常用的宏定义

http://lizhuang.iteye.com/blog/1707503

字体px对应的font转化




//设备屏幕尺寸

#define kScreen_Width      [UIScreen mainScreen].bounds.size.width

#define kScreen_Height      [UIScreen mainScreen].bounds.size.hight

#define kScreen_Frame (CGRectMake(0, 0 ,kScreen_Width,kScreen_Height))

#define kScreen_CenterX kScreen_Width/2

#define kScreen_CenterY kScreen_Height/2




//color

#define RGB(r, g, b) [UIColor colorWithRed:((r) / 255.0) green:((g) / 255.0) blue:((b) /255.0) alpha:1.0]

#define RGBAlpha(r, g, b, a) [UIColor colorWithRed:((r) / 255.0) green:((g) / 255.0) blue:((b) / 255.0) alpha:(a)]


#define HexRGB(rgbValue) [UIColor colorWithRed:((float)((rgbValue & 0xFF0000) >> 16))/255.0 green:((float)((rgbValue &0xFF00) >>8))/255.0 blue:((float)(rgbValue &0xFF))/255.0 alpha:1.0]

#define HexRGBAlpha(rgbValue,a) [UIColor colorWithRed:((float)((rgbValue & 0xFF0000) >> 16))/255.0 green:((float)((rgbValue &0xFF00) >>8))/255.0 blue:((float)(rgbValue &0xFF))/255.0 alpha:(a)]



//Device

#define iOS ([[[UIDevice currentDevice] systemVersion] floatValue])

#define IOS7_OR_LATER ([[[UIDevice currentDevice] systemVersion] floatValue] >= 7.0)

#define IOS8_OR_LATER ([[[UIDevice currentDevice] systemVersion] floatValue] >= 8.0)




//判断设备机型

#define iPhone6 ([UIScreen instancesRespondToSelector:@selector(currentMode)] ? CGSizeEqualToSize(CGSizeMake(750,1334), [[UIScreen mainScreen] currentMode].size) : NO)

#define iPhone6PlusAmplification ([UIScreen instancesRespondToSelector:@selector(currentMode)] ? CGSizeEqualToSize(CGSizeMake(1125,2001) , [[UIScreen mainScreen] currentMode].size) : NO)//iPhone 6 plus有两种显示模式,标准模式分辨率为1242x2208,放大模式分辨率为1125x2001

#define iPhone6Plus ([UIScreen instancesRespondToSelector:@selector(currentMode)] ? CGSizeEqualToSize(CGSizeMake(1242,2208) , [[UIScreen mainScreen] currentMode].size) : NO)

#define iPhone5 ([UIScreen instancesRespondToSelector:@selector(currentMode)] ? CGSizeEqualToSize(CGSizeMake(640,1136), [[UIScreen mainScreen] currentMode].size) : NO)

#define iPhone4 ([UIScreen instancesRespondToSelector:@selector(currentMode)] ? CGSizeEqualToSize(CGSizeMake(320,480), [[UIScreen mainScreen] currentMode].size) : NO)

#define iPhone4s ([UIScreen instancesRespondToSelector:@selector(currentMode)] ? CGSizeEqualToSize(CGSizeMake(640,960), [[UIScreen mainScreen] currentMode].size) : NO)




//frame

// View 坐标(x,y)和宽高(width,height)

#define X(v)                    (v).frame.origin.x

#define Y(v)                    (v).frame.origin.y

#define WIDTH(v)                (v).frame.size.width

#define HEIGHT(v)               (v).frame.size.height





//1. 打印日志
#ifdef DEBUG
#    define DLog(...) NSLog(__VA_ARGS__)
#else
#    define DLog(...)
#endif

//2. 获取屏幕 宽度、高度
#define kScreenWidth ([UIScreen mainScreen].bounds.size.width)
#define kScreenHeight ([UIScreen mainScreen].bounds.size.height)

//3. 颜色
#define RGB(r, g, b, a)  [UIColor colorWithRed:r/255.0f green:g/255.0f blue:b/255.0f alpha:a]
#define HEXCOLOR(c)       [UIColor colorWithRed:((c>>16)&0xFF)/255.0f green:((c>>8)&0xFF)/255.0f blue:(c&0xFF)/255.0f alpha:1.0f]
//背景色  
#define BACKGROUND_COLOR [UIColor colorWithRed:242.0/255.0 green:236.0/255.0 blue:231.0/255.0 alpha:1.0]  
//清除背景色  
#define CLEARCOLOR [UIColor clearColor] 

//4.加载图片宏:
#define LOADIMAGE(file,type) [UIImage imageWithContentsOfFile:[[NSBundle mainBundle]pathForResource:file ofType:type]]
//5. NavBar高度
#define NavigationBar_HEIGHT 44
//6. 获取系统版本
#define IOS_VERSION [[[UIDevice currentDevice] systemVersion] floatValue]
#define CurrentSystemVersion [[UIDevice currentDevice] systemVersion]

//7. 判断是真机还是模拟器
#if TARGET_OS_IPHONE
    //iPhone Device
#endif

#if TARGET_IPHONE_SIMULATOR
   //iPhone Simulator
#endif

//8. 设置View的tag属性
#define VIEWWITHTAG(_OBJECT, _TAG)    [_OBJECT viewWithTag : _TAG]

//9. GCD
#define BACK(block) dispatch_async(dispatch_get_global_queue(DISPATCH_QUEUE_PRIORITY_DEFAULT, 0), block)
#define MAIN(block) dispatch_async(dispatch_get_main_queue(),block)

//10. NSUserDefaults 实例化
#define USER_DEFAULT [NSUserDefaults standardUserDefaults]


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