(4)定义友元函数int locate,判断点p与圆的位置关系(返回值<0圆内,==0圆上,>0 圆外);
int main( )
{
Circle c1(3,2,4),c2(4,5,5); //c2应该大于c1
Point p1(1,1),p2(3,-2),p3(7,3); //分别位于c1内、上、外
cout<<"圆c1: "<<c1;
cout<<"点p1: "<<p1;
cout<<"点p1在圆c1之"<<((locate(p1, c1)>0)?"外":((locate(p1, c1)<0)?"内":"上"))<<endl;
cout<<"点p2: "<<p2;
cout<<"点p2在圆c1之"<<((locate(p2, c1)>0)?"外":((locate(p2, c1)<0)?"内":"上"))<<endl;
cout<<"点p3: "<<p3;
cout<<"点p3在圆c1之"<<((locate(p3, c1)>0)?"外":((locate(p3, c1)<0)?"内":"上"))<<endl;
return 0;
}
代码:
#include <iostream>
using namespace std;
class Point
{
public:
int x;
int y;
public:
Point(int a,int b):x(a),y(b) {}
friend ostream &operator <<(ostream &out,Point &a);
};
ostream &operator <<(ostream &out,Point &a)
{
cout<<"x="<<a.x<<" y="<<a.y<<endl;
return out;
}
class Circle:public Point
{
protected:
int r;
public:
Circle(int a,int b,int c):Point(a,b),r(c) {}
friend ostream &operator <<(ostream &out,Circle &a);
friend int locate(Point &a,Circle &b);
};
ostream &operator <<(ostream &out,Circle &a)
{
cout<<"圆心:"<<" ("<<a.x<<"<"<<a.y<<") "<<"半径:"<<a.r<<endl;
return out;
}
int locate(Point &a,Circle &b)
{
return (b.r*b.r-(a.x-b.x)*(a.x-b.x)-(a.y-b.y)*(a.y-b.y));
}
int main( )
{
Circle c1(3,2,4),c2(4,5,5); //c2应该大于c1
Point p1(1,1),p2(3,-2),p3(7,3); //分别位于c1内、上、外
cout<<"圆c1: "<<c1;
cout<<"点p1: "<<p1;
cout<<"点p1在圆c1之"<<((locate(p1, c1)>0)?"外":((locate(p1, c1)<0)?"内":"上"))<<endl;
cout<<"点p2: "<<p2;
cout<<"点p2在圆c1之"<<((locate(p2, c1)>0)?"外":((locate(p2, c1)<0)?"内":"上"))<<endl;
cout<<"点p3: "<<p3;
cout<<"点p3在圆c1之"<<((locate(p3, c1)>0)?"外":((locate(p3, c1)<0)?"内":"上"))<<endl;
return 0;
}
运行结果: