java编程--HashMap

一.源码分析
1.继承关系

public class HashMap<K,V> extends AbstractMap<K,V>
    implements Map<K,V>, Cloneable, Serializable {

    private static final long serialVersionUID = 362498820763181265L;

(1).继承AbstractMap,实现了Map,其实AbstractMap也实现了大部分的Map方法
(2)实现Cloneable可以被克隆,实现Serializable接口可以被序列化
2.类的成员变量

private static final long serialVersionUID = 362498820763181265L;
 static final int DEFAULT_INITIAL_CAPACITY = 1 << 4; //默认初始容量为16,必须是二的幂
 static final int MAXIMUM_CAPACITY = 1 << 30;//最大容量值,容量必须为2的幂且小于该值
 static final float DEFAULT_LOAD_FACTOR = 0.75f;默认加载因子
 transient Node<K,V>[] table;
 transient Set<Map.Entry<K,V>> entrySet;
 transient int size;HashMap大小
 transient int modCount;//修改次数
  int threshold;//临界值
  final float loadFactor;//哈希表的加载因子
 

3.构造函数
(1)无参构造函数

 public HashMap() {
        this.loadFactor = DEFAULT_LOAD_FACTOR; // all other fields defaulted
    }

(2)有一个初始容量的构造函数
这个构造函数使用HashMap的默认负载因子,把该初始容量和默认负载因子作为入参。

 public HashMap(int initialCapacity) {
        this(initialCapacity, DEFAULT_LOAD_FACTOR);
    }

(3)有两个参数的构造方法

 public HashMap(int initialCapacity, float loadFactor) {
        if (initialCapacity < 0)
            throw new IllegalArgumentException("Illegal initial capacity: " +
                                               initialCapacity);
        if (initialCapacity > MAXIMUM_CAPACITY)
            initialCapacity = MAXIMUM_CAPACITY;
        if (loadFactor <= 0 || Float.isNaN(loadFactor))
            throw new IllegalArgumentException("Illegal load factor: " +
                                               loadFactor);
        this.loadFactor = loadFactor;
        this.threshold = tableSizeFor(initialCapacity);//确保为2的幂
        static final int tableSizeFor(int cap) {
        int n = cap - 1;
        n |= n >>> 1;
        n |= n >>> 2;
        n |= n >>> 4;
        n |= n >>> 8;
        n |= n >>> 16;
        return (n < 0) ? 1 : (n >= MAXIMUM_CAPACITY) ? MAXIMUM_CAPACITY : n + 1;
    }
    }

(4)有一个map类型的构造函数

public HashMap(Map<? extends K, ? extends V> m) {
        this.loadFactor = DEFAULT_LOAD_FACTOR;
        putMapEntries(m, false);
    }

4.方法介绍
put
1.对key的hashcode()做hash,然后再计算index
2.如果没碰撞直接放到buchet里
3.如果碰撞了,以链表形式存在buckets后
4.如果碰撞,以导致链表过长,就把链表换成红黑树
5.如果节点已存在就替换old value
6.如果bucket满了就resize

 public V put(K key, V value) {
        return putVal(hash(key), key, value, false, true);
    }
     final V putVal(int hash, K key, V value, boolean onlyIfAbsent,
                   boolean evict) {
        Node<K,V>[] tab; Node<K,V> p; int n, i;
        if ((tab = table) == null || (n = tab.length) == 0)
            n = (tab = resize()).length;
        if ((p = tab[i = (n - 1) & hash]) == null)
            tab[i] = newNode(hash, key, value, null);
        else {
            Node<K,V> e; K k;
            if (p.hash == hash &&
                ((k = p.key) == key || (key != null && key.equals(k))))
                e = p;
            else if (p instanceof TreeNode)
                e = ((TreeNode<K,V>)p).putTreeVal(this, tab, hash, key, value);
            else {
                for (int binCount = 0; ; ++binCount) {
                    if ((e = p.next) == null) {
                        p.next = newNode(hash, key, value, null);
                        if (binCount >= TREEIFY_THRESHOLD - 1) // -1 for 1st
                            treeifyBin(tab, hash);
                        break;
                    }
                    if (e.hash == hash &&
                        ((k = e.key) == key || (key != null && key.equals(k))))
                        break;
                    p = e;
                }
            }
            if (e != null) { // existing mapping for key
                V oldValue = e.value;
                if (!onlyIfAbsent || oldValue == null)
                    e.value = value;
                afterNodeAccess(e);
                return oldValue;
            }
        }
        ++modCount;
        if (++size > threshold)
            resize();
        afterNodeInsertion(evict);
        return null;
    }
     final Node<K,V>[] resize() {
        Node<K,V>[] oldTab = table;
        int oldCap = (oldTab == null) ? 0 : oldTab.length;
        int oldThr = threshold;
        int newCap, newThr = 0;
        if (oldCap > 0) {
            if (oldCap >= MAXIMUM_CAPACITY) {
                threshold = Integer.MAX_VALUE;
                return oldTab;
            }
            else if ((newCap = oldCap << 1) < MAXIMUM_CAPACITY &&
                     oldCap >= DEFAULT_INITIAL_CAPACITY)
                newThr = oldThr << 1; // double threshold
        }
        else if (oldThr > 0) // initial capacity was placed in threshold
            newCap = oldThr;
        else {               // zero initial threshold signifies using defaults
            newCap = DEFAULT_INITIAL_CAPACITY;
            newThr = (int)(DEFAULT_LOAD_FACTOR * DEFAULT_INITIAL_CAPACITY);
        }
        if (newThr == 0) {
            float ft = (float)newCap * loadFactor;
            newThr = (newCap < MAXIMUM_CAPACITY && ft < (float)MAXIMUM_CAPACITY ?
                      (int)ft : Integer.MAX_VALUE);
        }
        threshold = newThr;
        @SuppressWarnings({"rawtypes","unchecked"})
        Node<K,V>[] newTab = (Node<K,V>[])new Node[newCap];
        table = newTab;
        if (oldTab != null) {
            for (int j = 0; j < oldCap; ++j) {
                Node<K,V> e;
                if ((e = oldTab[j]) != null) {
                    oldTab[j] = null;
                    if (e.next == null)
                        newTab[e.hash & (newCap - 1)] = e;
                    else if (e instanceof TreeNode)
                        ((TreeNode<K,V>)e).split(this, newTab, j, oldCap);
                    else { // preserve order
                        Node<K,V> loHead = null, loTail = null;
                        Node<K,V> hiHead = null, hiTail = null;
                        Node<K,V> next;
                        do {
                            next = e.next;
                            if ((e.hash & oldCap) == 0) {
                                if (loTail == null)
                                    loHead = e;
                                else
                                    loTail.next = e;
                                loTail = e;
                            }
                            else {
                                if (hiTail == null)
                                    hiHead = e;
                                else
                                    hiTail.next = e;
                                hiTail = e;
                            }
                        } while ((e = next) != null);
                        if (loTail != null) {
                            loTail.next = null;
                            newTab[j] = loHead;
                        }
                        if (hiTail != null) {
                            hiTail.next = null;
                            newTab[j + oldCap] = hiHead;
                        }
                    }
                }
            }
        }
        return newTab;
    }

get
1.对key的hashCode()做hash,然后再计算index(注意:hash&(length-1)是为了确保算出的索引在数组的索引范围内)
2.如果对应的bucket中有节点,则判断第一个节点是否刚好对应要找的Key,如果是,直接返回该节点;
3.如果对应的bucket内第一个节点不是要找的,且该节点有后续节点,则进行查找;
4.如果第一个后续节点是红黑树的节点,则根据hash和Key在红黑树中进行查找
5.如果第一个后续节点是链表的节点,则遍历链表的节点进行查找

 public V get(Object key) {
        Node<K,V> e;
        return (e = getNode(hash(key), key)) == null ? null : e.value;
    }
    final Node<K,V> getNode(int hash, Object key) {
        Node<K,V>[] tab; Node<K,V> first, e; int n; K k;
        if ((tab = table) != null && (n = tab.length) > 0 &&
            (first = tab[(n - 1) & hash]) != null) {
            if (first.hash == hash && // always check first node
                ((k = first.key) == key || (key != null && key.equals(k))))
                return first;
            if ((e = first.next) != null) {
                if (first instanceof TreeNode)
                    return ((TreeNode<K,V>)first).getTreeNode(hash, key);
                do {
                    if (e.hash == hash &&
                        ((k = e.key) == key || (key != null && key.equals(k))))
                        return e;
                } while ((e = e.next) != null);
            }
        }
        return null;
    }

remove
1.对key的hashCode()做hash,然后再计算index(注意:hash&(length-1)是为了确保算出的索引在数组的索引范围内)
2.如果对应的bucket中有节点,则判断第一个节点是否刚好对应要找的Key,如果是,直接返回该节点;
3.如果对应的bucket内第一个节点不是要找的,且该节点有后续节点,则进行查找;
4.如果第一个后续节点是红黑树的节点,则根据hash和Key在红黑树中进行查找
5.如果第一个后续节点是链表的节点,则遍历链表的节点进行查找

 public V remove(Object key) {
        Node<K,V> e;
        return (e = removeNode(hash(key), key, null, false, true)) == null ?
            null : e.value;
    }
    final Node<K,V> removeNode(int hash, Object key, Object value,
                               boolean matchValue, boolean movable) {
        Node<K,V>[] tab; Node<K,V> p; int n, index;
        if ((tab = table) != null && (n = tab.length) > 0 &&
            (p = tab[index = (n - 1) & hash]) != null) {
            Node<K,V> node = null, e; K k; V v;
            if (p.hash == hash &&
                ((k = p.key) == key || (key != null && key.equals(k))))
                node = p;
            else if ((e = p.next) != null) {
                if (p instanceof TreeNode)
                    node = ((TreeNode<K,V>)p).getTreeNode(hash, key);
                else {
                    do {
                        if (e.hash == hash &&
                            ((k = e.key) == key ||
                             (key != null && key.equals(k)))) {
                            node = e;
                            break;
                        }
                        p = e;
                    } while ((e = e.next) != null);
                }
            }
            if (node != null && (!matchValue || (v = node.value) == value ||
                                 (value != null && value.equals(v)))) {
                if (node instanceof TreeNode)
                    ((TreeNode<K,V>)node).removeTreeNode(this, tab, movable);
                else if (node == p)
                    tab[index] = node.next;
                else
                    p.next = node.next;
                ++modCount;
                --size;
                afterNodeRemoval(node);
                return node;
            }
        }
        return null;
    }

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