
            firstActive = 0,
            firstFree = 0,
            duration = settings.particles.duration;

        function ParticlePool(length) {
            // create and populate particle pool
            particles = new Array(length);
            for (var i = 0; i < particles.length; i++)
                particles[i] = new Particle();
        }
        ParticlePool.prototype.add = function (x, y, dx, dy) {
            particles[firstFree].initialize(x, y, dx, dy);

            // handle circular queue
            firstFree++;
            if (firstFree == particles.length) firstFree = 0;
            if (firstActive == firstFree) firstActive++;
            if (firstActive == particles.length) firstActive = 0;
        };
        ParticlePool.prototype.update = function (deltaTime) {
            var i;
            // update active particles
            if (firstActive < firstFree) {
                for (i = firstActive; i < firstFree; i++)
                    particles[i].update(deltaTime);
            }
            if (firstFree < firstActive) {
                for (i = firstActive; i < particles.length; i++)
                    particles[i].update(deltaTime);
                for (i = 0; i < firstFree; i++) particles[i].update(deltaTime);
            }


            // remove inactive particles
            while (
                particles[firstActive].age >= duration &&
                firstActive != firstFree
                ) {
                firstActive++;
                if (firstActive == particles.length) firstActive = 0;
            }
        };
        ParticlePool.prototype.draw = function (context, image) {
            // draw active particles
            if (firstActive < firstFree) {
                for (i = firstActive; i < firstFree; i++)
                    particles[i].draw(context, image);
            }
            if (firstFree < firstActive) {
                for (i = firstActive; i < particles.length; i++)
                    particles[i].draw(context, image);
                for (i = 0; i < firstFree; i++) particles[i].draw(context, image);
            }
        };
        return ParticlePool;
    })();
    /*
      * Putting it all together
      */
    (function (canvas) {
        var context = canvas.getContext("2d"),
            particles = new ParticlePool(settings.particles.length),
            particleRate =
                settings.particles.length / settings.particles.duration, // particles/sec
            time;


        // get point on heart with -PI <= t <= PI
        function pointOnHeart(t) {
            return new Point(
                160 * Math.pow(Math.sin(t), 3),
                130 * Math.cos(t) -
                50 * Math.cos(2 * t) -
                20 * Math.cos(3 * t) -
                10 * Math.cos(4 * t) +
                25
            );
        }

        // creating the particle image using a dummy canvas
        var image = (function () {
            var canvas = document.createElement("canvas"),
                context = canvas.getContext("2d");
            canvas.width = settings.particles.size;
            canvas.height = settings.particles.size;
            // helper function to create the path
            function to(t) {
                var point = pointOnHeart(t);
                point.x =
                    settings.particles.size / 2 +
                    (point.x * settings.particles.size) / 350;
                point.y =
                    settings.particles.size / 2 -
                    (point.y * settings.particles.size) / 350;
                return point;
            }
            // create the path
            context.beginPath();
            var t = -Math.PI;
            var point = to(t);
            context.moveTo(point.x, point.y);
            while (t < Math.PI) {
                t += 0.01; // baby steps!
                point = to(t);
                context.lineTo(point.x, point.y);
            }
            context.closePath();
            // create the fill
            context.fillStyle = "#ea80b0";
            context.fill();
            // create the image
            var image = new Image();
            image.src = canvas.toDataURL();
            return image;
        })();

        // render that thing!
        function render() {
            // next animation frame
            requestAnimationFrame(render);

            // update time
            var newTime = new Date().getTime() / 1000,
                deltaTime = newTime - (time || newTime);
            time = newTime;

            // clear canvas
            context.clearRect(0, 0, canvas.width, canvas.height);

            // create new particles
            var amount = particleRate * deltaTime;
            for (var i = 0; i < amount; i++) {
                var pos = pointOnHeart(Math.PI - 2 * Math.PI * Math.random());
                var dir = pos.clone().length(settings.particles.velocity);
                particles.add(
                    canvas.width / 2 + pos.x,
                    canvas.height / 2 - pos.y,
                    dir.x,
                    -dir.y
                );
            }

            // update and draw particles
            particles.update(deltaTime);
            particles.draw(context, image);
        }

        // handle (re-)sizing of the canvas
        function onResize() {
            canvas.width = canvas.clientWidth;
            canvas.height = canvas.clientHeight;
        }
        window.onresize = onResize;

        // delay rendering bootstrap
        setTimeout(function () {
            onResize();
            render();
        }, 10);
    })(document.getElementById("pinkboard"));
</script>

<script>
    var RENDERER = {
        INIT_CHERRY_BLOSSOM_COUNT: 30,
        MAX_ADDING_INTERVAL: 10,

        init: function () {
            this.setParameters();
            this.reconstructMethods();
            this.createCherries();
            this.render();
            if (
                navigator.userAgent.match(
                    /(phone|pod|iPhone|iPod|ios|Android|Mobile|BlackBerry|IEMobile|MQQBrowser|JUC|Fennec|wOSBrowser|BrowserNG|WebOS|Symbian|Windows Phone)/i
                )
            ) {
                // var box = document.querySelectorAll(".box")[0];
                // console.log(box, "移动端");
                // box.style.marginTop = "65%";
            }
        },
        setParameters: function () {
            this.$container = $("#jsi-cherry-container");
            this.width = this.$container.width();
            this.height = this.$container.height();
            this.context = $("<canvas />")
                .attr({ width: this.width, height: this.height })
                .appendTo(this.$container)
                .get(0)
            var rate = this.FOCUS_POSITION / (this.z + this.FOCUS_POSITION),
                x = this.renderer.width / 2 + this.x * rate,
                y = this.renderer.height / 2 - this.y * rate;
            return { rate: rate, x: x, y: y };
        },
        re
    }
    } else {
        this.phi += Math.PI / (axis.y == this.thresholdY ? 200 : 500);
        this.phi %= Math.PI;
    }
    if (this.y <= -this.renderer.height * this.SURFACE_RATE) {
        this.x += 2;
        this.y = -this.renderer.height * this.SURFACE_RATE;
    } else {
        this.x += this.vx;
        this.y += this.vy;
    }
    return (
        this.z > -this.FOCUS_POSITION &&
        this.z < this.FAR_LIMIT &&
        this.x < this.renderer.width * 1.5
    );
    },
    };
    $(function () {
        RENDERER.init();
    });
</script>


</body>
</html>

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