android 9.0关机充电流程,充电图标和电量显示百分比修改

android 9.0关机充电流程,充电图标和电量显示百分比修改

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原文链接:https://blog.csdn.net/yy782101688/article/details/102852180

android 9.0关机充电图标和字体修改

 

相关源文件

 system/core/healthd/healthd_draw.cpp
 system/core/healthd/images/battery_fail.png
 system/core/healthd/images/battery_scale.png
 /system/core/healthd/ charger.cpp
 hardware/interfaces/health/2.0/default/healthd_common.cpp
 system/core/healthd/healthd_mode_charger.cpp
 bootable/recovery/minui/graphics.cpp
 bootable/recovery/minui/font_10x18.h

电量显示百分比字体替换

android默认文字和充电图标分开。
android 9.0的充电图标和电量百分比显示主要在函数 healthd_mode_charger_heartbeat中实现。

void healthd_mode_charger_heartbeat() {
    charger* charger = &charger_state;
    int64_t now = curr_time_ms();

    handle_input_state(charger, now);
    handle_power_supply_state(charger, now);

    /* do screen update last in case any of the above want to start
     * screen transitions (animations, etc)
     */
    update_screen_state(charger, now);
}
static void update_screen_state(charger* charger, int64_t now) {
    animation* batt_anim = charger->batt_anim;
    int disp_time;

    if (!batt_anim->run || now < charger->next_screen_transition) return;

    if (healthd_draw == nullptr) {
        if (healthd_config && healthd_config->screen_on) {
            if (!healthd_config->screen_on(batt_prop)) {
                LOGV("[%" PRId64 "] leave screen off\n", now);
                batt_anim->run = false;
                charger->next_screen_transition = -1;
                if (charger->charger_connected) request_suspend(true);
                return;
            }
        }

        healthd_draw.reset(new HealthdDraw(batt_anim));

#ifndef CHARGER_DISABLE_INIT_BLANK
        set_backlight(false);
        healthd_draw->blank_screen(true);
#endif
    }

    /*如果当前显示的循环次数已经为设置的最大cycle,就做灭屏处理,等待下次按下*/
    /*power键或者拔掉usb*/
    /* animation is over, blank screen and leave */
    if (batt_anim->num_cycles > 0 && batt_anim->cur_cycle == batt_anim->num_cycles) {
        reset_animation(batt_anim);
        charger->next_screen_transition = -1;
        set_backlight(false);
        healthd_draw->blank_screen(true);
        LOGV("[%" PRId64 "] animation done\n", now);
        if (charger->charger_connected) request_suspend(true);
        return;
    }
    /*设置一帧,即一个png图片的显示时间*/
    disp_time = batt_anim->frames[batt_anim->cur_frame].disp_time;

    /*充电休眠过程中按power键或者插第一次刚开始充电时候亮屏*/
    /* unblank the screen on first cycle and first frame */
    if (batt_anim->cur_cycle == 0 && batt_anim->cur_frame == 0) {
        healthd_draw->blank_screen(false);
        set_backlight(true);
    }
    /*当前帧如果是第一帧(按下power键唤醒或者第一次刚开始充电)*/
    /*根据实际电量,确认起始帧(即从第几张png图片开始显示),起始*/
    /*帧显示时间加first_frame_repeats*/
    /* animation starting, set up the animation */
    if (batt_anim->cur_frame == 0) {
        LOGV("[%" PRId64 "] animation starting\n", now);
        if (batt_prop) {
            batt_anim->cur_level = batt_prop->batteryLevel;
            batt_anim->cur_status = batt_prop->batteryStatus;
            if (batt_prop->batteryLevel >= 0 && batt_anim->num_frames != 0) {
                /* find first frame given current battery level */
                for (int i = 0; i < batt_anim->num_frames; i++) {
                    if (batt_anim->cur_level >= batt_anim->frames[i].min_level &&
                        batt_anim->cur_level <= batt_anim->frames[i].max_level) {
                        batt_anim->cur_frame = i;
                        break;
                    }
                }

                // repeat the first frame first_frame_repeats times
                disp_time = batt_anim->frames[batt_anim->cur_frame].disp_time *
                            batt_anim->first_frame_repeats;
            }
        }
    }
    /*设定起始帧之后,开始调用redraw_screen显示充电画面,包括文字*/
    /* draw the new frame (@ cur_frame) */
    healthd_draw->redraw_screen(charger->batt_anim, charger->surf_unknown);

    /* if we don't have anim frames, we only have one image, so just bump
     * the cycle counter and exit
     */
    if (batt_anim->num_frames == 0 || batt_anim->cur_level < 0) {
        LOGW("[%" PRId64 "] animation missing or unknown battery status\n", now);
        charger->next_screen_transition = now + BATTERY_UNKNOWN_TIME;
        batt_anim->cur_cycle++;
        return;
    }
    /*显示一帧需要等待的耗时*/
    /* schedule next screen transition */
    charger->next_screen_transition = now + disp_time;

    /* advance frame cntr to the next valid frame only if we are charging
     * if necessary, advance cycle cntr, and reset frame cntr
     */
    if (charger->charger_connected) {
        batt_anim->cur_frame++;

        while (batt_anim->cur_frame < batt_anim->num_frames &&
               (batt_anim->cur_level < batt_anim->frames[batt_anim->cur_frame].min_level ||
                batt_anim->cur_level > batt_anim->frames[batt_anim->cur_frame].max_level)) {
            batt_anim->cur_frame++;
        }
        /*第N轮显示结束,进入第N+1轮显示,直到cycle为设置的最大的值,进入灭屏*/
        if (batt_anim->cur_frame >= batt_anim->num_frames) {
            batt_anim->cur_cycle++;
            batt_anim->cur_frame = 0;

            /* don't reset the cycle counter, since we use that as a signal
             * in a test above to check if animation is over
             */
        }
    } else {
        /* Stop animating if we're not charging.
         * If we stop it immediately instead of going through this loop, then
         * the animation would stop somewhere in the middle.
         */
        batt_anim->cur_frame = 0;
        batt_anim->cur_cycle++;
    }
}
void HealthdDraw::redraw_screen(const animation* batt_anim, GRSurface* surf_unknown) {
  clear_screen();

  /* try to display *something* */
  if (batt_anim->cur_level < 0 || batt_anim->num_frames == 0)
    draw_unknown(surf_unknown);
  else
    draw_battery(batt_anim);
  gr_flip();
}

显示充电图标,电量百分比和时间。

void HealthdDraw::draw_battery(const animation* anim) {
  const animation::frame& frame = anim->frames[anim->cur_frame];

  if (anim->num_frames != 0) {
    draw_surface_centered(frame.surface);
    LOGV("drawing frame #%d min_cap=%d time=%d\n", anim->cur_frame,
         frame.min_level, frame.disp_time);
  }
  draw_clock(anim);
  draw_percent(anim);
}

显示充电图标的实际为draw_surface_centereddraw_percent为显示文字点亮百分比,默认代码未初始化field.font,即字体font。使用minui默认字体进行显示。

void HealthdDraw::draw_percent(const animation* anim) {
  int cur_level = anim->cur_level;
  if (anim->cur_status == BATTERY_STATUS_FULL) {
    cur_level = 100;
  }

  if (cur_level < 0) return;

  const animation::text_field& field = anim->text_percent;
  if (field.font == nullptr || field.font->char_width == 0 ||
      field.font->char_height == 0) {
    return;
  }

  std::string str = base::StringPrintf("%d%%", cur_level);

  int x, y;
  determine_xy(field, str.size(), &x, &y);

  LOGV("drawing percent %s %d %d\n", str.c_str(), x, y);
  /*设置颜色,根据field.font指定的字体显示百分比,x,y为显示的坐标,显示大小*/
  由font指定*/
  gr_color(field.color_r, field.color_g, field.color_b, field.color_a);
  draw_text(field.font, x, y, str.c_str());
}

由于默认代码field.font为空,不会显示电量百分比,添加以下代码,用字体gr_font显示百分比。gr_font的初始化在gr_init_font中。

/* bootable/recovery/minui/graphics.cpp*/

const GRFont* gr_sys_font() {
  return gr_font;
}

gr_init_font() 初始化gr_font主要是两个逻辑。
逻辑一:调用 int res = gr_init_font(“font”, &gr_font);最终会根据name “font”,找到res/images/font.png,依据font.png初始化gr_font,然后return,不会进入逻辑二。font.png的位置在out目录recovery/root/res/images/font.pngrecovery模式下,就是走的这个流程。

/*build/make/core/Makefile默认使用bootable/recovery/fonts下的18x32.png初始化
 *recovery模式下字体。*/

ifneq (,$(filter xxxhdpi 560dpi xxhdpi 400dpi xhdpi,$(recovery_density)))
recovery_font := $(call include-path-for, recovery)/fonts/18x32.png
else
recovery_font := $(call include-path-for, recovery)/fonts/12x22.png
endif

逻辑二:如果res/images/font.png不存在,就会根据"font_10x18.h"这个头文件定义的font初始化,这个默认字体文件在源码路径bootable/recovery/minui/font_10x18.h。关机充电电量百分比显示的字体格式根据此头文件初始化,替换验证。

/*bootable/recovery/minui/font_10x18.h*/

struct {
  unsigned width;
  unsigned height;
  unsigned char_width;
  unsigned char_height;
  unsigned char rundata[2973];
} font = {
  .width = 960,
  .height = 18,
  .char_width = 10,
  .char_height = 18,
  .rundata = {
      ......
      }
  •  
static void update_screen_state(charger* charger, int64_t now) {
    animation* batt_anim = charger->batt_anim;
    int disp_time;

    if (!batt_anim->run || now < charger->next_screen_transition) return;

    if (healthd_draw == nullptr) {
        if (healthd_config && healthd_config->screen_on) {
            if (!healthd_config->screen_on(batt_prop)) {
                LOGV("[%" PRId64 "] leave screen off\n", now);
                batt_anim->run = false;
                charger->next_screen_transition = -1;
                if (charger->charger_connected) request_suspend(true);
                return;
            }
        }

        healthd_draw.reset(new HealthdDraw(batt_anim));

#ifndef CHARGER_DISABLE_INIT_BLANK
        set_backlight(false);
        healthd_draw->blank_screen(true);
#endif
    }
	......
}

HealthdDraw::HealthdDraw(animation* anim)
  : kSplitScreen(HEALTHD_DRAW_SPLIT_SCREEN),
    kSplitOffset(HEALTHD_DRAW_SPLIT_OFFSET) {
  gr_init();
  ......
}

int gr_init() {
  gr_init_font();
  ......
}

static void gr_init_font(void) {
  /*逻辑一*/
  int res = gr_init_font("font", &gr_font);
  if (res == 0) {
    return;
  }

  /*逻辑二*/
  printf("failed to read font: res=%d\n", res);

  // fall back to the compiled-in font.
  gr_font = static_cast<GRFont*>(calloc(1, sizeof(*gr_font)));
  gr_font->texture = static_cast<GRSurface*>(malloc(sizeof(*gr_font->texture)));
  gr_font->texture->width = font.width;
  gr_font->texture->height = font.height;
  gr_font->texture->row_bytes = font.width;
  gr_font->texture->pixel_bytes = 1;

  unsigned char* bits = static_cast<unsigned char*>(malloc(font.width * font.height));
  gr_font->texture->data = bits;

  unsigned char data;
  unsigned char* in = font.rundata;
  while ((data = *in++)) {
    memset(bits, (data & 0x80) ? 255 : 0, data & 0x7f);
    bits += (data & 0x7f);
  }

  gr_font->char_width = font.char_width;
  gr_font->char_height = font.char_height;
}

/*逻辑二recovery 模式下字体初始化,最终找到res/images/font.png*/
int gr_init_font(const char* name, GRFont** dest) {
  ......
  int res = res_create_alpha_surface(name, &(font->texture));
  if (res < 0) {
    free(font);
    return res;
  }
  ......
}

PngHandler::PngHandler(const std::string& name) : error_code_(0), png_fp_(nullptr, fclose) {
  std::string res_path = android::base::StringPrintf("/res/images/%s.png", name.c_str());
  png_fp_.reset(fopen(res_path.c_str(), "rbe"));
  if (!png_fp_) {
    error_code_ = -1;
    return;
  }
  ......
}

充电图标替换

不同于android6.0android7.0及以上版本默认关机充电图标已经变更一张battery_scale.png。修改默认关机充电图标,实际上要替换battery_scale.png

  • battery_scale.png文件制作

利用系统源码中的工具bootable/recovery/interlace-frames.py,即能将battery_scale.png拆分成几张png图片,也能将若干张png合成一张battery_scale.png

  • 拆分指令
python interlace-frames.py -d battery_scale.png -o battery.png
  •  

结果生成battery00.png~battery05.png共6个PNG文件,对应c源码配置:

static animation::frame default_animation_frames[] = {
    {
        .disp_time = 750,
        .min_level = 0,
        .max_level = 19,
        .surface = NULL,
    },
    {
        .disp_time = 750,
        .min_level = 0,
        .max_level = 39,
        .surface = NULL,
    },
    {
        .disp_time = 750,
        .min_level = 0,
        .max_level = 59,
        .surface = NULL,
    },
    {
        .disp_time = 750,
        .min_level = 0,
        .max_level = 79,
        .surface = NULL,
    },
    {
        .disp_time = 750,
        .min_level = 80,
        .max_level = 95,
        .surface = NULL,
    },
    {
        .disp_time = 750,
        .min_level = 0,
        .max_level = 100,
        .surface = NULL,
    },
};

在这里插入图片描述
将生成的battery00.png~battery05.png替换成定制的充电图片,并使用合并指令,重新生成新的battery_scale.png

  • 合并指令
python interlace-frames.py -o battery_scale.png oem/battery00.png oem/battery01.png oem/battery02.png oem/battery03.png oem/battery04.png oem/battery05.png
  • 验证方法
adb root
adb remount
setenforce 0
adb push battery_scale.png res/images/charger
adb reboot
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Android 9.0系统的U-Boot Logo加载流程如下: 首先,当设备上电时,启动引导加载程序(Bootloader)会运行。U-Boot作为一个常用的开源Bootloader,被广泛用于Android设备。然后,U-Boot开始执行它的初始化代码,包括初始化硬件、加载环境变量和配置等。 接下来,U-Boot开始加载Logo图像。在Android 9.0中,U-Boot会在启动过程的早期加载Logo图像,并在屏幕上显示。为了加载Logo图像,U-Boot需要的一些文件和配置如下: 1. Logo图像文件:通常是一个BMP格式的图片文件,作为设备启动时显示的Logo图像。这个文件会包含Logo图像的像素数据和相关的图像信息。 2. U-Boot配置文件:U-Boot需要通过一个配置文件来指定Logo图像的位置和属性。这个配置文件通常存储在设备的存储器中,如NAND Flash或eMMC闪存中。 3. 屏幕显示驱动:U-Boot还需要适配设备的屏幕显示驱动,以确保Logo图像可以正确显示在设备屏幕上。这包括配置屏幕分辨率、颜色深度等参数。 一旦U-Boot完成初始化和加载Logo图像所需的文件和配置,它会通过屏幕显示驱动将Logo图像显示在设备的屏幕上。Logo图像会持续显示一段时间,直到系统完成启动过程,然后才会被系统界面替换。 总结起来,Android 9.0的U-Boot Logo加载流程主要包括启动引导加载程序的初始化、配置加载、图像文件加载和屏幕显示等步骤。这样做的目的是为了在设备启动过程中提供一个包含品牌标识或其他相关信息的界面,以增强用户体验和品牌识别。

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