function drawLine(canvas,x1,y1,x2,y2){
x1 = x1+0.5;
y1 = y1+0.5;
canvas.lineWidth = 2;
canvas.lineCap = "round";
canvas.beginPath();
canvas.moveTo(x1, y1);
canvas.lineTo(x2, y2);
canvas.stroke();
var width = Math.abs(x1-x2);
var height = Math.abs(y1-y2);
var length = Math.sqrt(width*width + height*height);
var degreeoffset = 30/180*Math.PI;
var degree = 0;
var xl = 0;
var yl = 0;
var xr = 0;
var yr = 0;
var arrowLength = 15;
if(x1-x2 <0 && y1-y2>=0) {
degree = Math.asin(height/length);
xl = x2 - arrowLength * Math.cos(degree - degreeoffset);
yl = y2 + arrowLength * Math.sin(degree - degreeoffset);
xr = x2 - arrowLength * Math.sin(90/180 * Math.PI - degree - degreeoffset);
yr = y2 + arrowLength * Math.cos(90/180 * Math.PI - degree - degreeoffset);
} else if(x1-x2 >=0 && y1-y2<0){
degree = Math.acos(height/length);
xl = x2 + arrowLength * Math.sin(degree - degreeoffset);
yl = y2 - arrowLength * Math.cos(degree - degreeoffset);
xr = x2 + arrowLength * Math.cos(90/180 * Math.PI - degree - degreeoffset);
yr = y2 - arrowLength * Math.sin(90/180 * Math.PI - degree - degreeoffset);
} else if(x1-x2>=0 && y1-y2>=0) {
degree = Math.asin(height/length);
xl = x2 + arrowLength * Math.cos(degree - degreeoffset);
yl = y2 + arrowLength * Math.sin(degree - degreeoffset);
xr = x2 + arrowLength * Math.sin(90/180 * Math.PI - degree - degreeoffset);
yr = y2 + arrowLength *Math.cos(90/180 * Math.PI - degree - degreeoffset);
} else if(x1-x2<0 && y1-y2<0) {
degree = Math.asin(height/length);
xl = x2 - arrowLength * Math.cos(degree - degreeoffset);
yl = y2 - arrowLength * Math.sin(degree - degreeoffset);
xr = x2 - arrowLength * Math.sin(90/180 * Math.PI - degree - degreeoffset);
yr = y2 - arrowLength * Math.cos(90/180 * Math.PI - degree - degreeoffset);
}
canvas.beginPath();
canvas.moveTo(x2, y2);
canvas.lineTo(xl , yl);
canvas.stroke();
canvas.beginPath();
canvas.moveTo(x2, y2);
canvas.lineTo(xr, yr);
canvas.stroke();
};
x1 = x1+0.5;
y1 = y1+0.5;
canvas.lineWidth = 2;
canvas.lineCap = "round";
canvas.beginPath();
canvas.moveTo(x1, y1);
canvas.lineTo(x2, y2);
canvas.stroke();
var width = Math.abs(x1-x2);
var height = Math.abs(y1-y2);
var length = Math.sqrt(width*width + height*height);
var degreeoffset = 30/180*Math.PI;
var degree = 0;
var xl = 0;
var yl = 0;
var xr = 0;
var yr = 0;
var arrowLength = 15;
if(x1-x2 <0 && y1-y2>=0) {
degree = Math.asin(height/length);
xl = x2 - arrowLength * Math.cos(degree - degreeoffset);
yl = y2 + arrowLength * Math.sin(degree - degreeoffset);
xr = x2 - arrowLength * Math.sin(90/180 * Math.PI - degree - degreeoffset);
yr = y2 + arrowLength * Math.cos(90/180 * Math.PI - degree - degreeoffset);
} else if(x1-x2 >=0 && y1-y2<0){
degree = Math.acos(height/length);
xl = x2 + arrowLength * Math.sin(degree - degreeoffset);
yl = y2 - arrowLength * Math.cos(degree - degreeoffset);
xr = x2 + arrowLength * Math.cos(90/180 * Math.PI - degree - degreeoffset);
yr = y2 - arrowLength * Math.sin(90/180 * Math.PI - degree - degreeoffset);
} else if(x1-x2>=0 && y1-y2>=0) {
degree = Math.asin(height/length);
xl = x2 + arrowLength * Math.cos(degree - degreeoffset);
yl = y2 + arrowLength * Math.sin(degree - degreeoffset);
xr = x2 + arrowLength * Math.sin(90/180 * Math.PI - degree - degreeoffset);
yr = y2 + arrowLength *Math.cos(90/180 * Math.PI - degree - degreeoffset);
} else if(x1-x2<0 && y1-y2<0) {
degree = Math.asin(height/length);
xl = x2 - arrowLength * Math.cos(degree - degreeoffset);
yl = y2 - arrowLength * Math.sin(degree - degreeoffset);
xr = x2 - arrowLength * Math.sin(90/180 * Math.PI - degree - degreeoffset);
yr = y2 - arrowLength * Math.cos(90/180 * Math.PI - degree - degreeoffset);
}
canvas.beginPath();
canvas.moveTo(x2, y2);
canvas.lineTo(xl , yl);
canvas.stroke();
canvas.beginPath();
canvas.moveTo(x2, y2);
canvas.lineTo(xr, yr);
canvas.stroke();
};