简单工厂模式二

 Operation.cs

namespace SimpleFactory
{
    class Operation
    {
        double a = 0;
        double b = 0;
        public double A
        {
            get { return a; }
            set { a = value; }
        }
        public double B
        {
            get { return b; }
            set { b = value; }
        }
        public virtual double GetResult()
        {
            return (double)0;
        }
    }
    class Add : Operation
    {
        public override double GetResult()
        {
            return A + B;
        }
    }
    class Sub : Operation
    {
        public override double GetResult()
        {
            return A - B;
        }
    }
    class Mul : Operation
    {
        public override double GetResult()
        {
            return A * B;
        }
    }
    class Div : Operation
    {
        public override double GetResult()
        {
            if (B == 0)
                throw new Exception("B can't be zero!");
            return A / B;
        }
    }
}

OperationFactory.cs

namespace SimpleFactory
{
    class OperationFactory
    {
        public static Operation CreateOperation(string operate)
        {
            Operation op = null;
            switch (operate)
            {
                case "+":
                    op = new Add();
                    break;
                case "-":
                    op = new Sub();
                    break;
                case "*":
                    op = new Mul();
                    break;
                case "/":
                    op = new Div();
                    break;
            }
            return op;
        }
    }
}

Program.cs

namespace SimpleFactory
{
    class Program
    {
        static void Main(string[] args)
        {
            Operation operation = OperationFactory.CreateOperation("+");
            operation.A = 1;
            operation.B = 1;
            double result = operation.GetResult();
        }
    }
}

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