1. Handler
1. new Handler()
public Handler() {
//1.
this(null, false);
}
//2.
public Handler(Callback callback, boolean async) {
...
//获取轮询器
//3. 看4步
//9.
mLooper = Looper.myLooper();
if (mLooper == null) {
throw new RuntimeException(
"Can't create handler inside thread that has not called Looper.prepare()");
}
//10. 获取消息队列MessageQueue
mQueue = mLooper.mQueue;
mCallback = callback;
mAsynchronous = async;
}
//4.Looper.myLooper();
return sThreadLocal.get();
//5. 赋值Looper(主线程)
ActivityThread
// 6. main()
Looper.prepareMainLooper();
//7. Looper.prepareMainLooper();
prepare(false);
synchronized (Looper.class) {
if (sMainLooper != null) {
throw new IllegalStateException("The main Looper has already been prepared.");
}
sMainLooper = myLooper();
}
//8. prepare(false);
private static void prepare(boolean quitAllowed) {
if (sThreadLocal.get() != null) {
throw new RuntimeException("Only one Looper may be created per thread");
}
sThreadLocal.set(new Looper(quitAllowed));
}
总结:获取Looper器对象和消息队列
2. handler.sendMessage();
发送消息:看下面标记
2. Message
1. new Message
public Message() {
}
2. Message.obtain()
public static Message obtain() {
synchronized (sPoolSync) {
if (sPool != null) {// sPool Message
Message m = sPool;
sPool = m.next;
m.next = null;
sPoolSize--;
return m;
}
}
return new Message();
}
方法重载很多,每个方法的本质都会走上面代码
3. mHandler.obtainMessage()
Message.obtain(this); //把handler做绑定
3. Looper
4. MessageQueue
#####ThreadLocal
1. 线程的本地变量,每个线程都可以往tl里set值 ,取的时候根据线程的标记取出对应每个线程set的值
#######发送消息
1. Message类中的 sendToTarget
public void sendToTarget() {
target.sendMessage(this);(看2)
}
2. mHandler.sendMessage(msg);
public final boolean sendMessage(Message msg)
{
//1.
return sendMessageDelayed(msg, 0);
}
//2. sendMessageDelayed(msg, 0);
public final boolean sendMessageDelayed(Message msg, long delayMillis)
{
if (delayMillis < 0) {
delayMillis = 0;
}
//3.
return sendMessageAtTime(msg, SystemClock.uptimeMillis() + delayMillis);
}
//4.sendMessageAtTime
public boolean sendMessageAtTime(Message msg, long uptimeMillis) {
MessageQueue queue = mQueue;
if (queue == null) {
RuntimeException e = new RuntimeException(
this + " sendMessageAtTime() called with no mQueue");
Log.w("Looper", e.getMessage(), e);
return false;
}
//5. 把handler绑定到message并且把消息放到消息队列并且按时间排序
return enqueueMessage(queue, msg, uptimeMillis);
}
//6.enqueueMessage(queue, msg, uptimeMillis)
private boolean enqueueMessage(MessageQueue queue, Message msg, long uptimeMillis) {
//把Handler绑定到Message的target属性
msg.target = this;//this Handler对象
if (mAsynchronous) {
msg.setAsynchronous(true);
}
//7. 把消息放到消息队列并且按时间排序
return queue.enqueueMessage(msg, uptimeMillis);
}
//8. MessageQueue的queue.enqueueMessage
boolean enqueueMessage(Message msg, long when) {
...
synchronized (this) {
...
msg.when = when;//message的发送时间
Message p = mMessages;//mMessages MessagQueue的属性Message类型
boolean needWake;
if (p == null || when == 0 || when < p.when) {
// New head, wake up the event queue if blocked.
msg.next = p;
mMessages = msg;
needWake = mBlocked;
} else {
// Inserted within the middle of the queue. Usually we don't have to wake
// up the event queue unless there is a barrier at the head of the queue
// and the message is the earliest asynchronous message in the queue.
needWake = mBlocked && p.target == null && msg.isAsynchronous();
//消息插入的位置
Message prev;
for (;;) {
prev = p;
p = p.next;
if (p == null || when < p.when) {
break;
}
。。。唤醒逻辑
}
msg.next = p; // invariant: p == prev.next
prev.next = msg;
}
// We can assume mPtr != 0 because mQuitting is false.
if (needWake) {
nativeWake(mPtr);
}
}
return true;
}
#######取并处理消息
1. Looper.loop();//轮询
2. loop方法
public static void loop() {
final Looper me = myLooper();
if (me == null) {
throw new RuntimeException("No Looper; Looper.prepare() wasn't called on this thread.");
}
//从轮询器中获取消息队列和Handler 的queue 是同一个消息队列
final MessageQueue queue = me.mQueue;
...
for (;;) {
//MessageQueue的next方法
//1. 取消息看2
Message msg = queue.next(); // might block
//处理消息
//3. 处理消息看4
msg.target.dispatchMessage(msg);
...
//回收消息 kan 6
msg.recycle();
}
}
// 2. MessageQueue的next方法
Message next() {
int pendingIdleHandlerCount = -1; // -1 only during first iteration
int nextPollTimeoutMillis = 0;
for (;;) {
if (nextPollTimeoutMillis != 0) {
Binder.flushPendingCommands();
}
// We can assume mPtr != 0 because the loop is obviously still running.
// The looper will not call this method after the loop quits.
nativePollOnce(mPtr, nextPollTimeoutMillis);
synchronized (this) {
// Try to retrieve the next message. Return if found.
final long now = SystemClock.uptimeMillis();
Message prevMsg = null;
Message msg = mMessages;
if (msg != null) {
if (now < msg.when) {
// Next message is not ready. Set a timeout to wake up when it is ready.
nextPollTimeoutMillis = (int) Math.min(msg.when - now, Integer.MAX_VALUE);
} else {
// Got a message.
mBlocked = false;
if (prevMsg != null) {
prevMsg.next = msg.next;
} else {
mMessages = msg.next;
}
msg.next = null;
if (false) Log.v("MessageQueue", "Returning message: " + msg);
msg.markInUse();
return msg;
}
} else {
// No more messages.
nextPollTimeoutMillis = -1;
}
// Process the quit message now that all pending messages have been handled.
if (mQuitting) {
dispose();
return null;
}
// If first time idle, then get the number of idlers to run.
// Idle handles only run if the queue is empty or if the first message
// in the queue (possibly a barrier) is due to be handled in the future.
if (pendingIdleHandlerCount < 0
&& (mMessages == null || now < mMessages.when)) {
pendingIdleHandlerCount = mIdleHandlers.size();
}
if (pendingIdleHandlerCount <= 0) {
// No idle handlers to run. Loop and wait some more.
mBlocked = true;
continue;
}
if (mPendingIdleHandlers == null) {
mPendingIdleHandlers = new IdleHandler[Math.max(pendingIdleHandlerCount, 4)];
}
mPendingIdleHandlers = mIdleHandlers.toArray(mPendingIdleHandlers);
}
// Run the idle handlers.
// We only ever reach this code block during the first iteration.
for (int i = 0; i < pendingIdleHandlerCount; i++) {
final IdleHandler idler = mPendingIdleHandlers[i];
mPendingIdleHandlers[i] = null; // release the reference to the handler
boolean keep = false;
try {
keep = idler.queueIdle();
} catch (Throwable t) {
Log.wtf("MessageQueue", "IdleHandler threw exception", t);
}
if (!keep) {
synchronized (this) {
mIdleHandlers.remove(idler);
}
}
}
// Reset the idle handler count to 0 so we do not run them again.
pendingIdleHandlerCount = 0;
// While calling an idle handler, a new message could have been delivered
// so go back and look again for a pending message without waiting.
nextPollTimeoutMillis = 0;
}
}
//4. msg.target.dispatchMessage(msg);
msg.target handler
dispatchMessage 是handler的方法
public void dispatchMessage(Message msg) {
if (msg.callback != null) {
//回调 看5
handleCallback(msg);
} else {
if (mCallback != null) {
if (mCallback.handleMessage(msg)) {
return;
}
}
//处理消息 主线程调用
handleMessage(msg);
}
}
//5. 回调
handleCallback(msg);
private static void handleCallback(Message message) {
message.callback.run();//主线程中调用
}
//6. 回收消息(把消息放到消息池中) msg.recycle();
public void recycle() {
//7.
clearForRecycle();
synchronized (sPoolSync) {
if (sPoolSize < MAX_POOL_SIZE) {
next = sPool;
sPool = this;
sPoolSize++;
}
}
}
//7. clearForRecycle();
/*package*/ void clearForRecycle() {
flags = 0;
what = 0;
arg1 = 0;
arg2 = 0;
obj = null;
replyTo = null;
when = 0;
target = null;
callback = null;
data = null;
}