MLGB 官方的例子是错的
http://www.cocos2d-x.org/wiki/How_to_bind_C++_to_Javascript
if (!p) {
p = (js_type_class_t* )malloc(sizeof(_js_global_type_ht));
p->type = typeId;
p->jsclass = jsb_class;
p->proto = jsb_prototype;
p->parentProto = NULL;
HASH_ADD_INT(_js_global_type_ht, type, p);
}
这里应该是
if (!p) {
p = (js_type_class_t* )malloc(sizeof(js_type_class_t));
p->type = typeId;
p->jsclass = jsb_class;
p->proto = jsb_prototype;
p->parentProto = NULL;
HASH_ADD_INT(_js_global_type_ht, type, p);
}
花了我两天时间!!!我日!!!!
另外还有个例子的 typo
JS_GetProperty(cx, obj, "JS", &nsval);
if (nsval == JSVAL_VOID) {
ns = JS_NewObject(cx, NULL, NULL, NULL);
nsval = OBJECT_TO_JSVAL(ns);
JS_SetProperty(cx, obj, "JSB", &nsval);
}
应该是
JS_GetProperty(cx, obj, "JSB", &nsval);
if (nsval == JSVAL_VOID) {
ns = JS_NewObject(cx, NULL, NULL, NULL);
nsval = OBJECT_TO_JSVAL(ns);
JS_SetProperty(cx, obj, "JSB", &nsval);
}