pointer and circle

main.cpp

#include<iostream>

using namespace std;
#include"pointer.h"
#include"circle.h"


void isInCircle(Circle &c, Pointer p) {
	int distanceSquare = (p.getX() - c.getCenter().getX()) * (p.getX() - c.getCenter().getX()) + (p.getY() - c.getCenter().getY()) * (p.getY() - c.getCenter().getY());
	int radiusSquare = c.getR() * c.getR();
	if (distanceSquare == radiusSquare) {
		cout << "on      the circle" << endl;
	}
	else if (distanceSquare > radiusSquare) {
		cout << "outside the circle" << endl;
	}
	else {
		cout << "in       the circle" << endl;
	}
}

int main()
{
	Circle c1;
	c1.setR(10);
	Pointer center;
	center.setX(10);
	center.setY(0);
	c1.setCenter(center);
	Pointer p1;
	p1.setX(0);
	p1.setY(0);
	c1.judge(p1);
	isInCircle(c1, p1);

}

pointer.cpp

#include"pointer.h"




void Pointer::setX(int x) {
		m_X = x;
	}
int Pointer::getX() {
	return m_X;
}
void Pointer::setY(int y) {
	m_Y = y;
}
int Pointer::getY() {
	return m_Y;
}

circle.cpp

#include"circle.h"


void Circle::setR(int r)
{
	m_R = r;
}
int  Circle::getR()
{
	return m_R;
}
void  Circle::setCenter(Pointer p)
{
	center = p;
}
Pointer  Circle::getCenter()
{
	return center;
}
void  Circle::judge(Pointer p)
{
	if ((p.getX() - center.getX()) * (p.getX() - center.getX()) + (p.getY() - center.getY()) * (p.getY() - center.getY()) == m_R * m_R) {
		cout << "on      the circle" << endl;
	}
	else if ((p.getX() - center.getX()) * (p.getX() - center.getX()) + (p.getY() - center.getY()) * (p.getY() - center.getY()) > m_R * m_R) {
		cout << "outside the circle" << endl;
	}
	else {
		cout << "in       the circle" << endl;
	}
}

pointer.h

#pragma once



class Pointer {
	int m_X;
	int m_Y;
public:
	void setX(int x);
	int getX();
	void setY(int y);
	int getY();

};

circle.h

#pragma once
#include<iostream>
using namespace std;
#include"pointer.h"


class Circle {
	int m_R;
	Pointer center;
public:
	void setR(int r);
	int getR();
	void setCenter(Pointer p);

	Pointer getCenter();

	void judge(Pointer p);

};
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