C# Socket 异步 聊天室

Socket 异步通信,线程池是由系统来维护线程的

注意:异步调用时,不能使用同步调用的方法,会线程阻塞

Server:

using System;
using System.Collections.Generic;
using System.Text;
using System.Net;
using System.Net.Sockets;

namespace SocketDemo
{
    class ClientInfo
    {
        public Socket Socket { get; set; }
        public bool IsOpen { get; set; }
        public string Address { get; set; }
    }

    // 管理Client
    class ClientManager
    {
        static List<ClientInfo> clientList = new List<ClientInfo>();
        public static void Add(ClientInfo info)
        {
            if (!IsExist(info.Address))
            {
                clientList.Add(info);
            }
        }
        public static bool IsExist(string address)
        {
            return clientList.Exists(item => string.Compare(address, item.Address, true) == 0);
        }
        public static void Close(string address)
        {
            clientList.ForEach(item =>
            {
                if (string.Compare(address, item.Address, true) == 0)
                {
                    item.IsOpen = false;
                }
            });
        }
        // 发送消息到ClientList
        public static void SendMsgToClientList(string msg, string address = null)
        {
            byte[] bt = Encoding.UTF8.GetBytes(msg);
            clientList.ForEach(item =>
            {
                if (item.IsOpen && (address == null || item.Address != address))
                {
                    item.Socket.BeginSend(bt, 0, bt.Length, SocketFlags.None, new AsyncCallback(SendTarget), item.Socket);
                }
            });
        }
        private static void SendTarget(IAsyncResult res)
        {
            //Socket client = (Socket)res.AsyncState;
            //int size = client.EndSend(res);
        }
    }

    // 接收消息
    class ReceiveHelper
    {
        public byte[] Bytes { get; set; }
        public void ReceiveTarget(IAsyncResult res)
        {
            Socket client = (Socket)res.AsyncState;
            int size = client.EndReceive(res);
            if (size > 0)
            {
                string stringdata = Encoding.UTF8.GetString(Bytes, 0, size);

                string address = client.RemoteEndPoint.ToString(); // 获取Client的IP和端口
                if (stringdata.IndexOf("exit") > -1)
                {
                    ClientManager.SendMsgToClientList(address + "已从服务器断开", address);
                    ClientManager.Close(address);
                    Console.WriteLine(address + "已从服务器断开");
                    Console.WriteLine(address + " " + DateTimeOffset.Now.ToString("G"));
                    return;
                }
                else
                {
                    Console.WriteLine(stringdata);
                    Console.WriteLine(address + " " + DateTimeOffset.Now.ToString("G"));
                    ClientManager.SendMsgToClientList(stringdata, address);
                }
            }
            // 继续等待
            client.BeginReceive(Bytes, 0, Bytes.Length, SocketFlags.None, new AsyncCallback(ReceiveTarget), client);
        }
    }

    // 监听请求
    class AcceptHelper
    {
        public byte[] Bytes { get; set; }

        public void AcceptTarget(IAsyncResult res)
        {
            Socket server = (Socket)res.AsyncState;
            Socket client = server.EndAccept(res);
            string address = client.RemoteEndPoint.ToString();

            ClientManager.Add(new ClientInfo() { Socket = client, Address = address, IsOpen = true });
            ReceiveHelper rs = new ReceiveHelper() { Bytes = this.Bytes };
            IAsyncResult recres = client.BeginReceive(rs.Bytes, 0, rs.Bytes.Length, SocketFlags.None, new AsyncCallback(rs.ReceiveTarget), client);
            // 继续监听
            server.BeginAccept(new AsyncCallback(AcceptTarget), server);
        }
    }

    class Program
    {
        static void Main(string[] args)
        {
            Socket server = new Socket(AddressFamily.InterNetwork, SocketType.Stream, ProtocolType.Tcp);
            server.Bind(new IPEndPoint(IPAddress.Parse("127.0.0.1"), 200)); // 绑定IP+端口
            server.Listen(10); // 开始监听

            Console.WriteLine("等待连接...");

            AcceptHelper ca = new AcceptHelper() { Bytes = new byte[2048] };
            IAsyncResult res = server.BeginAccept(new AsyncCallback(ca.AcceptTarget), server);

            string str = string.Empty;
            while (str != "exit")
            {
                str = Console.ReadLine();
                Console.WriteLine("ME: " + DateTimeOffset.Now.ToString("G"));
                ClientManager.SendMsgToClientList(str);
            }
            server.Close();
        }
    }
}

Client:

using System;
using System.Text;
using System.Net;
using System.Net.Sockets;

namespace ConsoleApplication
{
    class Program
    {
        static byte[] inbytes = new byte[2048];
        static byte[] oubytes = new byte[2048];
        static void Main(string[] args)
        {
            // 连接到Server
            Socket client = new Socket(AddressFamily.InterNetwork, SocketType.Stream, ProtocolType.Tcp);
            client.BeginConnect("127.0.0.1", 200, new AsyncCallback(ConnectTarget), client);
            // 接收输入并发消息
            string str = string.Empty;
            while (str != "exit")
            {
                Console.WriteLine("ME: " + DateTimeOffset.Now.ToString("G"));
                str = Console.ReadLine();
                inbytes = Encoding.UTF8.GetBytes(str);
                client.BeginSend(inbytes, 0, inbytes.Length, SocketFlags.None, new AsyncCallback(SendTarget), client);
            }
            client.Close();
        }

        static void ConnectTarget(IAsyncResult res)
        {
            Socket client = (Socket)res.AsyncState;
            client.EndConnect(res);
            client.BeginReceive(oubytes, 0, 2048, SocketFlags.None, ReceiveTarget, client);
        }

        static void SendTarget(IAsyncResult res)
        {
            //Socket client = (Socket)res.AsyncState;
            //int size = client.EndSend(res);
        }

        static void ReceiveTarget(IAsyncResult res)
        {
            Socket client = (Socket)res.AsyncState;
            int size = client.EndReceive(res);
            if (size > 0)
            {
                Console.WriteLine(Encoding.UTF8.GetString(oubytes, 0, size));
                Console.WriteLine(client.RemoteEndPoint + " " + DateTimeOffset.Now.ToString("G"));
            }
            // 继续等待输入
            client.BeginReceive(oubytes, 0, 2048, SocketFlags.None, new AsyncCallback(ReceiveTarget), client);
        }
    }
}


  • 1
    点赞
  • 5
    收藏
    觉得还不错? 一键收藏
  • 1
    评论

“相关推荐”对你有帮助么?

  • 非常没帮助
  • 没帮助
  • 一般
  • 有帮助
  • 非常有帮助
提交
评论 1
添加红包

请填写红包祝福语或标题

红包个数最小为10个

红包金额最低5元

当前余额3.43前往充值 >
需支付:10.00
成就一亿技术人!
领取后你会自动成为博主和红包主的粉丝 规则
hope_wisdom
发出的红包
实付
使用余额支付
点击重新获取
扫码支付
钱包余额 0

抵扣说明:

1.余额是钱包充值的虚拟货币,按照1:1的比例进行支付金额的抵扣。
2.余额无法直接购买下载,可以购买VIP、付费专栏及课程。

余额充值