我在原来的基础上加入了本学期的知识,从而能够让程序自动找到迷宫的正确道路。
/*Copyright (c) 2015,烟台大学计算机学院
*All right reserved
*文件名称:ege.cpp
*作者:贾召飞
*完成日期:2015年10月16日
*版本号:v2.0
*本版本将解法加入了进去
*问题描述: 自制迷宫及自制图片
*/
#include<iostream.h>
#include"graphics.h"
//函数声明//
void draw(void);
void moveUp(void);
void moveDown(void);
void moveLeft(void);
void moveRight(void);
void change(void);
void shengli(void);
void penguin(void);
void girl(void);
void mgpath(int xi, int yi, int xe, int ye);
bool victory = false;
#define WIDTH 10
#define LENGTH 20
#define M 8
#define N 18
#define MaxSize 100
typedef struct
{
int i;
int j;
int di;
}Box;
typedef struct
{
Box data[MaxSize];
int top;
}StType;
int map[WIDTH][LENGTH] = //迷宫的地图
{
{1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1},
{1, 0, 1, 1, 0, 0, 1, 0, 0, 1, 1, 1, 1, 0, 0, 0, 1, 0, 0, 1},
{1, 0, 1, 0, 0, 0, 1, 0, 0, 0, 0, 1, 1, 0, 1, 0, 1, 1, 0, 1},
{1, 0, 1, 0, 1, 0, 1, 1, 0, 1, 0, 1, 1, 0, 1, 0, 1, 1, 0, 1},
{1, 0, 1, 0, 1, 0, 0, 1, 0, 1, 0, 0, 1, 0, 1, 0, 1, 1, 0, 1},
{1, 0, 1, 0, 1, 1, 0, 1, 0, 1, 1, 0, 0, 0, 1, 0, 0, 0, 0, 1},
{1, 0, 0, 0, 1, 1, 1, 1, 0, 0, 1, 0, 1, 0, 0, 1, 0, 1, 0, 1},
{1, 0, 1, 0, 1, 0, 0, 0, 1, 0, 1, 0, 1, 1, 1, 1, 0, 1, 0, 1},
{1, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 1, 0, 1},
{1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1}
};
int heart[11][13] = //心的数组
{
{0, 0, 1, 1, 1, 0, 0, 0, 1, 1, 1, 0, 0},
{0, 1, 1, 1, 1, 1, 0, 1, 1, 1, 1, 1, 0},
{1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1},
{1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1},
{1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1},
{0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0},
{0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0},
{0, 0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0, 0},
{0, 0, 0, 0, 1, 1, 1, 1, 1, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 1, 1, 1, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0}
};
int Pm[28][28] = //企鹅的输出
{
{1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1},
{1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1},
{1, 1, 1, 1, 1, 1, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 1, 1, 1, 1, 1, 1},
{1, 1, 1, 1, 1, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 1, 1, 1, 1},
{1, 1, 1, 1, 1, 1, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 1, 1, 1, 1, 1, 1},
{1, 1, 1, 1, 1, 0, 0, 0, 0, 0, 1, 1, 1, 0, 0, 1, 1, 1, 0, 0, 0, 0, 0, 1, 1, 1, 1, 1},
{1, 1, 1, 1, 1, 0, 0, 0, 0, 0, 1, 0, 1, 0, 0, 1, 0, 1, 0, 0, 0, 0, 0, 1, 1, 1, 1, 1},
{1, 1, 1, 1, 0, 0, 0, 0, 0, 0, 1, 0, 1, 0, 0, 1, 0, 1, 0, 0, 0, 0, 0, 0, 1, 1, 1, 1},
{1, 1, 1, 1, 0, 0, 0, 0, 0, 0, 1, 1, 1, 0, 0, 1, 1, 1, 0, 0, 0, 0, 0, 0, 1, 1, 1, 1},
{1, 1, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 1, 1},
{1, 1, 1, 0, 0, 0, 0, 0, 0, 0, 1, 1, 1, 1, 1, 1, 1, 1, 0, 0, 0, 0, 0, 0, 0, 1, 1, 1},
{1, 1, 1, 0, 0, 0, 0, 0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0, 0, 0, 0, 0, 1, 1, 1},
{1, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 1, 1, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 1},
{1, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 1},
{1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1},
{1, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 1},
{1, 0, 0, 0, 0, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 1, 1, 0, 0, 0, 0, 1},
{1, 0, 0, 0, 0, 1, 1, 0, 0, 0, 0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0, 0, 0, 0, 1},
{1, 0, 0, 0, 0, 1, 1, 0, 0, 0, 0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0, 0, 0, 0, 1},
{1, 0, 0, 0, 0, 1, 1, 0, 0, 0, 0, 1, 1, 1, 0, 1, 0, 1, 1, 1, 1, 1, 1, 0, 0, 0, 0, 1},
{1, 0, 0, 1, 0, 1, 1, 1, 0, 0, 1, 1, 1, 0, 0, 0, 0, 0, 1, 1, 1, 1, 1, 0, 1, 0, 0, 1},
{1, 1, 1, 1, 0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0, 0, 0, 1, 1, 1, 1, 1, 1, 0, 1, 1, 1, 1},
{1, 1, 1, 1, 1, 0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0, 1, 1, 1, 1, 1, 1, 0, 1, 1, 1, 1, 1},
{1, 1, 1, 1, 1, 1, 0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0, 1, 1, 1, 1, 1, 1},
{1, 1, 1, 0, 0, 0, 0, 0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0, 0, 0, 0, 0, 1, 1, 1},
{1, 1, 1, 0, 1, 1, 1, 1, 0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0, 1, 1, 1, 1, 0, 1, 1, 1},
{1, 1, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 1, 1},
{1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1},
};
int Gm[1][6] =
{
{1, 2, 3, 4, 5, 6},
};
int x = 1;//初始x坐标
int y = 1;//初始y坐标
int xx = 0;
int yy = 0;
int main()
{
initgraph(640,480);
char select;
setrendermode(RENDER_MANUAL);//防止刷图闪
draw();
setrendermode(RENDER_MANUAL);
while(!victory)
{
select = getch();
switch(select)
{
case 'w':
moveUp();
change();
setrendermode(RENDER_MANUAL);
cleardevice();
draw();
setrendermode(RENDER_MANUAL);
break;
case 's':
moveDown();
change();
setrendermode(RENDER_MANUAL);
cleardevice();
draw();
break;
case 'a':
moveLeft();
change();
setrendermode(RENDER_MANUAL);
cleardevice();
draw();
break;
case 'd':
moveRight();
change();
setrendermode(RENDER_MANUAL);
cleardevice();
draw();
break;
case 'q':
mgpath(1, 1, M, N);
select = getch();
setrendermode(RENDER_MANUAL);
cleardevice();
draw();
break;
case 'z':
victory = true;
break;
}
}
setrendermode(RENDER_MANUAL);
cleardevice();
shengli();
select = getch();
closegraph();
return 0;
}
void draw() //主界面的输出
{
int i;
int j;
setfillstyle(1,RED);
fillellipse(y*20+10, x*20+10, 10, 10);
for (i = 0; i < 10; i++)
{
for (j = 0; j < 20; j++)
{
if (1 == map[i][j])
{
setfillstyle(1,WHITE);
bar((j+1)*20-20, (i+1)*20-20, (j+1)*20, (i+1)*20);
}
else if (i == 8 && j == 18)
{
setfillstyle(1,RED);
bar((19)*20-20, (9)*20-20, (19)*20, (9)*20);
}
}
}
}
void moveUp(void)
{
if (map[x-1][y] != 1)
{
x = x - 1;
}
else
{
return;
}
}
void moveDown(void)
{
if (map[x+1][y] != 1)
{
x = x + 1;
}
else
{
x = x;
}
}
void moveLeft(void)
{
if (map[x][y-1] != 1)
{
y = y - 1;
}
else
{
return;
}
}
void moveRight(void)
{
if (map[x][y+1] != 1)
{
y = y + 1;
}
else
{
return;
}
}
void change(void)
{
if (x == 8 && y == 18)
{
victory = true;
}
}
void shengli(void)
{
int color;
int i, j;
for (i = 0; i < 11; i++)
{
for (j = 0; j < 13; j++)
{
if (1 == heart[i][j])
{
color = HSVtoRGB(randomf() * 360.0f, 1.0f, 0.8f);
//setfillstyle(1,WHITE);
setfillcolor(color);
setcolor(color);
bar((j+1)*20-20, (i+1)*20-20, (j+1)*20, (i+1)*20);
}
}
}
}
void mgpath(int xi, int yi, int xe, int ye)
{
int i, j, k, di, find;
StType st;
st.top = -1;
st.top++;
st.data[st.top].i = xi; st.data[st.top].j = yi;
st.data[st.top].di = -1; map[xi][yi] = -1;
while (st.top > -1)
{
i = st.data[st.top].i;
j = st.data[st.top].j;
di = st.data[st.top].di;
if (i == xe && j == ye)
{
for (k = 0; k <= st.top; k++)
{
setfillstyle(1,GREEN);
bar((st.data[k].j+1)*20-20, (st.data[k].i+1)*20-20, (st.data[k].j+1)*20, (st.data[k].i+1)*20);
}
}
find = 0;
while (di < 4 && find == 0)
{
di++;
switch(di)
{
case 0: i = st.data[st.top].i-1; j = st.data[st.top].j; break;
case 1: i = st.data[st.top].i; j = st.data[st.top].j+1; break;
case 2: i = st.data[st.top].i+1; j = st.data[st.top].j; break;
case 3: i = st.data[st.top].i; j = st.data[st.top].j-1; break;
}
if (map[i][j] == 0) find = 1;
}
if (find == 1)
{
st.data[st.top].di = di;
st.top++;
st.data[st.top].i = i; st.data[st.top].j = j;
st.data[st.top].di = -1;
map[i][j] = -1;
}
else
{
map[st.data[st.top].i][st.data[st.top].j] = 0;
st.top--;
}
}
}
还加入了几个功能键
按下q可以看到正确道路
在按下任意键后可以消除提示
按下‘z’键后,会直接通关