// 1Dlg.cpp : implementation file
//
#include "stdafx.h"
#include "1.h"
#include "1Dlg.h"
#ifdef _DEBUG
#define new DEBUG_NEW
#undef THIS_FILE
static char THIS_FILE[] = __FILE__;
#endif
/
// CAboutDlg dialog used for App About
class CAboutDlg : public CDialog
{
public:
CAboutDlg();
// Dialog Data
//{{AFX_DATA(CAboutDlg)
enum { IDD = IDD_ABOUTBOX };
//}}AFX_DATA
// ClassWizard generated virtual function overrides
//{{AFX_VIRTUAL(CAboutDlg)
protected:
virtual void DoDataExchange(CDataExchange* pDX);
// DDX/DDV support
//}}AFX_VIRTUAL
// Implementation
protected:
//{{AFX_MSG(CAboutDlg)
//}}AFX_MSG
DECLARE_MESSAGE_MAP()
};
CAboutDlg::CAboutDlg() : CDialog(CAboutDlg::IDD)
{
//{{AFX_DATA_INIT(CAboutDlg)
//}}AFX_DATA_INIT
}
void CAboutDlg::DoDataExchange(CDataExchange* pDX)
{
CDialog::DoDataExchange(pDX);
//{{AFX_DATA_MAP(CAboutDlg)
//}}AFX_DATA_MAP
}
BEGIN_MESSAGE_MAP(CAboutDlg, CDialog)
//{{AFX_MSG_MAP(CAboutDlg)
// No message handlers
//}}AFX_MSG_MAP
END_MESSAGE_MAP()
/
// CMy1Dlg dialog
CMy1Dlg::CMy1Dlg(CWnd* pParent )
: CDialog(CMy1Dlg::IDD, pParent)
{
//{{AFX_DATA_INIT(CMy1Dlg)
m_num1 = 0.0;
m_num2 = 0.0;
m_result = 0.0;
m_operator = -1;
//}}AFX_DATA_INIT
// Note that LoadIcon does not require a subsequent DestroyIcon in Win32
m_hIcon = AfxGetApp()->LoadIcon(IDR_MAINFRAME);
}
void CMy1Dlg::DoDataExchange(CDataExchange* pDX)
{
CDialog::DoDataExchange(pDX);
//{{AFX_DATA_MAP(CMy1Dlg)
DDX_Control(pDX, IDC_BUTTON1, m_reset);
DDX_Text(pDX, IDC_EDIT1, m_num1);
DDX_Text(pDX, IDC_EDIT2, m_num2);
DDX_Text(pDX, IDC_EDIT3, m_result);
DDX_Radio(pDX, IDC_RADIO1, m_operator);
//}}AFX_DATA_MAP
}
BEGIN_MESSAGE_MAP(CMy1Dlg, CDialog)
//{{AFX_MSG_MAP(CMy1Dlg)
ON_WM_SYSCOMMAND()
ON_WM_PAINT()
ON_WM_QUERYDRAGICON()
ON_EN_CHANGE(IDC_EDIT1, OnChangeNum1)
ON_EN_CHANGE(IDC_EDIT2, OnChangeNum2)
ON_EN_CHANGE(IDC_EDIT3, OnResult)
ON_BN_CLICKED(IDC_BUTTON1, OnReset)
ON_BN_CLICKED(IDC_RADIO1, OnRadio1)
ON_BN_CLICKED(IDC_RADIO2, OnRadio2)
ON_BN_CLICKED(IDC_RADIO3, OnRadio3)
ON_BN_CLICKED(IDC_RADIO4, OnRadio4)
//}}AFX_MSG_MAP
END_MESSAGE_MAP()
/
// CMy1Dlg message handlers
BOOL CMy1Dlg::OnInitDialog()
{
CDialog::OnInitDialog();
// Add "About..." menu item to system menu.
// IDM_ABOUTBOX must be in the system command range.
ASSERT((IDM_ABOUTBOX & 0xFFF0) == IDM_ABOUTBOX);
ASSERT(IDM_ABOUTBOX < 0xF000);
CMenu* pSysMenu = GetSystemMenu(FALSE);
if (pSysMenu != NULL)
{
CString strAboutMenu;
strAboutMenu.LoadString(IDS_ABOUTBOX);
if (!strAboutMenu.IsEmpty())
{
pSysMenu->AppendMenu(MF_SEPARATOR);
pSysMenu->AppendMenu(MF_STRING, IDM_ABOUTBOX, strAboutMenu);
}
}
// Set the icon for this dialog.
The framework does this automatically
//
when the application's main window is not a dialog
SetIcon(m_hIcon, TRUE); // Set big icon
SetIcon(m_hIcon, FALSE); // Set small icon
// TODO: Add extra initialization here
return TRUE;
// return TRUE
unless you set the focus to a control
}
void CMy1Dlg::OnSysCommand(UINT nID, LPARAM lParam)
{
if ((nID & 0xFFF0) == IDM_ABOUTBOX)
{
CAboutDlg dlgAbout;
dlgAbout.DoModal();
}
else
{
CDialog::OnSysCommand(nID, lParam);
}
}
// If you add a minimize button to your dialog, you will need the code below
//
to draw the icon.
For MFC applications using the document/view model,
//
this is automatically done for you by the framework.
void CMy1Dlg::OnPaint()
{
if (IsIconic())
{
CPaintDC dc(this); // device context for painting
SendMessage(WM_ICONERASEBKGND, (WPARAM) dc.GetSafeHdc(), 0);
// Center icon in client rectangle
int cxIcon = GetSystemMetrics(SM_CXICON);
int cyIcon = GetSystemMetrics(SM_CYICON);
CRect rect;
GetClientRect(&rect);
int x = (rect.Width() - cxIcon + 1) / 2;
int y = (rect.Height() - cyIcon + 1) / 2;
// Draw the icon
dc.DrawIcon(x, y, m_hIcon);
}
else
{
CDialog::OnPaint();
}
}
// The system calls this to obtain the cursor to display while the user drags
//
the minimized window.
HCURSOR CMy1Dlg::OnQueryDragIcon()
{
return (HCURSOR) m_hIcon;
}
void CMy1Dlg::OnChangeNum1()
{
// TODO: If this is a RICHEDIT control, the control will not
UpdateData(TRUE);
// send this notification unless you override the CDialog::OnInitDialog()
// function and call CRichEditCtrl().SetEventMask()
// with the ENM_CHANGE flag ORed into the mask.
switch(m_operator)
{
case 0:
m_result=m_num1+m_num2;
break;
case 1:
m_result=m_num1-m_num2;
break;
case 2:
m_result=m_num1*m_num2;
break;
case 3:
m_result=m_num1/m_num2;
break;
}
// TODO: Add your control notification handler code here
UpdateData(FALSE);
}
void CMy1Dlg::OnChangeNum2()
{
// TODO: If this is a RICHEDIT control, the control will not
// send this notification unless you override the CDialog::OnInitDialog()
// function and call CRichEditCtrl().SetEventMask()
// with the ENM_CHANGE flag ORed into the mask.
OnChangeNum1();
// TODO: Add your control notification handler code here
}
void CMy1Dlg::OnResult()
{
// TODO: If this is a RICHEDIT control, the control will not
// send this notification unless you override the CDialog::OnInitDialog()
// function and call CRichEditCtrl().SetEventMask()
// with the ENM_CHANGE flag ORed into the mask.
//cout<<m_result;
// TODO: Add your control notification handler code here
}
void CMy1Dlg::OnReset()
{
// TODO: Add your control notification handler code here
m_result=m_num1=m_num2=m_operator=0;
UpdateData(FALSE);
}
void CMy1Dlg::OnRadio1()
{
OnChangeNum1();
}
void CMy1Dlg::OnRadio2()
{
// TODO: Add your control notification handler code here
OnChangeNum1();
}
void CMy1Dlg::OnRadio3()
{
// TODO: Add your control notification handler code here
OnChangeNum1();
}
void CMy1Dlg::OnRadio4()
{
// TODO: Add your control notification handler code here
OnChangeNum1();
}