到这来还没看到渲染出Hello Vue3.0出来。。。 我们接着看最后一件事:setupRenderEffect
const setupRenderEffect: SetupRenderEffectFn = (
instance,
initialVNode,
container,
anchor,
parentSuspense,
isSVG,
optimized
) => {
// create reactive effect for rendering
//调用effect函数,返回的值赋值给instance的update属性。传给effect函数的第一个参数是个函数
instance.update = effect(function componentEffect() {
//.....
}, __DEV__ ? createDevEffectOptions(instance) : prodEffectOptions)
}
先看一下effect函数吧:
export function effect<T = any>(
fn: () => T,
options: ReactiveEffectOptions = EMPTY_OBJ
): ReactiveEffect<T> {
if (isEffect(fn)) {
fn = fn.raw
}
//按这个函数名的意思,是要创建一个响应式的副作用函数effect
const effect = createReactiveEffect(fn, options)
if (!options.lazy) {
//传递过来的参数不lazy,直接调用这个副作用函数
effect()
}
//最后返回这个副作用函数
return effect
}
function createReactiveEffect<T = any>(
fn: () => T,
options: ReactiveEffectOptions
): ReactiveEffect<T> {
//先定义这个副作用函数
const effect = function reactiveEffect(): unknown {
if (!effect.active) {
return options.scheduler ? undefined : fn()
}
if (!effectStack.includes(effect)) {
cleanup(effect)
try {
enableTracking()
//把这个副作用函数推入stack里面
effectStack.push(effect)
activeEffect = effect
//执行创建副作用函数时传入的函数参数
return fn()
} finally {
effectStack.pop()
resetTracking()
activeEffect = effectStack[effectStack.length - 1]
}
}
} as ReactiveEffect
effect.id = uid++
effect.allowRecurse = !!options.allowRecurse
effect._isEffect = true
effect.active = true
effect.raw = fn
effect.deps = []
effect.options = options
return effect
}
因为我们传递给effect函数的第二个参数对象的不lazy,所以直接调用了创建的副作用函数,在副作用函数里面执行传递给effect函数的第一个参数(是个函数):componentEffect
const setupRenderEffect: SetupRenderEffectFn = (
instance,
initialVNode,
container,
anchor,
parentSuspense,
isSVG,
optimized
) => {
// create reactive effect for rendering
instance.update = effect(function componentEffect() {
if (!instance.isMounted) {
let vnodeHook: VNodeHook | null | undefined
//从vnode中解构出el, props,看着要进行挂载dom了
const { el, props } = initialVNode
//instance中的hooks(beforeMounted, mounted)也被解构出来
const { bm, m, parent } = instance
// beforeMount hook
if (bm) {
//执行hooks了
invokeArrayFns(bm)
}
// onVnodeBeforeMount
if ((vnodeHook = props && props.onVnodeBeforeMount)) {
invokeVNodeHook(vnodeHook, parent, initialVNode)
}
// render
if (__DEV__) {
startMeasure(instance, `render`)
}
//调用renderComponentRoot生成subTree
const subTree = (instance.subTree = renderComponentRoot(instance))
if (__DEV__) {
endMeasure(instance, `render`)
}
if (el && hydrateNode) {
if (__DEV__) {
startMeasure(instance, `hydrate`)
}
// vnode has adopted host node - perform hydration instead of mount.
hydrateNode(
initialVNode.el as Node,
subTree,
instance,
parentSuspense
)
if (__DEV__) {
endMeasure(instance, `hydrate`)
}
} else {
if (__DEV__) {
startMeasure(instance, `patch`)
}
//再次调用patch对subTree进行渲染
patch(
null,
subTree,
container,
anchor,
instance,
parentSuspense,
isSVG
)
if (__DEV__) {
endMeasure(instance, `patch`)
}
initialVNode.el = subTree.el
}
// mounted hook
if (m) {
//渲染出来后,调用mounted钩子周期函数了
queuePostRenderEffect(m, parentSuspense)
}
// onVnodeMounted
if ((vnodeHook = props && props.onVnodeMounted)) {
const scopedInitialVNode = initialVNode
queuePostRenderEffect(() => {
invokeVNodeHook(vnodeHook!, parent, scopedInitialVNode)
}, parentSuspense)
}
// activated hook for keep-alive roots.
// #1742 activated hook must be accessed after first render
// since the hook may be injected by a child keep-alive
const { a } = instance
if (
a &&
initialVNode.shapeFlag & ShapeFlags.COMPONENT_SHOULD_KEEP_ALIVE
) {
queuePostRenderEffect(a, parentSuspense)
}
instance.isMounted = true
// #2458: deference mount-only object parameters to prevent memleaks
initialVNode = container = anchor = null as any
} else {
// updateComponent
// This is triggered by mutation of component's own state (next: null)
// OR parent calling processComponent (next: VNode)
let { next, bu, u, parent, vnode } = instance
let originNext = next
let vnodeHook: VNodeHook | null | undefined
if (__DEV__) {
pushWarningContext(next || instance.vnode)
}
if (next) {
next.el = vnode.el
updateComponentPreRender(instance, next, optimized)
} else {
next = vnode
}
// beforeUpdate hook
if (bu) {
invokeArrayFns(bu)
}
// onVnodeBeforeUpdate
if ((vnodeHook = next.props && next.props.onVnodeBeforeUpdate)) {
invokeVNodeHook(vnodeHook, parent, next, vnode)
}
// render
if (__DEV__) {
startMeasure(instance, `render`)
}
const nextTree = renderComponentRoot(instance)
if (__DEV__) {
endMeasure(instance, `render`)
}
const prevTree = instance.subTree
instance.subTree = nextTree
if (__DEV__) {
startMeasure(instance, `patch`)
}
patch(
prevTree,
nextTree,
// parent may have changed if it's in a teleport
hostParentNode(prevTree.el!)!,
// anchor may have changed if it's in a fragment
getNextHostNode(prevTree),
instance,
parentSuspense,
isSVG
)
if (__DEV__) {
endMeasure(instance, `patch`)
}
next.el = nextTree.el
if (originNext === null) {
// self-triggered update. In case of HOC, update parent component
// vnode el. HOC is indicated by parent instance's subTree pointing
// to child component's vnode
updateHOCHostEl(instance, nextTree.el)
}
// updated hook
if (u) {
queuePostRenderEffect(u, parentSuspense)
}
// onVnodeUpdated
if ((vnodeHook = next.props && next.props.onVnodeUpdated)) {
queuePostRenderEffect(() => {
invokeVNodeHook(vnodeHook!, parent, next!, vnode)
}, parentSuspense)
}
if (__DEV__ || __FEATURE_PROD_DEVTOOLS__) {
devtoolsComponentUpdated(instance)
}
if (__DEV__) {
popWarningContext()
}
}
}, __DEV__ ? createDevEffectOptions(instance) : prodEffectOptions)
}
在这个函数里面调用renderComponentRoot函数 来执行render函数,生成一个叫subTree的对象,我们看一下这个过程:
export function renderComponentRoot(
instance: ComponentInternalInstance
): VNode {
//...
if (vnode.shapeFlag & ShapeFlags.STATEFUL_COMPONENT) {
// withProxy is a proxy with a different `has` trap only for
// runtime-compiled render functions using `with` block.
const proxyToUse = withProxy || proxy
在这里调用了render函数
result = normalizeVNode(
render!.call(
proxyToUse,
proxyToUse!,
renderCache,
props,
setupState,
data,
ctx
)
)
//这里style({color: 'red'})
fallthroughAttrs = attrs
}
//.....
if (Component.inheritAttrs !== false && fallthroughAttrs) {
const keys = Object.keys(fallthroughAttrs)
const { shapeFlag } = root
if (keys.length) {
if (
shapeFlag & ShapeFlags.ELEMENT ||
shapeFlag & ShapeFlags.COMPONENT
) {
if (propsOptions && keys.some(isModelListener)) {
// If a v-model listener (onUpdate:xxx) has a corresponding declared
// prop, it indicates this component expects to handle v-model and
// it should not fallthrough.
// related: #1543, #1643, #1989
fallthroughAttrs = filterModelListeners(
fallthroughAttrs,
propsOptions
)
}
//在这里把style给加上去
root = cloneVNode(root, fallthroughAttrs)
}
通过调试我们看看生成的subTree是何物:
我们看到把template中的<div>hello {{state.msg}}</div> 替换成hello Vue3.0了,并把赋值给subTree中的children属性了,之前传递过来的style对象赋值给subTree中的props属性了。
走到这里依然没有渲染初红色的hello Vue3.0。我们还得往下看,继续看patch,这次传递给patch的第二个参数就是subTree了:
const patch: PatchFn = (
n1,
n2,
container,
anchor = null,
parentComponent = null,
parentSuspense = null,
isSVG = false,
optimized = false
) => {
// patching & not same type, unmount old tree
if (n1 && !isSameVNodeType(n1, n2)) {
anchor = getNextHostNode(n1)
unmount(n1, parentComponent, parentSuspense, true)
n1 = null
}
if (n2.patchFlag === PatchFlags.BAIL) {
optimized = false
n2.dynamicChildren = null
}
const { type, ref, shapeFlag } = n2
//注意subTree中的type属性值是“div”, shapeFlag 是ShapeFlags.ELEMENT
switch (type) {
case Text:
processText(n1, n2, container, anchor)
break
case Comment:
processCommentNode(n1, n2, container, anchor)
break
case Static:
if (n1 == null) {
mountStaticNode(n2, container, anchor, isSVG)
} else if (__DEV__) {
patchStaticNode(n1, n2, container, isSVG)
}
break
case Fragment:
processFragment(
n1,
n2,
container,
anchor,
parentComponent,
parentSuspense,
isSVG,
optimized
)
break
default:
if (shapeFlag & ShapeFlags.ELEMENT) {
//走这里,这里进行dom的创建及挂载,红色hello Vue3.0会被渲染出来
processElement(
n1,
n2,
container,
anchor,
parentComponent,
parentSuspense,
isSVG,
optimized
)
} else if (shapeFlag & ShapeFlags.COMPONENT) {
console.log(`liubbc processComponent 01`)
processComponent(
n1,
n2,
container,
anchor,
parentComponent,
parentSuspense,
isSVG,
optimized
)
} else if (shapeFlag & ShapeFlags.TELEPORT) {
;(type as typeof TeleportImpl).process(
n1 as TeleportVNode,
n2 as TeleportVNode,
container,
anchor,
parentComponent,
parentSuspense,
isSVG,
optimized,
internals
)
} else if (__FEATURE_SUSPENSE__ && shapeFlag & ShapeFlags.SUSPENSE) {
;(type as typeof SuspenseImpl).process(
n1,
n2,
container,
anchor,
parentComponent,
parentSuspense,
isSVG,
optimized,
internals
)
} else if (__DEV__) {
warn('Invalid VNode type:', type, `(${typeof type})`)
}
}
// set ref
if (ref != null && parentComponent) {
setRef(ref, n1 && n1.ref, parentSuspense, n2)
}
}
注意这里了,注意这里了,注意这里了,subTree中的type属性值是'div' ,shapeFlag是9(和ShapeFlags.ELEMENT相与出来结果为真)所以要走processElement,看到这里,应该离渲染出红色hello,Vue3.0不远了。继续看吧:
const processElement = (
n1: VNode | null,
n2: VNode,
container: RendererElement,
anchor: RendererNode | null,
parentComponent: ComponentInternalInstance | null,
parentSuspense: SuspenseBoundary | null,
isSVG: boolean,
optimized: boolean
) => {
isSVG = isSVG || (n2.type as string) === 'svg'
if (n1 == null) {
//n1为null,mountElement
mountElement(
n2,
container,
anchor,
parentComponent,
parentSuspense,
isSVG,
optimized
)
} else {
patchElement(n1, n2, parentComponent, parentSuspense, isSVG, optimized)
}
}
const mountElement = (
vnode: VNode,
container: RendererElement,
anchor: RendererNode | null,
parentComponent: ComponentInternalInstance | null,
parentSuspense: SuspenseBoundary | null,
isSVG: boolean,
optimized: boolean
) => {
//创建Dom节点
el = vnode.el = hostCreateElement(
vnode.type as string,
isSVG,
props && props.is
)
if (shapeFlag & ShapeFlags.TEXT_CHILDREN) {
//给节点赋值
hostSetElementText(el, vnode.children as string)
}
//把新创建的dom挂载在app Dom节点下,到这里会看到红色hello, Vue3.0被渲染出来了
hostInsert(el, container, anchor)
接下来的两个函数processElement,mountElement 会调用document 接口来创建dom节点,给dom节点赋值,并挂载节点。到这里红色hello, Vue3.0就渲染出来了。。。。