var cubeRotate:CubeRotate = new CubeRotate();
cubeRotate.direction = "BOTTOM";
cubeRotate.target = a;
cubeRotate.siblings = [b];
cubeRotate.distortion = 2000;
cubeRotate.play();
var cubeRotate:CubeRotate = new CubeRotate();
cubeRotate.direction = "BOTTOM";
cubeRotate.target = a;
cubeRotate.siblings = [b];
cubeRotate.distortion = 2000;
cubeRotate.play();