/*
*烟台大学计算机学院
*文件名称:xiangmu3.cpp
*作 者:李亚辉
*完成日期:2016年6月2日
*版 本 号:codeblocks 16.01
*
*问题描述:设计一个武器类,其数据成员至少要有武器名、威力,还可以加上你想描述
武器的其他数据。设计成员函数,在上周的游戏角色类Role基础上补充
*输入描述:无
*程序输出:各种状态
*/
#include<iostream>
#include<string>
#include<cmath>
using namespace std;
class Weapon//定义武器类
{
public:
Weapon(string wnam, int w);//武器名称与威力
int getweili();
private:
string wname;
int weili;
};
Weapon::Weapon(string wnam, int w):wname(wnam),weili(w) {}//构造函数
int Weapon::getweili()
{
return weili;
}
class Role
{
public:
Role(string nam,string clo,string wnam,int b=10,int e=0,int g=1,int w=0); //构造函数
void changecloth(string clot);
void up_grade();
void attack(Role &r);
void eat(int a);
void show();
bool isAlived();
~Role() //析构函数,当人物死亡后自动调用
{
cout<<name<<"退出江湖..."<<endl;
}
private:
string name;
string cloth;
Weapon weapon;
int w_arms;
int grade;
int emengy;
int blood;
bool life;
};
Role::Role(string nam,string clo,string wnam,int b,int e,int g,int w):name(nam),cloth(clo),blood(b),grade(g),emengy(e),weapon(wnam,w)
{
if(blood>0)
life=true;
else
life=false;
}
void Role::changecloth(string clot)//换衣服
{
cloth=clot;
}
void Role::up_grade()
{
if(isAlived()&&emengy>grade*10)
grade++;
}
void Role::attack(Role &r) //引用,攻击一次,血量+50,经验值加威力的十分之一
{
if(isAlived())
{
blood+=50;
r.blood-=weapon.getweili();
if(r.blood<=0)
r.life=false;
emengy+=weapon.getweili()/10;
}
}
void Role::eat(int a) //血量+a
{
if(isAlived())
blood+=a;
}
bool Role::isAlived()
{
return life;
}
void Role::show()
{
up_grade();
cout<<name<<" has "<<blood<<" blood, it is ";
if(isAlived())
cout<<"alived."<<endl;
else
cout<<"dead."<<endl;;
cout<<"His grade is "<<grade<<",her emengy is "<<emengy<<"."<<endl;
cout<<"He is in "<<cloth<<" cloth."<<endl;
cout<<endl;
}
int main()
{
Role mary("Mary","red","TuLong",500,0,1,200);
Role jack("Jack","blue","YiTian",500,0,1,180);
cout<<"---begin---"<<endl;
mary.show();
jack.show();
cout<<"---1st round---"<<endl;
jack.attack(mary);
mary.show();
jack.show();
cout<<"---2nd round---"<<endl;
mary.attack(jack);
mary.show();
jack.show();
cout<<"---end---"<<endl;
return 0;
}
//学习心得:与前面的武器类很相似,感觉比以前稍微熟练了一点,思路清晰了一些。