cocos2d-x-触屏(Touch)事件详解

1.首先来了解一下相关的几个类、处理触屏事件时操作和执行的流程

CCTouch:它封装了触摸点,可以通过locationInView函数返回一个CCPoint。

CCTouchDelegate:它是触摸事件委托,就是系统捕捉到触摸事件后交由它或者它的子类处理,所以我们在处理触屏事件时,必须得继承它。它封装了下面这些处理触屏事件的函数:

virtual void ccTouchesBegan(CCSet *pTouches, CCEvent *pEvent);
virtual void ccTouchesMoved(CCSet *pTouches, CCEvent *pEvent);
virtual void ccTouchesEnded(CCSet *pTouches, CCEvent *pEvent);
virtual void ccTouchesCancelled(CCSet *pTouches, CCEvent *pEvent);
 
virtual bool ccTouchBegan(CCTouch *pTouch, CCEvent *pEvent);
virtual void ccTouchMoved(CCTouch *pTouch, CCEvent *pEvent);
virtual void ccTouchEnded(CCTouch *pTouch, CCEvent *pEvent);
virtual void ccTouchCancelled(CCTouch *pTouch, CCEvent *pEvent);

ccTouchesCancelled和ccTouchCancelled函数很少用,在接到系统中断通知,需要取消触摸事件的时候才会调用此方法。

如:应用长时间无响应、当前view从window上移除、触摸的时候来电话了等。

CCTargetedTouchDelegateCCStandardTouchDelegate是CCTouchDelegate的子类,类结构图如下:



CCTouchDispatcher:实现触摸事件分发,它封装了下面这两个函数,

可以把CCStandardTouchDelegate和CCTargetedTouchDelegate添加到分发列表中:

void addStandardDelegate(CCTouchDelegate *pDelegate, int nPriority);
void addTargetedDelegate(CCTouchDelegate *pDelegate, int nPriority, bool bSwallowsTouches);

CCTouchHandler:封装了CCTouchDelegate和其对应的优先级,优先级越高,分发的时候越容易获得事件处理权,CCStandardTouchHandlerCCTargetedTouchHandler是它的子类。

下面分析一下触屏事件处理和执行流程:
用户自定义类继承CCTouchDelegate,重写触屏事件处理函数和registerWithTouchDispatcher函数,在init或者onEnter函数中调用registerWithTouchDispatcher函数,如:

void GameLayer::registerWithTouchDispatcher()
{
    cocos2d::CCTouchDispatcher::sharedDispatcher()->addTargetedDelegate(this, 0, true);
}

把相应的CCTouchDelegate添加到CCTouchDispatcher的分发列表中。addTargetedDelegate函数会创建CCTouchDelegate对应

的CCTouchHandler对象并添加到CCArray m_pTargetedHandlers中,看源码:

void CCTouchDispatcher::addTargetedDelegate(CCTouchDelegate *pDelegate, int nPriority, bool bSwallowsTouches)
{   
    CCTouchHandler *pHandler = CCTargetedTouchHandler::handlerWithDelegate(pDelegate, nPriority, bSwallowsTouches);
    if (! m_bLocked)
    {
        forceAddHandler(pHandler, m_pTargetedHandlers);
    }
    else
    {
        
/**....*/
    }
}
 
void CCTouchDispatcher::forceAddHandler(CCTouchHandler *pHandler, CCMutableArray *pArray)
{
    unsigned int u = 0;
 
    CCMutableArray::CCMutableArrayIterator iter;
    for (iter = pArray->begin(); iter != pArray->end(); ++iter)
    {
        CCTouchHandler *h = *iter;
         if (h)
         {
            if (h->getPriority() < pHandler->getPriority())
            {
                ++u;
            }
 
            if (h->getDelegate() == pHandler->getDelegate())
            {
                CCAssert(0, "");
                return;
            }
         }
    }
 
    pArray->insertObjectAtIndex(pHandler, u);
}

注意forceAddHandler()函数中,pHandler是被添加的对象:pHandler->getPriority()的值越小u的值就越小,

因此插入到目标容器中的位置也就越靠前,说明优先级的值越小优先级反而越高,

也就能先响应事件(CCMenu的默认值是-128)

前面事件分发时就是从m_pTargetedHandlers中取出CCXXXTouchHandler,然后调用handler对应的delegate的:

pHandler->getDelegate()->ccTouchBegan(pTouch, pEvent);执行的是CCTouchDispatcher的touches函数.

//
// dispatch events
//
void CCTouchDispatcher::touches(CCSet *pTouches, CCEvent *pEvent, unsigned int uIndex)
{
    CCAssert(uIndex >= 0 && uIndex < 4, "");

    CCSet *pMutableTouches;
    m_bLocked = true;

    // optimization to prevent a mutable copy when it is not necessary
     unsigned int uTargetedHandlersCount = m_pTargetedHandlers->count();
     unsigned int uStandardHandlersCount = m_pStandardHandlers->count();
    bool bNeedsMutableSet = (uTargetedHandlersCount && uStandardHandlersCount);

    pMutableTouches = (bNeedsMutableSet ? pTouches->mutableCopy() : pTouches);

    struct ccTouchHandlerHelperData sHelper = m_sHandlerHelperData[uIndex];
    //
    // process the target handlers 1st
    //
    if (uTargetedHandlersCount > 0)
    {
        CCTouch *pTouch;
        CCSetIterator setIter;
        for (setIter = pTouches->begin(); setIter != pTouches->end(); ++setIter)
        {
            pTouch = (CCTouch *)(*setIter);

            CCTargetedTouchHandler *pHandler = NULL;
            CCObject* pObj = NULL;
            CCARRAY_FOREACH(m_pTargetedHandlers, pObj)
            {
                pHandler = (CCTargetedTouchHandler *)(pObj);

                if (! pHandler)
                {
                   break;
                }

                bool bClaimed = false;
                if (uIndex == CCTOUCHBEGAN)
                {
                    bClaimed = pHandler->getDelegate()->ccTouchBegan(pTouch, pEvent);

                    if (bClaimed)
                    {
                        pHandler->getClaimedTouches()->addObject(pTouch);
                    }
                } else
                if (pHandler->getClaimedTouches()->containsObject(pTouch))
                {
                    // moved ended canceled
                    bClaimed = true;

                    switch (sHelper.m_type)
                    {
                    case CCTOUCHMOVED:
                        pHandler->getDelegate()->ccTouchMoved(pTouch, pEvent);
                        break;
                    case CCTOUCHENDED:
                        pHandler->getDelegate()->ccTouchEnded(pTouch, pEvent);
                        pHandler->getClaimedTouches()->removeObject(pTouch);
                        break;
                    case CCTOUCHCANCELLED:
                        pHandler->getDelegate()->ccTouchCancelled(pTouch, pEvent);
                        pHandler->getClaimedTouches()->removeObject(pTouch);
                        break;
                    }
                }

                if (bClaimed && pHandler->isSwallowsTouches())
                {
                    if (bNeedsMutableSet)
                    {
                        pMutableTouches->removeObject(pTouch);
                    }

                    break;
                }
            }
        }
    }

    //
    // process standard handlers 2nd
    //
    if (uStandardHandlersCount > 0 && pMutableTouches->count() > 0)
    {
        CCStandardTouchHandler *pHandler = NULL;
        CCObject* pObj = NULL;
        CCARRAY_FOREACH(m_pStandardHandlers, pObj)
        {
            pHandler = (CCStandardTouchHandler*)(pObj);

            if (! pHandler)
            {
                break;
            }

            switch (sHelper.m_type)
            {
            case CCTOUCHBEGAN:
                pHandler->getDelegate()->ccTouchesBegan(pMutableTouches, pEvent);
                break;
            case CCTOUCHMOVED:
                pHandler->getDelegate()->ccTouchesMoved(pMutableTouches, pEvent);
                break;
            case CCTOUCHENDED:
                pHandler->getDelegate()->ccTouchesEnded(pMutableTouches, pEvent);
                break;
            case CCTOUCHCANCELLED:
                pHandler->getDelegate()->ccTouchesCancelled(pMutableTouches, pEvent);
                break;
            }
        }
    }

    if (bNeedsMutableSet)
    {
        pMutableTouches->release();
    }

    //
    // Optimization. To prevent a [handlers copy] which is expensive
    // the add/removes/quit is done after the iterations
    //
    m_bLocked = false;
    if (m_bToRemove)
    {
        m_bToRemove = false;
        for (unsigned int i = 0; i < m_pHandlersToRemove->num; ++i)
        {
            forceRemoveDelegate((CCTouchDelegate*)m_pHandlersToRemove->arr[i]);
        }
        ccCArrayRemoveAllValues(m_pHandlersToRemove);
    }

    if (m_bToAdd)
    {
        m_bToAdd = false;
        CCTouchHandler* pHandler = NULL;
        CCObject* pObj = NULL;
        CCARRAY_FOREACH(m_pHandlersToAdd, pObj)
         {
             pHandler = (CCTouchHandler*)pObj;
            if (! pHandler)
            {
                break;
            }

            if (dynamic_cast<CCTargetedTouchHandler*>(pHandler) != NULL)
            {                
                forceAddHandler(pHandler, m_pTargetedHandlers);
            }
            else
            {
                forceAddHandler(pHandler, m_pStandardHandlers);
            }
         }
 
         m_pHandlersToAdd->removeAllObjects();    
    }

    if (m_bToQuit)
    {
        m_bToQuit = false;
        forceRemoveAllDelegates();
    }
}

该函数首先会先处理targeted 再处理standard,所以CCTargetedTouchDelegate比

CCStandardTouchDelegate优先级高。

那什么时候触发执行touches函数呢?CCTouchDispatcher继承了EGLTouchDelegate类,EGLTouchDelegate类源码:

class CC_DLL EGLTouchDelegate
{
public:
    virtual void touchesBegan(CCSet* touches, CCEvent* pEvent) = 0;
    virtual void touchesMoved(CCSet* touches, CCEvent* pEvent) = 0;
    virtual void touchesEnded(CCSet* touches, CCEvent* pEvent) = 0;
    virtual void touchesCancelled(CCSet* touches, CCEvent* pEvent) = 0;
 
    virtual ~EGLTouchDelegate() {}
};

CCTouchDispatcher中实现了这四个函数,正是在这四个函数中调用了touches函数:

void CCTouchDispatcher::touchesBegan(CCSet *touches, CCEvent *pEvent)
{
    if (m_bDispatchEvents)
    {
        this->touches(touches, pEvent, CCTOUCHBEGAN);
    }
}
/**其他三个方法类似 **/

这几个触屏处理函数是由具体平台底层调用的,在AppDelegate.cpp中有这段代码:

CCDirector *pDirector = CCDirector::sharedDirector();

pDirector->setOpenGLView(&CCEGLView::sharedOpenGLView());

继续跟进setOpenGLView函数,发现了这段代码:

CCTouchDispatcher *pTouchDispatcher = CCTouchDispatcher::sharedDispatcher();
m_pobOpenGLView->setTouchDelegate(pTouchDispatcher);
pTouchDispatcher->setDispatchEvents(true);

调用了具体平台下的CCEGLView类中的setTouchDelegate函数。由于是在windows平台下,

所以CCEGLView此时对应CCEGLView_win32.h文件的CCEGLView类,对应的setTouchDelegate函数为:

void    setTouchDelegate(EGLTouchDelegate * pDelegate);

系统最终通过CCEGLView类的WindowProc函数处理鼠标在Windows窗口的DOWN、MOVE、UP事件,

通过pDelegate分别调用touchesBegan、touchesMoved、touchesEnded函数。

LRESULT CCEGLView::WindowProc(UINT message, WPARAM wParam, LPARAM lParam)
{
    BOOL bProcessed = FALSE;

    switch (message)
    {
    case WM_LBUTTONDOWN:
#if(_MSC_VER >= 1600)
        // Don't process message generated by Windows Touch
        if (m_bSupportTouch && (s_pfGetMessageExtraInfoFunction() & MOUSEEVENTF_FROMTOUCH) == MOUSEEVENTF_FROMTOUCH) break;
#endif /* #if(_MSC_VER >= 1600) */

        if (m_pDelegate && MK_LBUTTON == wParam)
        {
            POINT point = {(short)LOWORD(lParam), (short)HIWORD(lParam)};
            CCPoint pt(point.x, point.y);
            pt.x /= m_fFrameZoomFactor;
            pt.y /= m_fFrameZoomFactor;
            CCPoint tmp = ccp(pt.x, m_obScreenSize.height - pt.y);
            if (m_obViewPortRect.equals(CCRectZero) || m_obViewPortRect.containsPoint(tmp))
            {
                m_bCaptured = true;
                SetCapture(m_hWnd);
                int id = 0;
                handleTouchesBegin(1, &id, &pt.x, &pt.y);
            }
        }
        break;

    case WM_MOUSEMOVE:
#if(_MSC_VER >= 1600)
        // Don't process message generated by Windows Touch
        if (m_bSupportTouch && (s_pfGetMessageExtraInfoFunction() & MOUSEEVENTF_FROMTOUCH) == MOUSEEVENTF_FROMTOUCH) break;
#endif /* #if(_MSC_VER >= 1600) */
        if (MK_LBUTTON == wParam && m_bCaptured)
        {
            POINT point = {(short)LOWORD(lParam), (short)HIWORD(lParam)};
            CCPoint pt(point.x, point.y);
            int id = 0;
            pt.x /= m_fFrameZoomFactor;
            pt.y /= m_fFrameZoomFactor;
            handleTouchesMove(1, &id, &pt.x, &pt.y);
        }
        break;

    case WM_LBUTTONUP:
#if(_MSC_VER >= 1600)
        // Don't process message generated by Windows Touch
        if (m_bSupportTouch && (s_pfGetMessageExtraInfoFunction() & MOUSEEVENTF_FROMTOUCH) == MOUSEEVENTF_FROMTOUCH) break;
#endif /* #if(_MSC_VER >= 1600) */
        if (m_bCaptured)
        {
            POINT point = {(short)LOWORD(lParam), (short)HIWORD(lParam)};
            CCPoint pt(point.x, point.y);
            int id = 0;
            pt.x /= m_fFrameZoomFactor;
            pt.y /= m_fFrameZoomFactor;
            handleTouchesEnd(1, &id, &pt.x, &pt.y);

            ReleaseCapture();
            m_bCaptured = false;
        }
        break;
#if(_MSC_VER >= 1600)
    case WM_TOUCH:
		{
            BOOL bHandled = FALSE;
            UINT cInputs = LOWORD(wParam);
            PTOUCHINPUT pInputs = new TOUCHINPUT[cInputs];
            if (pInputs)
            {
                if (s_pfGetTouchInputInfoFunction((HTOUCHINPUT)lParam, cInputs, pInputs, sizeof(TOUCHINPUT)))
                {
                    for (UINT i=0; i < cInputs; i++)
                    {
                        TOUCHINPUT ti = pInputs[i];
                        POINT input;
                        input.x = TOUCH_COORD_TO_PIXEL(ti.x);
                        input.y = TOUCH_COORD_TO_PIXEL(ti.y);
                        ScreenToClient(m_hWnd, &input);
                        CCPoint pt(input.x, input.y);
                        CCPoint tmp = ccp(pt.x, m_obScreenSize.height - pt.y);
                        if (m_obViewPortRect.equals(CCRectZero) || m_obViewPortRect.containsPoint(tmp))
                        {
                            pt.x /= m_fFrameZoomFactor;
                            pt.y /= m_fFrameZoomFactor;

                            if (ti.dwFlags & TOUCHEVENTF_DOWN)
                                handleTouchesBegin(1, reinterpret_cast<int*>(&ti.dwID), &pt.x, &pt.y);
                            else if (ti.dwFlags & TOUCHEVENTF_MOVE)
                                handleTouchesMove(1, reinterpret_cast<int*>(&ti.dwID), &pt.x, &pt.y);
                            else if (ti.dwFlags & TOUCHEVENTF_UP)
                                handleTouchesEnd(1, reinterpret_cast<int*>(&ti.dwID), &pt.x, &pt.y);
                         }
                     }
                     bHandled = TRUE;
                 }
                 delete [] pInputs;
             }
             if (bHandled)
             {
                 s_pfCloseTouchInputHandleFunction((HTOUCHINPUT)lParam);
             }
		}
      break;
#endif /* #if(_MSC_VER >= 1600) */
    case WM_SIZE:
        switch (wParam)
        {
        case SIZE_RESTORED:
            CCApplication::sharedApplication()->applicationWillEnterForeground();
            break;
        case SIZE_MINIMIZED:
            CCApplication::sharedApplication()->applicationDidEnterBackground();
            break;
        }
        break;
    case WM_KEYDOWN:
        if (wParam == VK_F1 || wParam == VK_F2)
        {
            CCDirector* pDirector = CCDirector::sharedDirector();
            if (GetKeyState(VK_LSHIFT) < 0 ||  GetKeyState(VK_RSHIFT) < 0 || GetKeyState(VK_SHIFT) < 0)
                pDirector->getKeypadDispatcher()->dispatchKeypadMSG(wParam == VK_F1 ? kTypeBackClicked : kTypeMenuClicked);
        }
        else if (wParam == VK_ESCAPE)
        {
            CCDirector::sharedDirector()->getKeypadDispatcher()->dispatchKeypadMSG(kTypeBackClicked);
        }

        if ( m_lpfnAccelerometerKeyHook!=NULL )
        {
            (*m_lpfnAccelerometerKeyHook)( message,wParam,lParam );
        }
        break;
    case WM_KEYUP:
        if ( m_lpfnAccelerometerKeyHook!=NULL )
        {
            (*m_lpfnAccelerometerKeyHook)( message,wParam,lParam );
        }
        break;
    case WM_CHAR:
        {
            if (wParam < 0x20)
            {
                if (VK_BACK == wParam)
                {
                    CCIMEDispatcher::sharedDispatcher()->dispatchDeleteBackward();
                }
                else if (VK_RETURN == wParam)
                {
                    CCIMEDispatcher::sharedDispatcher()->dispatchInsertText("\n", 1);
                }
                else if (VK_TAB == wParam)
                {
                    // tab input
                }
                else if (VK_ESCAPE == wParam)
                {
                    // ESC input
                    //CCDirector::sharedDirector()->end();
                }
            }
            else if (wParam < 128)
            {
                // ascii char
                CCIMEDispatcher::sharedDispatcher()->dispatchInsertText((const char *)&wParam, 1);
            }
            else
            {
                char szUtf8[8] = {0};
                int nLen = WideCharToMultiByte(CP_UTF8, 0, (LPCWSTR)&wParam, 1, szUtf8, sizeof(szUtf8), NULL, NULL);
                CCIMEDispatcher::sharedDispatcher()->dispatchInsertText(szUtf8, nLen);
            }
            if ( m_lpfnAccelerometerKeyHook!=NULL )
            {
                (*m_lpfnAccelerometerKeyHook)( message,wParam,lParam );
            }
        }
        break;
    case WM_PAINT:
        PAINTSTRUCT ps;
        BeginPaint(m_hWnd, &ps);
        EndPaint(m_hWnd, &ps);
        break;

    case WM_CLOSE:
        CCDirector::sharedDirector()->end();
        break;

    case WM_DESTROY:
        destroyGL();
        PostQuitMessage(0);
        break;

    default:
        if (m_wndproc)
        {

            m_wndproc(message, wParam, lParam, &bProcessed);
            if (bProcessed) break;
        }
        return DefWindowProc(m_hWnd, message, wParam, lParam);
    }

    if (m_wndproc && !bProcessed)
    {
        m_wndproc(message, wParam, lParam, &bProcessed);
    }
    return 0;
}

现在应该明白了触屏操作相关函数的执行过程了,在其他平台下应该类似。

2.实现触屏事件处理

知道了原理之后,实现起来就很简单了:定义一个CCTouchDelegate(或者其子类CCTargetedTouchDelegate/CCStandardTouchDelegate),

然后重写那几个处理函数(began、move、end),并把定义好的CCTouchDelegate添加到分发列表中,在onExit函数中实现从分发列表中删除。

在平常的开发中,一般有两种方式:(1)继承CCLayer,在层中处理触屏函数。

(2)继承CCSprite和CCTouchDelegate(或者其子类)

上面两种方式,从原理上来说是一样的。

1. 下面是采用继承CCLayer的方式处理触屏事件。

(1)CCStandardTouchDelegate

添加CCStandardTouchDelegate是非常简单的,只需要重写触屏处理函数和调用setTouchEnabled(true)。主要代码如下:

//init函数中
this->setIsTouchEnabled(true);
 
void GameLayer::ccTouchesBegan(CCSet* pTouches,CCEvent* pEvent)
{
    CCSetIterator it = pTouches->begin();
    CCTouch* touch = (CCTouch*)(*it);

        
/** .... **/
}

这里为什么没有把CCStandardTouchDelegate添加进分发列表和从分发列表删除的操作呢,因为 函数 setTouchEnabled已经帮我们做了,看源码:

void CCLayer::setIsTouchEnabled(bool enabled)
{
    if (m_bIsTouchEnabled != enabled)
    {
        m_bIsTouchEnabled = enabled;
        if (m_bIsRunning)
        {
            if (enabled)
            {
                this->registerWithTouchDispatcher();
            }
            else
            {
                
// have problems?
                CCTouchDispatcher::sharedDispatcher()->removeDelegate(this);
            }
        }
    }
}
 
void CCLayer::registerWithTouchDispatcher()
{
    
/** .... **/
    CCTouchDispatcher::sharedDispatcher()->addStandardDelegate(this,0);
}
 
void CCLayer::onExit()
{
    if( m_bIsTouchEnabled )
    {
        CCTouchDispatcher::sharedDispatcher()->removeDelegate(this);
        unregisterScriptTouchHandler();
    }
 
    CCNode::onExit();
}

(2) CCTargetedTouchDelegate
直接看cocos2d-x中的CCMenu(菜单)类,它是继承CCLayer的。部分源码如下:

class CC_DLL CCMenu : public CCLayer, public CCRGBAProtocol
    {
        
/** .... */
        virtual void registerWithTouchDispatcher();
 
        
/**
        
@brief For phone event handle functions
        
*/
        virtual bool ccTouchBegan(CCTouch* touch, CCEvent* event);
        virtual void ccTouchEnded(CCTouch* touch, CCEvent* event);
        virtual void ccTouchCancelled(CCTouch *touch, CCEvent* event);
        virtual void ccTouchMoved(CCTouch* touch, CCEvent* event);
 
        
/**
        
@since v0.99.5
        
override onExit
        
*/
        virtual void onExit();
 
        
/** .... */
    };
}
 
//Menu - Events,在CCLayer的onEnter中被调用
    void CCMenu::registerWithTouchDispatcher()
    {
        CCTouchDispatcher::sharedDispatcher()->addTargetedDelegate(this, kCCMenuTouchPriority, true);
    }
 
    bool CCMenu::ccTouchBegan(CCTouch* touch, CCEvent* event)
    {
        
/** .... */
        }
 
 void CCMenu::onExit()
    {
         
/** .... */
        CCLayer::onExit();
    }

2.下面实现继承CCSprite的方式
定义一个Ball类继承CCSprite和CCTargetedTouchDelegate。源码如下:

class Ball : public CCSprite, public CCTargetedTouchDelegate
{
public:
    Ball(void);
    virtual ~Ball(void);
 
    virtual void onEnter();
    virtual void onExit();
 
    virtual bool ccTouchBegan(CCTouch* touch, CCEvent* event);
    virtual void ccTouchMoved(CCTouch* touch, CCEvent* event);
    virtual void ccTouchEnded(CCTouch* touch, CCEvent* event);
/** .... */
 
};
 
void Ball::onEnter()
{
    CCTouchDispatcher::sharedDispatcher()->addTargetedDelegate(this, 0, true);
    CCSprite::onEnter();
}
 
void Ball::onExit()
{
    CCTouchDispatcher::sharedDispatcher()->removeDelegate(this);
    CCSprite::onExit();
}
 
bool Ball::ccTouchBegan(CCTouch* touch, CCEvent* event)
{
    CCPoint touchPoint = touch->locationInView( touch->view() );
    touchPoint = CCDirector::sharedDirector()->convertToGL( touchPoint );    
/** .... */
    return true;
}

注意: virtual bool ccTouchBegan(CCTouch *pTouch, CCEvent *pEvent)的返回值对触屏消息是有影响的。
如果返回false,表示不处理ccTouchMoved(),ccTouchEnded(),ccTouchCanceld()方法,而交由后面接收触屏消息的对象处理;

如果返回true,表示会处理ccTouchMoved(),ccTouchEnded(),ccTouchCanceld()方法。

请看CCTouchDispatcher.cpp的touches函数部分源码,它是用来分发事件的:

                bool bClaimed = false;
                if (uIndex == CCTOUCHBEGAN)
                {
                    bClaimed = pHandler->getDelegate()->ccTouchBegan(pTouch, pEvent);

                    if (bClaimed)
                    {
                        pHandler->getClaimedTouches()->addObject(pTouch);
                    }
                } else
                if (pHandler->getClaimedTouches()->containsObject(pTouch))
                {
                    // moved ended canceled
                    bClaimed = true;

                    switch (sHelper.m_type)
                    {
                    case CCTOUCHMOVED:
                        pHandler->getDelegate()->ccTouchMoved(pTouch, pEvent);
                        break;
                    case CCTOUCHENDED:
                        pHandler->getDelegate()->ccTouchEnded(pTouch, pEvent);
                        pHandler->getClaimedTouches()->removeObject(pTouch);
                        break;
                    case CCTOUCHCANCELLED:
                        pHandler->getDelegate()->ccTouchCancelled(pTouch, pEvent);
                        pHandler->getClaimedTouches()->removeObject(pTouch);
                        break;
                    }
                }

                if (bClaimed && pHandler->isSwallowsTouches())
                {
                    if (bNeedsMutableSet)
                    {
                        pMutableTouches->removeObject(pTouch);
                    }

                    break;
                }


如果返回true,并且addTargetedDelegate(CCTouchDelegate *pDelegate, int nPriority, bool bSwallowsTouches),

bSwallowsTouches为true,则表示消耗掉此触屏消息,后面需要接收触屏消息的对象就接收不到触屏消息了

把该触摸对象CCTouch从数组pMutableTouches中移除了,并且跳出当前for循环,而CCStandardTouchHandler需要从

pMutableTouches取出触摸对象进行处理的,这样后面的CCTargetedTouchHandler和CCStandardTouchHandler就都处理不了。


 
 



    
    



    
    



    
    



    
    



    
    



    
    

  • 0
    点赞
  • 0
    收藏
    觉得还不错? 一键收藏
  • 0
    评论

“相关推荐”对你有帮助么?

  • 非常没帮助
  • 没帮助
  • 一般
  • 有帮助
  • 非常有帮助
提交
评论
添加红包

请填写红包祝福语或标题

红包个数最小为10个

红包金额最低5元

当前余额3.43前往充值 >
需支付:10.00
成就一亿技术人!
领取后你会自动成为博主和红包主的粉丝 规则
hope_wisdom
发出的红包
实付
使用余额支付
点击重新获取
扫码支付
钱包余额 0

抵扣说明:

1.余额是钱包充值的虚拟货币,按照1:1的比例进行支付金额的抵扣。
2.余额无法直接购买下载,可以购买VIP、付费专栏及课程。

余额充值