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贪吃蛇C++代码

今天来给大家上两个贪吃蛇C++代码
第一种:

#include<iostream>
#include<windows.h>
#include<conio.h>
#include<ctime>
using namespace std;
const int COLS = 22;
const int ROWS = 22;
const string S_WALL = "∷";
const string S_SPACE = " "; 
const string S_HEAD = "●"; 
const string S_BODY = "⊙";
const string S_FOOD = "★";

int snake [COLS * ROWS][2];
int food_x, food_y;//苹果的坐标 
int Score = 5;
bool gameOver = false;
bool isPosInSnake( int x , int y );
char ch = 'd';

HANDLE hout = GetStdHandle(STD_OUTPUT_HANDLE);
COORD coord;

void p_wall();
void p_snake();
void p_food();
void move( char ch );
void locate( int x, int y )
{
    coord.X = x * 2;
    coord.Y = y;
    SetConsoleCursorPosition(hout, coord);
}

double random( double start , double end )//生成一个start到end之间的随机数 
{
    return start + ( end - start ) * rand() / ( RAND_MAX + 1.0 );
}

int main()
{
    
    system("pause");
    
    system ( "cls" );
    
    //初始化屏幕的一些参数,隐藏光标
    CONSOLE_CURSOR_INFO cursor_info = {1, 0};
    SetConsoleCursorInfo(hout, &cursor_info);
    
    snake [0][0] = 6;//蛇头的坐标 
    snake [0][1] = 2;
    snake [1][0] = 5;//蛇的第二个关节 
    snake [1][1] = 2;
    snake [2][0] = 4;//蛇的第二个关节 
    snake [2][1] = 2;
    snake [3][0] = 3;//蛇的第三个关节 
    snake [3][1] = 2;
    snake [4][0] = 2;//蛇的第四个关节 
    snake [4][1] = 2;
    
    //初始化苹果位置
    do
    {
        food_x = random( 3 , COLS - 2 );
        food_y = random( 2 , ROWS - 2 );
    }
    while ( isPosInSnake( food_x , food_y ) );
    p_wall();//调用绘制墙面
    clock_t a , b;
    while( true )//死循环 
    {    
        //初始化屏幕的一些参数,隐藏光标
        CONSOLE_CURSOR_INFO cursor_info = {1, 0};
        SetConsoleCursorInfo(hout, &cursor_info);
        
        if( gameOver )
        {
            system ( "cls" );
            cout << "Game Over!" << endl;
            cout << "You lose!" << endl;
            cout << "Score : " << Score << endl;
            system("pause");
            return 0;
        }
        p_snake();//调用绘制蛇头
        p_food();//调用绘制苹果 
        a = clock();
        while ( 1 )
        {
            b = clock();
            if( b - a >= 230 )
            {
                break;
            }
        }
        if( kbhit() )
        { 
            char next_ch = getch();//死循环获取用户按下的字符 
            if( next_ch >= 'A' && next_ch <= 'Z' )
            {
                next_ch += 'a' - 'A';
            }
            if( ( 'd' == ch || 'a' == ch ) && ( next_ch == 'w' || next_ch == 's' ) )
            {
                ch = next_ch;
            }
            else if( ( 'w' == ch || 's' == ch ) && ( next_ch == 'a' || next_ch == 'd' ) )
            {
                ch = next_ch;
            }
        }
        move( ch );//调整坐标的x,y位置
        locate( 0 , COLS + 1 );
        cout << "Now Score : " << Score; 
    }
}

bool isPosInSnake( int x , int y )
{
    for( int i = 0; i < COLS * ROWS; i++ )
    {
        if( snake [i][0] == x && snake [i][1] == y )
        {
            return true;
        }
    }
    return false;
}

void move( char ch )
{
    int x = snake [0][0] , y = snake [0][1];
    switch( ch )
    {
        case 'W' ://按下W,向上 
        case 'w' ://按下w,向上 
            y--;
            break;
        case 'S' ://按下S,向下 
        case 's' ://按下s,向下 
            y++;
            break;
        case 'A' ://按下A,向左 
        case 'a' ://按下a,向左 
            x--;
            break;
        case 'D' ://按下D,向右 
        case 'd' ://按下d,向右 
            x++;
            break;
        default :
            return;
    }
    if( x < 2 || x > COLS - 1 || y < 2 || y > ROWS - 1 )//检测是否撞墙 
    {
        gameOver = true;
        return;
    }
    if( isPosInSnake( x , y ) )
    {
        gameOver = true;
        return;
    }
    for( int i = COLS * ROWS - 1; i >= 1; i-- )//身体所有部位向前移 
    {
        snake [i][0] = snake [i - 1][0];
        snake [i][1] = snake [i - 1][1];
    }
    snake [0][0] = x; snake [0][1] = y;
    if( x == food_x && y == food_y )//检测是否吃掉苹果
    {
        Score+=1;
        //吃了苹果,分数加1 
        do
        {
            food_x = random( 3 , COLS - 2 );
            food_y = random( 2 , ROWS - 2 );
        }
        while ( isPosInSnake( food_x , food_y ) );
    }
    else
    {
        for( int i = COLS * ROWS - 1; i >= 1; i-- )//删除尾巴节点 
        {
            if( snake [i][0] > 0 )
            {
                locate( snake [i][0] , snake [i][1] );
                cout << S_SPACE;
                snake [i][0] = 0;
                snake [i][1] = 0;
                break;
            }
        }
    }
}

void p_snake()//绘制蛇头+蛇身 
{
    for( int i = 0; i < COLS * ROWS; i++ )
    {
        if( snake [i][0] <= 0 )
        {
            break;
        }
        if( i == 0 )//绘制蛇头 
        {
            locate( snake [i][0] , snake [i][1] );
            cout << S_HEAD;
        }
        else//绘制蛇身 
        {
            locate( snake [i][0] , snake [i][1] );
            cout << S_BODY;
        }
    }
}

void p_wall()//绘制围墙 
{
    locate( 0 , 0 );
    cout << endl;
    for( int i = 1; i <= ROWS; i++ )
    {
        cout << " ";
        for( int j = 1; j <= COLS; j++ )
        {
            if( i == 1 || i == ROWS || j == 1 || j == COLS )
            {
                cout << S_WALL; 
            }
            else
            {
                cout << S_SPACE;
            }
        }
        cout << endl; 
    }
    cout << endl;
}

void p_food()//绘制苹果 
{
    locate( food_x , food_y );
    cout << S_FOOD;
}

效果图
按任意键即可开始
按任意键即可开始
第二种:

#include<stdio.h>
#include <stdlib.h>
#include <math.h>
#include <conio.h>
#include <time.h>
#include <windows.h>
#define MAXWIDTH (30)
#define MAXHEIGHT MAXWIDTH
#define INITLEN (3)
struct{
    char *ch;
    int color;
    char type;
}
charBorder = {"□", 4, 1},
charBg = {"■", 2, 2},
charSnake = {"★", 0xe, 3},
charFood = {"●", 0xc, 4};
struct{
    char type;
    int index;
}globalMap[MAXWIDTH][MAXHEIGHT];
struct{
    int x;
    int y;
} snakeMap[ (MAXWIDTH-2)*(MAXHEIGHT-2) ], scoresPostion;
int scores = 0;
int snakeMapLen = (MAXWIDTH-2)*(MAXHEIGHT-2);
int headerIndex, tailIndex;  //蛇头蛇尾对应的snakeMap中的索引(下标)
HANDLE hStdin; 
void setPosition(int x, int y){
    COORD coord;
    coord.X = 2*y;
    coord.Y = x;
    SetConsoleCursorPosition(hStdin, coord);
}
void setColor(int color){
    SetConsoleTextAttribute(hStdin, color);
}
void createFood(){
    int index, rang, x, y;
    //产生随机数,确定 snakeMap 数组的索引 
    srand((unsigned)time(NULL));
    if(tailIndex<headerIndex){
        rang = headerIndex-tailIndex-1;
        index = rand()%rang + tailIndex + 1;
    }else{
        rang = snakeMapLen - (tailIndex - headerIndex+1);
        index = rand()%rang;
        if(index>=headerIndex){
            index += (tailIndex-headerIndex+1);
        }
    }
     
    x = snakeMap[index].x;
    y = snakeMap[index].y;
    setPosition(x, y);
    setColor(charFood.color);
    printf("%s", charFood.ch);
    globalMap[x][y].type=charFood.type;
}
 
//死掉
void die(){
    int xCenter = MAXHEIGHT%2==0 ? MAXHEIGHT/2 : MAXHEIGHT/2+1;
    int yCenter = MAXWIDTH%2==0 ? MAXWIDTH/2 : MAXWIDTH/2+1;
 
    setPosition(xCenter, yCenter-5);
    setColor(0xC);
 
    printf("You die! Game Over!");
    getch();
    exit(0);
}
void move(char direction){
    int newHeaderX, newHeaderY;
    int newHeaderPreIndex;
    int newHeaderPreX, newHeaderPreY; 
    int newHeaderPreType;
    int oldTailX, oldTailY;
    switch(direction){
        case 'w':
            newHeaderX = snakeMap[headerIndex].x-1;
            newHeaderY = snakeMap[headerIndex].y;
            break;
        case 's':
            newHeaderX = snakeMap[headerIndex].x+1;
            newHeaderY = snakeMap[headerIndex].y;
            break;
        case 'a':
            newHeaderX = snakeMap[headerIndex].x;
            newHeaderY = snakeMap[headerIndex].y-1;
            break;
        case 'd':
            newHeaderX = snakeMap[headerIndex].x;
            newHeaderY = snakeMap[headerIndex].y+1;
            break;
    }
    headerIndex = headerIndex==0 ? snakeMapLen-1 : headerIndex-1;
    newHeaderPreIndex = globalMap[newHeaderX][newHeaderY].index;
    newHeaderPreX = snakeMap[headerIndex].x;
    newHeaderPreY = snakeMap[headerIndex].y;
    snakeMap[headerIndex].x = newHeaderX;
    snakeMap[headerIndex].y = newHeaderY;
    globalMap[newHeaderX][newHeaderY].index = headerIndex;
    snakeMap[newHeaderPreIndex].x = newHeaderPreX;
    snakeMap[newHeaderPreIndex].y = newHeaderPreY;
    globalMap[newHeaderPreX][newHeaderPreY].index = newHeaderPreIndex;
    newHeaderPreType = globalMap[newHeaderX][newHeaderY].type;
    //设置新蛇头类型
    globalMap[newHeaderX][newHeaderY].type = charSnake.type;
    // 判断是否出界或撞到自己 
    if(newHeaderPreType==charBorder.type || newHeaderPreType==charSnake.type ){
        die();
    }
    //输出新蛇头
    setPosition(newHeaderX, newHeaderY);
    setColor(charSnake.color);
    printf("%s", charSnake.ch);
    //判断是否吃到食物
    if(newHeaderPreType==charFood.type){  //吃到食物
        createFood();
        //更改分数
        setPosition(scoresPostion.x, scoresPostion.y);
        printf("%d", ++scores);
    }else{
        //老蛇尾坐标
        oldTailX = snakeMap[tailIndex].x;
        oldTailY = snakeMap[tailIndex].y;
        //删除蛇尾
        setPosition(oldTailX, oldTailY);
        setColor(charBg.color);
        printf("%s", charBg.ch);
        globalMap[oldTailX][oldTailY].type = charBg.type;
        tailIndex = (tailIndex==0) ? snakeMapLen-1 : tailIndex-1;
    }
}
 
//下次移动的方向
char nextDirection(char ch, char directionOld){
    int sum = ch+directionOld;
    ch = tolower(ch);
    if( (ch=='w' || ch=='a' || ch=='s' || ch=='d') && sum!=197 && sum!=234 ){
        return ch;
    }else{
        return directionOld;
    }
}
 
//暂停
char pause(){
    return getch();
}
 
// 初始化
void init(){
    // 设置相关变量 
    int x, y, i, index;
    int xCenter = MAXHEIGHT%2==0 ? MAXHEIGHT/2 : MAXHEIGHT/2+1;
    int yCenter = MAXWIDTH%2==0 ? MAXWIDTH/2 : MAXWIDTH/2+1;
    CONSOLE_CURSOR_INFO cci;  //控制台光标信息
 
    //判断相关设置是否合理
    if(MAXWIDTH<16){
        printf("'MAXWIDTH' is too small!");
        getch();
        exit(0);
    }
 
    //设置窗口大小 
    system("mode con: cols=96 lines=32");
 
    //隐藏光标
    hStdin = GetStdHandle(STD_OUTPUT_HANDLE);
    GetConsoleCursorInfo(hStdin, &cci);
    cci.bVisible = 0;
    SetConsoleCursorInfo(hStdin, &cci);
     
    //打印背景 
    for(x=0; x<MAXHEIGHT; x++){
        for(y=0; y<MAXWIDTH; y++){
            if(y==0 || y==MAXWIDTH-1 || x==0 || x==MAXHEIGHT-1){
                globalMap[x][y].type = charBorder.type;
                setColor(charBorder.color);
                printf("%s", charBorder.ch);
            }else{
                index = (x-1)*(MAXWIDTH-2)+(y-1);
                snakeMap[index].x= x;
                snakeMap[index].y= y;
                globalMap[x][y].type = charBg.type;
                globalMap[x][y].index = index;
 
                setColor(charBg.color);
                printf("%s", charBg.ch);
            }
        }
        printf("\n");
    }
     
    //初始化贪吃蛇
    globalMap[xCenter][yCenter-1].type = globalMap[xCenter][yCenter].type = globalMap[xCenter][yCenter+1].type = charSnake.type;
 
    headerIndex = (xCenter-1)*(MAXWIDTH-2)+(yCenter-1) - 1;
    tailIndex = headerIndex+2;
    setPosition(xCenter, yCenter-1);
    setColor(charSnake.color);
    for(y = yCenter-1; y<=yCenter+1; y++){
        printf("%s", charSnake.ch);
    }
    //生成食物
    createFood();
 
    //设置程序信息
    setPosition(xCenter-1, MAXWIDTH+2);
    printf("   Apples : 0");
    setPosition(xCenter, MAXWIDTH+2);
    printf("   Author : xiao p");
    setPosition(xCenter+1, MAXWIDTH+2);
    printf("Copyright : c.biancheng.net");
    scoresPostion.x = xCenter-1;
    scoresPostion.y = MAXWIDTH+8;
}
int main(){
    char charInput, direction = 'a';
    init();
    charInput = tolower(getch());
    direction = nextDirection(charInput, direction);
    while(1){
        if(kbhit()){
            charInput = tolower(getch());
            if(charInput == ' '){
                charInput = pause();
            }
            direction = nextDirection(charInput, direction);
        }
        move(direction);
        Sleep(500);
    }   
    getch();
    return 0;
}

效果图
在这里插入图片描述

拜拜886

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