using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace ConsoleApplication1
{
class TestThread
{
private static void ThreadFuncOne()
{
for (int i = 0; i < 1000; i++)
{
Console.WriteLine(Thread.CurrentThread.Name + " i = " + i);
}
Console.WriteLine(Thread.CurrentThread.Name + " has finished");
}
static void Main(string[] args)
{
Thread.CurrentThread.Name = "MainThread";
Thread[] newThread = new Thread[100];
for (int i = 0; i < 10; i++)
{
newThread[i] = new Thread(new ThreadStart(TestThread.ThreadFuncOne));
newThread[i].Name = "NewThread " + i;
newThread[i].Start();
}
while (true)
{
int sum = 0;
Console.WriteLine(Thread.CurrentThread.Name + "-------------------------------");
for (int i = 0; i < 10; i++)
{
if (newThread[i].IsAlive)
{
sum++;
}
}
if (sum == 0) { break; }
Thread.Sleep((1000));
}
for (int i = 0; i < 10; i++)
{
newThread[i].Join();
}
Console.WriteLine(Thread.CurrentThread.Name + "----------都完成了---------------------");
Console.Read();
}
}
}
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace ConsoleApplication1
{
class TestThread
{
private static void ThreadFuncOne()
{
for (int i = 0; i < 1000; i++)
{
Console.WriteLine(Thread.CurrentThread.Name + " i = " + i);
}
Console.WriteLine(Thread.CurrentThread.Name + " has finished");
}
static void Main(string[] args)
{
Thread.CurrentThread.Name = "MainThread";
Thread[] newThread = new Thread[100];
for (int i = 0; i < 10; i++)
{
newThread[i] = new Thread(new ThreadStart(TestThread.ThreadFuncOne));
newThread[i].Name = "NewThread " + i;
newThread[i].Start();
}
while (true)
{
int sum = 0;
Console.WriteLine(Thread.CurrentThread.Name + "-------------------------------");
for (int i = 0; i < 10; i++)
{
if (newThread[i].IsAlive)
{
sum++;
}
}
if (sum == 0) { break; }
Thread.Sleep((1000));
}
for (int i = 0; i < 10; i++)
{
newThread[i].Join();
}
Console.WriteLine(Thread.CurrentThread.Name + "----------都完成了---------------------");
Console.Read();
}
}
}