《数据结构》04-树5 Root of AVL Tree

题目

An AVL tree is a self-balancing binary search tree. In an AVL tree, the heights of the two child subtrees of any node differ by at most one; if at any time they differ by more than one, rebalancing is done to restore this property. Figures 1-4 illustrate the rotation rules.


Now given a sequence of insertions, you are supposed to tell the root of the resulting AVL tree.
Input Specification:
Each input file contains one test case. For each case, the first line contains a positive integer N (≤20) which is the total number of keys to be inserted. Then N distinct integer keys are given in the next line. All the numbers in a line are separated by a space.

Output Specification:
For each test case, print the root of the resulting AVL tree in one line.

Sample Input 1:

5
88 70 61 96 120

Sample Output 1:

70

Sample Input 2:

7
88 70 61 96 120 90 65

Sample Output 2:

88

分析

题目大意就是按顺序插入平衡二叉树,返回该 AVL 树的根结点值
数据结构(六)平衡二叉树
看完你就懂了

#include<iostream>
#include<malloc.h>
typedef struct AVLNode *AVLTree;
struct AVLNode{
	int data;     // 存值 
	AVLTree left;  // 左子树 
	AVLTree right;  // 右子树 
	int height;  // 树高 
};
using namespace std;

// 返回最大值 
int Max(int a,int b){
	return a>b?a:b;
}

// 返回树高,空树返回 -1 
int getHeight(AVLTree A){
	return A==NULL?-1:A->height;
}

// LL单旋
// 把 B 的右子树腾出来挂给 A 的左子树,再将 A 挂到 B 的右子树上去 
AVLTree LLRotation(AVLTree A){
	// 此时根节点是 A 
	AVLTree B = A->left;  // B 为 A 的左子树  
	A->left = B->right;   // B 的右子树挂在 A 的左子树上 
	B->right = A;     //  A 挂在 B 的右子树上 
	A->height = Max(getHeight(A->left),getHeight(A->right)) + 1;
	B->height = Max(getHeight(B->left),A->height) + 1;
	return B;  // 此时 B 为根结点了 
}

// RR单旋
AVLTree RRRotation(AVLTree A){
	// 此时根节点是 A 
	AVLTree B = A->right;
	A->right = B->left;
	B->left = A;
	A->height = Max(getHeight(A->left),getHeight(A->right)) + 1;
	B->height = Max(getHeight(B->left),A->height) + 1;
	return B;  // 此时 B 为根结点了 
}

// LR双旋 
AVLTree LRRotation(AVLTree A){
	// 先 RR 单旋
	A->left = RRRotation(A->left);
	// 再 LL 单旋 
	return LLRotation(A);
}

// RL双旋
AVLTree RLRotation(AVLTree A){
	// 先 LL 单旋
	A->right = LLRotation(A->right);
	// 再 RR 单旋 
	return RRRotation(A); 
}

AVLTree Insert(AVLTree T,int x){
	if(!T){  // 如果该结点为空,初始化结点 
		T = (AVLTree)malloc(sizeof(struct AVLNode));
		T->data = x;
		T->left = NULL;
		T->right = NULL;
		T->height = 0;
	}else{  // 否则不为空, 
		if(x < T->data){  // 左子树 
			T->left = Insert(T->left,x);
			if(getHeight(T->left)-getHeight(T->right)==2){  // 如果左子树和右子树高度差为 2 
				if(x < T->left->data)  // LL 单旋 
					T = LLRotation(T); 
				else if(T->left->data < x)  // LR双旋
					T = LRRotation(T); 
			}
		}else if(T->data < x){
			T->right = Insert(T->right,x);
			if(getHeight(T->right)-getHeight(T->left)==2){
				if(x < T->right->data)  // RL 双旋 
					T = RLRotation(T); 
				else if(T->right->data < x)  // RR单旋
					T = RRRotation(T); 
			}
		}
	}
	//更新树高 
	T->height = Max(getHeight(T->left),getHeight(T->right)) + 1;
	return T;
} 


int main(){
	AVLTree T=NULL;
	int n;
	cin>>n;
	for(int i=0;i<n;i++){
		int tmp;
		cin>>tmp;
		T = Insert(T,tmp);
	}
	cout<<T->data;
	return 0;
}
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AVL是一种自平衡二叉查找,它的每个节点都保存了一个平衡因子(balance factor),用于判断是否需要进行旋转操作来保持的平衡。AVL的平衡因子可以是-1、0或1,当插入或删除节点后,如果某个节点的平衡因子的绝对值大于1,则需要进行旋转操作来保持的平衡。AVL的查找、插入和删除操作的时间复杂度都是O(log n)。 以下是一个简单的Python实现AVL的例子: ```python class AVLNode: def __init__(self, key): self.key = key self.left = None self.right = None self.height = 1 class AVLTree: def __init__(self): self.root = None def insert(self, key): self.root = self._insert(self.root, key) def _insert(self, node, key): if not node: return AVLNode(key) elif key < node.key: node.left = self._insert(node.left, key) else: node.right = self._insert(node.right, key) node.height = 1 + max(self._height(node.left), self._height(node.right)) balance = self._balance(node) if balance > 1 and key < node.left.key: return self._right_rotate(node) if balance < -1 and key > node.right.key: return self._left_rotate(node) if balance > 1 and key > node.left.key: node.left = self._left_rotate(node.left) return self._right_rotate(node) if balance < -1 and key < node.right.key: node.right = self._right_rotate(node.right) return self._left_rotate(node) return node def delete(self, key): self.root = self._delete(self.root, key) def _delete(self, node, key): if not node: return node elif key < node.key: node.left = self._delete(node.left, key) elif key > node.key: node.right = self._delete(node.right, key) else: if not node.left and not node.right: node = None elif not node.left: node = node.right elif not node.right: node = node.left else: temp = self._get_min(node.right) node.key = temp.key node.right = self._delete(node.right, temp.key) if not node: return node node.height = 1 + max(self._height(node.left), self._height(node.right)) balance = self._balance(node) if balance > 1 and self._balance(node.left) >= 0: return self._right_rotate(node) if balance < -1 and self._balance(node.right) <= 0: return self._left_rotate(node) if balance > 1 and self._balance(node.left) < 0: node.left = self._left_rotate(node.left) return self._right_rotate(node) if balance < -1 and self._balance(node.right) > 0: node.right = self._right_rotate(node.right) return self._left_rotate(node) return node def _height(self, node): if not node: return 0 return node.height def _balance(self, node): if not node: return 0 return self._height(node.left) - self._height(node.right) def _left_rotate(self, node): new_root = node.right node.right = new_root.left new_root.left = node node.height = 1 + max(self._height(node.left), self._height(node.right)) new_root.height = 1 + max(self._height(new_root.left), self._height(new_root.right)) return new_root def _right_rotate(self, node): new_root = node.left node.left = new_root.right new_root.right = node node.height = 1 + max(self._height(node.left), self._height(node.right)) new_root.height = 1 + max(self._height(new_root.left), self._height(new_root.right)) return new_root def _get_min(self, node): if not node.left: return node return self._get_min(node.left) def inorder_traversal(self): self._inorder_traversal(self.root) def _inorder_traversal(self, node): if node: self._inorder_traversal(node.left) print(node.key) self._inorder_traversal(node.right) tree = AVLTree() tree.insert(10) tree.insert(20) tree.insert(30) tree.insert(40) tree.insert(50) tree.insert(25) tree.delete(30) tree.inorder_traversal() ```

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