Zhixin.cpp:
#include<iostream>
#include"Cylinder.h"
using namespace std;
int main()
{
Cylinder cy1(3.5,6.4,5.2,10);
cout << "original cylinder: \nx = " << cy1.getX() << ", y = " << cy1.getY() << ", r = "
<< cy1.getRadius() << " , h = " << cy1.getHeight() << "\narea =" << cy1.area()
<<", volume = " << cy1.volume() << endl;
cy1.setHeight(15);
cy1.setRadius(7.5);
cy1.setPoint(5 , 5);
cout << "\n new cylinder : \n " << cy1;
Point & pRef = cy1;
cout << "\n nRef as a Point: " << pRef;
Circle & cRef = cy1;
cout << "\n cRef as a Circle: " << cRef;
return 0;
}
Point.cpp:
#include<iostream>
#include"Point.h"
using namespace std;
Point::Point(float a , float b)
{
x = a;
y = b;
}
void Point::setPoint(float a, float b)
{
x = a;
y = b;
}
ostream & operator << (ostream & output , const Point&p)
{
output << "[" << p.x << "," << p.y << "]" << endl;
return output;
}
Circle.cpp:
#include<iostream>
#include"Circle.h"
using namespace std;
Circle::Circle(float a, float b , float r): Point(a , b) ,radius(r){}
void Circle::setRadius(float r)
{
radius = r;
}
float Circle::getRadius() const
{
return radius;
}
float Circle::area() const
{
return 3.14159*radius*radius;
}
ostream & operator << (ostream & output, const Circle &c)
{
output << "Center = [" << c.x << "," << c.y << "],r = " << c.radius << " , area = " << c.area() << endl;
return output;
}
Cylinder.cpp:
#include<iostream>
#include"Cylinder.h"
using namespace std;
Cylinder::Cylinder(float a , float b , float r ,float h): Circle(a, b, r), height(h){}
void Cylinder::setHeight(float h) {height = h;}
float Cylinder::getHeight() const {return height;}
float Cylinder::area() const
{
return 2*Circle::area()+ 2* 3.14159*radius*height;
}
float Cylinder::volume() const
{
return Circle::area() * height;
}
ostream & operator <<(ostream & output , const Cylinder &cy)
{
output << "Center = [" << cy.x << " , " << cy.y << "] , r =" << cy.radius << ", h = " << cy.height << "\n area = " << cy.area()
<< ", volume = " << cy.volume() << endl;
return output;
}
Point.h:
#include<iostream>
using namespace std;
class Point
{
public:
Point(float x = 0, float y = 0);
void setPoint(float , float);
float getX() const {return x;}
float getY() const {return y;}
friend ostream & operator << (ostream & , const Point &);
float x ,y ;
};
Circle.h:
#include<iostream>
#include"Point.h"
using namespace std;
class Circle: public Point
{
public:
Circle(float x = 0, float y = 0, float r = 0);
void setRadius(float);
float getRadius() const;
float area() const;
friend ostream & operator << (ostream &, const Circle &);
float radius;
};
Cylinder.h:
#include<iostream>
#include"Circle.h"
using namespace std;
class Cylinder: public Circle
{
public:
Cylinder (float x = 0 , float y = 0 , float r = 0 ,float h = 0);
void setHeight(float);
float getHeight() const;
float area() const;
float volume() const;
friend ostream& operator << (ostream & , const Cylinder&);
float height;
};
第六章
最新推荐文章于 2024-04-22 00:00:00 发布