speaker.h
#pragma once
#include<iostream>
using namespace std;
class Speaker
{
public:
string m_Name;
double m_Score[2];
};
speechManager.h
#pragma once
#include<iostream>
using namespace std;
#include<vector>
#include<map>
#include"speaker.h"
#include<algorithm>
#include<deque>
#include<numeric>
#include<functional>
#include<fstream>
class SpeechManager
{
public:
// construction
SpeechManager();
// show menu
void showMenu();
// init speech
void initSpeech();
// create speaker
void createSpeaker();
// start speech
void startSpeech();
// speech draw
void speechDraw();
// speech contest
void speechContest();
// show score
void showScore();
// save record
void saveRecord();
// load record
void loadRecord();
// show record
void showRecord();
// clear record
void clearRecord();
// file flag
bool fileIsEmpty;
// map
map<int, vector<string>> m_Record;
// exit system
void exitProcedure();
// deconstruction
~SpeechManager();
// member property
// 12
vector<int> v1;
// 6
vector<int> v2;
// 3
vector<int> vVictory;
// map
map<int,Speaker> mSpeaker;
// count
int m_Index;
};
main.cpp
#include<iostream>
using namespace std;
#include"speechManager.h"
int main()
{
SpeechManager sm;
demo code
//for (map<int,Speaker>::iterator it = sm.mSpeaker.begin(); it != sm.mSpeaker.end(); it++)
//{
// cout << "id: " << it->first << " name: " << it->second.m_Name << " score: " << it->second.m_Score[0] << endl;
//}
int choice = 0;
while (true)
{
sm.showMenu();
cin >> choice;
switch (choice)
{
case 1: // start a speech contest
sm.startSpeech();
break;
case 2: // view record of contest
sm.showRecord();
break;
case 3: // clear the contest record
sm.clearRecord();
break;
case 0: // exit the speech procedure
sm.exitProcedure();
break;
default:
system("cls");
break;
}
}
system("pause");
return 0;
}
speechManager.cpp
#include"speechManager.h"
// construction
SpeechManager::SpeechManager()
{
// init
initSpeech();
// create speaker
createSpeaker();
//load record
loadRecord();
}
// show menu
void SpeechManager::showMenu()
{
cout << "**********************************************************" << endl;
cout << "***************welcom to the speech contest***************" << endl;
cout << "***************1.start a speech contest ***************" << endl;
cout << "***************2.view record of contest ***************" << endl;
cout << "***************3.clear the contest record ***************" << endl;
cout << "***************0.exit the speech procedure ***************" << endl;
cout << "**********************************************************" << endl;
}
// init speech
void SpeechManager::initSpeech()
{
this->v1.clear();
this->v2.clear();
this->vVictory.clear();
this->mSpeaker.clear();
this->m_Index=1;
}
// create speaker
void SpeechManager::createSpeaker()
{
string nameSeed = "ABCDEFGHIJKL";
for (int i = 0; i < nameSeed.size(); i++)
{
string name = "player_";
name += nameSeed[i];
Speaker sp;
sp.m_Name = name;
for (int j = 0; j < 2; j++)
{
sp.m_Score[j] = 0;
}
this->v1.push_back(i + 10001);
this->mSpeaker.insert(make_pair(i + 10001, sp));
}
}
// start speech
void SpeechManager::startSpeech()
{
// round one
// draw
speechDraw();
// contest
speechContest();
// score
showScore();
// round two
m_Index++;
// draw
speechDraw();
// contest
speechContest();
// score
showScore();
// save
saveRecord();
// reset the record
// init
initSpeech();
// create speaker
createSpeaker();
//load record
loadRecord();
}
// speech draw
void SpeechManager::speechDraw()
{
cout << "----round <<" << m_Index << ">> draw----" << endl;
cout << "^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^" << endl;
if (m_Index == 1)
{
cout << "draw result as follows" << endl;
random_shuffle(v1.begin(), v1.end());
for (vector<int>::iterator it = v1.begin(); it != v1.end(); it++)
{
cout << *it << " ";
}
cout << endl;
}
else
{
cout << "draw result as follows" << endl;
random_shuffle(v2.begin(), v2.end());
for (vector<int>::iterator it = v2.begin(); it != v2.end(); it++)
{
cout << *it << " ";
}
cout << endl;
}
cout << "^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^" << endl;
system("pause");
}
// speech contest
void SpeechManager::speechContest()
{
srand((unsigned int)time(NULL));
cout << "round " << m_Index << " contest" << endl;
vector<int> vSrc;
int num = 0;
// temp container
multimap<double,int,greater<double>> groupScore;
if (m_Index == 1)
{
vSrc = v1;
}
else
{
vSrc = v2;
}
for (vector<int>::iterator it = vSrc.begin(); it != vSrc.end(); it++)
{
num++;
// score
deque<double> d;
for (int i = 0; i < 10; i++)
{
double score = (double)(rand() % 401 + 600) / 10.f;
//cout << score << " ";
d.push_back(score);
}
//cout << endl;
// sort
sort(d.begin(), d.end(), greater<double>());
// pop max score and min score
d.pop_back();
d.pop_front();
// sum
double sum = accumulate(d.begin(), d.end(), 0.0f);
// avg
double avg = sum / (double)d.size();
groupScore.insert(make_pair(avg, *it));
this->mSpeaker[*it].m_Score[m_Index-1] = avg;
if (num % 6 == 0)
{
cout << "group "<< num/6<<" rank" << endl;
for (multimap<double, int, greater<double>>::iterator mit = groupScore.begin(); mit != groupScore.end(); mit++)
{
cout << "id: " << mit->second << " name: " << this->mSpeaker[mit->second].m_Name << " score: " << this->mSpeaker[mit->second].m_Score[m_Index-1] << endl;
}
// take the top three
int count = 0;
for (multimap<double, int, greater<double>>::iterator mit = groupScore.begin(); count<3; mit++,count++)
{
if (m_Index == 1)
{
v2.push_back(mit->second);
}
else
{
vVictory.push_back(mit->second);
}
}
groupScore.clear();
cout << "round " << num / 6 << "contest over" << endl;
cout << endl;
}
}
}
// show score
void SpeechManager::showScore()
{
vector<int> v;
if (m_Index == 1)
{
v = v2;
}
else
{
v = vVictory;
}
cout << "$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$" << endl;
cout << "round " << m_Index << " contest score" << endl;
for (vector<int>::iterator it = v.begin(); it != v.end() ; it++)
{
cout << "id: " << *it << " name: " << this->mSpeaker[*it].m_Name <<"score: "<<
this->mSpeaker[*it].m_Score[m_Index - 1] << endl;
}
system("pause");
}
// save record
void SpeechManager::saveRecord()
{
ofstream ofs;
ofs.open("speech.csv", ios::out | ios::app);
for (vector<int>::iterator it = vVictory.begin(); it != vVictory.end(); it++)
{
ofs << *it << "," <<this->mSpeaker[*it].m_Score[1]<<",";
}
ofs << endl;
ofs.close();
this->fileIsEmpty = false;
cout << "the speech contest is over" << endl;
system("pause");
}
// load record
void SpeechManager::loadRecord()
{
ifstream ifs;
ifs.open("speech.csv", ios::in);
if (!ifs.is_open())
{
//cout << "no such file" << endl;
this->fileIsEmpty = true;
ifs.close();
return;
}
char ch = {};
ifs >> ch;
if (ifs.eof())
{
//cout << "the file is null" << endl;
this->fileIsEmpty = true;
ifs.close();
return;
}
this->fileIsEmpty = false;
ifs.putback(ch);
string data;
int index = 0;
while (ifs >> data)
{
vector<string> v;
//cout << data << endl;
int pos = -1;
int start = 0;
while (true)
{
pos = data.find(",", start);
if (pos == -1)
{
break;
}
string temp = data.substr(start,pos-start);
v.push_back(temp);
start = pos + 1;
}
m_Record.insert(make_pair(index, v));
index++;
}
ifs.close();
//for (map<int, vector<string>>::iterator it = m_Record.begin(); it != m_Record.end(); it++)
//{
// cout << "round: " << it->first + 1 << " champion: " << it->second[0] << " score: " << it->second[1] << endl;
//}
}
// show record
void SpeechManager::showRecord()
{
if (fileIsEmpty)
{
cout << "no such file or file is null" << endl;
}
else
{
for (int i = 0; i < m_Record.size(); i++)
{
cout << "round: " << i + 1 << " champion name: " << m_Record[i][0] << " score: " << m_Record[i][1] << " "
<< "round: " << i + 1 << " runner-up name: " << m_Record[i][2] << " score: " << m_Record[i][3] << " "
<< "round: " << i + 1 << " third-place name: " << m_Record[i][4] << " score: " << m_Record[i][5] << endl;
}
}
system("pause");
system("cls");
}
// clear record
void SpeechManager::clearRecord()
{
cout << "are you sure clear the file" << endl;
cout << "1.yes" << endl;
cout << "2.no" << endl;
int select = 0;
cin >> select;
if (select == 1)
{
ofstream ofs;
ofs.open("speech.csv", ios::trunc);
ofs.close();
cout << "clear successfully" << endl;
// init
initSpeech();
// create speaker
createSpeaker();
//load record
loadRecord();
}
system("pause");
system("cls");
}
// exit system
void SpeechManager::exitProcedure()
{
cout << "welcom to back" << endl;
system("pause");
exit(0);
}
// deconstruction
SpeechManager::~SpeechManager()
{
}