Android不允许UI主线程做耗时操作,不允许子线程刷新UI,声明UI控件单线程模式,至于为什么看上篇文章:
这些问题都催生了链接子线程和主线程Handler的诞生,然而Google也为我们提供了一个老牌的Thread + handler的神器:AsyncTask。
AsyncTask用法:
先来看下AsyncTask 的用法:
1. 衍生类的三个泛型限制:Params :doInBackground方法内的参数;Progress:异步过程中,onProgressUpdate更新UI的参数; Result: doInBackground的返回值;
2. onPreExecute:UI线程启动任务之前会回调此方法。
3. doInBackground:再次方法内,可以进行耗时操作,此方法内不能更新UI
4. onProgressUpdate:任务执行过程中,可以在doInBackground方法内调用publishProgress方法获取任务执行的进度,此时会回调此方法; 此方法内能更新UI
5. onPostExecute:当任务执行完毕之后,回调此方法,更新UI;
那么上述几个方法什么时候调用呢?
看源码,老规矩,还是从AsyncTask属性变量入手。
AsyncTask属性变量
对于看源码之前成员变量的分析,还是很有必要的,至少看完之后,我们能知道,该源码的时候都用到了哪些知识点。
//THREAD_POOL_EXECUTOR线程池的一些设置:
private static final int CPU_COUNT = Runtime.getRuntime().availableProcessors();
private static final int CORE_POOL_SIZE = Math.max(2, Math.min(CPU_COUNT - 1, 4));
private static final int MAXIMUM_POOL_SIZE = CPU_COUNT * 2 + 1;
private static final int KEEP_ALIVE_SECONDS = 30;
private static final ThreadFactory sThreadFactory = new ThreadFactory() {
private final AtomicInteger mCount = new AtomicInteger(1);
public Thread newThread(Runnable r) {
return new Thread(r, "AsyncTask #" + mCount.getAndIncrement());
}
};
private static final BlockingQueue<Runnable> sPoolWorkQueue =
new LinkedBlockingQueue<Runnable>(128);
public static final Executor THREAD_POOL_EXECUTOR; //并发执行的线程池
static {
ThreadPoolExecutor threadPoolExecutor = new ThreadPoolExecutor(
CORE_POOL_SIZE, MAXIMUM_POOL_SIZE, KEEP_ALIVE_SECONDS, TimeUnit.SECONDS,
sPoolWorkQueue, sThreadFactory);
threadPoolExecutor.allowCoreThreadTimeOut(true);
THREAD_POOL_EXECUTOR = threadPoolExecutor;
}
//handler发送消息的what标记
private static final int MESSAGE_POST_RESULT = 0x1; //执行结果
private static final int MESSAGE_POST_PROGRESS = 0x2; //执行过程
//单任务线程池,保证一次一个任务进行
public static final Executor SERIAL_EXECUTOR = new SerialExecutor(); //一次一个的执行任务(先进先出,保证顺序执行)
private static volatile Executor sDefaultExecutor = SERIAL_EXECUTOR;
private static InternalHandler sHandler; //创建的handler(如果Looper是null,就赋值给mHandler)
private final WorkerRunnable<Params, Result> mWorker; //创建任务
private final FutureTask<Result> mFuture; //监控任务执行的进度
private volatile Status mStatus = Status.PENDING; // 默认任务标记是:准备状态
private final AtomicBoolean mCancelled = new AtomicBoolean(); //任务是否取消
<