CDC MemDC; //首先定义一个显示设备对象
CBitmap MemBitmap;//定义一个位图对象
//随后建立与屏幕显示兼容的内存显示设备
MemDC.CreateCompatibleDC(NULL);
//这时还不能绘图,因为没有地方画 ^_^
//下面建立一个与屏幕显示兼容的位图,至于位图的大小嘛,可以用窗口的大小
MemBitmap.CreateCompatibleBitmap(pDC,nWidth,nHeight);
//将位图选入到内存显示设备中
//只有选入了位图的内存显示设备才有地方绘图,画到指定的位图上
CBitmap *pOldBit=MemDC.SelectObject(&MemBitmap);
//先用背景色将位图清除干净,这里我用的是白色作为背景
//你也可以用自己应该用的颜色
MemDC.FillSolidRect(0,0,nWidth,nHeight,RGB(255,255,255));
//绘图
MemDC.MoveTo(……);
MemDC.LineTo(……);
//将内存中的图拷贝到屏幕上进行显示
pDC->BitBlt(0,0,nWidth,nHeight,&MemDC,0,0,SRCCOPY);
//绘图完成后的清理
MemBitmap.DeleteObject();
MemDC.DeleteDC();
之后又重载了:WM_ERASEBKGND消息
例如
void CSlidView::OnPaint()
{
CPaintDC dc(this);
CRect clientRect;
GetClientRect( &clientRect );
CDC MemDC;
CBitmap Membitmap;
Membitmap.CreateCompatibleBitmap( &dc, clientRect.Width(), clientRect.Height() );
MemDC.CreateCompatibleDC( &dc );
CBitmap *pOldBitmap = MemDC.SelectObject( &Membitmap );
MemDC.FillSolidRect( 0, 0, clientRect.Width(), clientRect.Height(), RGB( 255, 255, 255 ) );
MemDC.Ellipse( &clientRect ); //记住 画图时候用 CDC MemDC; 即先在CDC上画 之后拷贝上去
dc.BitBlt( 0, 0, clientRect.Width(), clientRect.Height(), &MemDC, 0, 0, SRCCOPY );
MemDC.DeleteDC();
Membitmap.DeleteObject();
}
BOOL CSlidView::OnEraseBkgnd(CDC* pDC)
{
return CView::OnEraseBkgnd(pDC);
}
下面是我的程序中的例子:
void CViewDlg::OnPaint()
{
CPaintDC dc(this); // device context for painting
if (!m_bDrawLine)
{
return;
}
CRect rcClient;
CRect rcCurve;
int nWidth;
int nHeight;
GetClientRect(rcClient);
CRect rtTree;
CWnd *pWnd = (CWnd *)GetDlgItem(IDC_TREE_ACC);
if (pWnd)
{
pWnd->GetClientRect(rtTree);
rcCurve.left = rtTree.right + 4 +SPLITTER_WIDTH +10;
rcCurve.top = rcClient.top +10;
rcCurve.right = rcClient.right -10 ;
rcCurve.bottom = rcClient.bottom -10 ;
m_FrameRect.left = rcCurve.left + 40;
m_FrameRect.top = rcCurve.top + 30;
m_FrameRect.right = rcCurve.right - 20;
m_FrameRect.bottom = rcCurve.bottom - 20;
}
m_RectInvalidate = rcCurve;
nHeight = rcClient.Height();
nWidth = rcClient.Width();
CDC MemDC; //首先定义一个显示设备对象
CBitmap MemBitmap;//定义一个位图对象
//随后建立与屏幕显示兼容的内存显示设备
MemDC.CreateCompatibleDC(NULL);
//这时还不能绘图,因为没有地方画
//下面建立一个与屏幕显示兼容的位图,至于位图的大小嘛,可以用窗口的大小
MemBitmap.CreateCompatibleBitmap(&dc,nWidth,nHeight);
//将位图选入到内存显示设备中
//只有选入了位图的内存显示设备才有地方绘图,画到指定的位图上
CBitmap *pOldBit=MemDC.SelectObject(&MemBitmap);
MemDC.FillSolidRect(0,0,nWidth,nHeight,RGB(255,255,255));
MemDC.MoveTo(rcCurve.left, rcCurve.top);
MemDC.LineTo(rcCurve.left, rcCurve.bottom);
MemDC.LineTo(rcCurve.right, rcCurve.bottom);
MemDC.LineTo(rcCurve.right, rcCurve.top);
MemDC.LineTo(rcCurve.left, rcCurve.top);
//
// //绘制背景色
if (m_pObj->m_bDrawBk)
{
CBrush brush;
COLORREF color = m_pObj->m_pHMIWizardAPI->ColorGet(m_pObj->m_shBkColor);
brush.CreateSolidBrush(color);
CBrush* pOldbrush = MemDC.SelectObject(&brush);
FillRect(MemDC, m_FrameRect, brush);
MemDC.SelectObject(pOldbrush);
brush.DeleteObject();
}
DrawStatic(&MemDC, m_FrameRect);
DrawCurve(&MemDC, m_FrameRect);
dc.BitBlt(0,0,nWidth,nHeight,&MemDC,0,0,SRCCOPY);
//绘图完成后的清理
MemBitmap.DeleteObject();
MemDC.SelectObject(pOldBit);
MemDC.DeleteDC();
}
BOOL CViewDlg::OnEraseBkgnd(CDC* pDC)
{
// TODO: Add your message handler code here and/or call default
return TRUE; //很重要
}