黑马程序员----飞行棋之所得

程序中经常用到的地方要把它封装成一个方法,不但减少了代码量,用起来也很方便。

首先需要在内存上开辟一块空间:int[] map=new int[100]来绘制游戏中的地图。

将A和B的坐标放在一个PlayerPos数组里面

将放暂停、幸运轮盘、地雷,时空隧道的位置分别组成一个数组,然后来个for循环,

int[] luckyTrun = { 6, 23, 40, 55, 69, 83, 98 };

            int[] landMine = { 5, 13, 17, 33, 38 };

            int[] pause = { 9, 27, 60, 93 };

            int[] timeTunnel = { 20, 25, 45, 63, 72, 88, 90};

如果是幸运轮盘,则将map[lunckTrun[i]]的值设为1,如果是地雷,则将map[landMine[i]]的值设为2,如果是暂停,则将map[pause[i]]的值设为3,如果是map[timeTunnel[i]]的值设为4,其他的则设置为0,

那么其实map数组中存放的值就只有0,1,2,3,4了,在绘制地图的时候,如果遇到的是0,则绘制□,

如果遇到的是1,则绘制◎,是2则绘制☆,是3则绘制△,是4则绘制※

绘制游戏的过程中:一个全角符号占的是两个空格。

用Console.BackgroundColor = ConsoleColor.DarkGray就可以设置字体的颜色。设置完了字体不要将清掉,不然会影响后面的文本的颜色Console.ResetColor();

玩家要掷骰子,系统要产生一个随机数,如何产生一个随机数呢,用这个:Random r = new Random();int step; step=r.Next(1,7);其中1代表产生的随机数当中1是最小的,但不能超过7.掷骰子只可能出现1-6之间的数。用playerPos[0]和playerPos[1]分别来存储玩家A和玩家B在游戏中的位置,坐标每改变一次,则地图都要重绘一次。并显示A和B在地图中的位置。

加入输出的一个msg的字符串中含有占位符,则用msg=String.Format(“{0}你好”,names[0]);来表示

在判断在玩家A和玩家B掷骰子的时候,是有非常非常的相似的重复的部分,所以要考虑就把它写成一个方法, static void Action(int playNumber),怎么判断是A掷骰子还是B掷骰子呢,可以用参数的方法来解决,若A掷骰子,传0过去,B掷骰子,传1进去,当A走到幸运轮盘的时候,如果选择了B,那么,那么B就要退回六步,怎样重新设置B的坐标呢?这里,我们注意到了,无论是PlayPos,names还是isStop都只含有两个数。0代表玩家A,1代表玩家B,这时候一个巧妙的地方又出来了,playerNumber代表正在玩游戏的那个人,1-playerNuber不就代表对方了吗?

namespace 骑士飞行棋
{
    class Program
    {
        //在下面的游戏存储我们游戏地图各关关卡
        //数组下标为0的元素对应地图的第一格  下标为1的元素对应第二格.....下标为n的元素对应n+1格
        //在数组中用  1:表示幸运轮盘
        //            2:地雷
        //            3:暂停
        //            4:时空隧道
        //            0:表示普通
        static int[] map = new int[100];
        static int[] playerPos = { 0, 0 };
        static bool[] isStop = { false, false };
        static  string[] names = new string[2];
        static void Main(string[] args)
        {
          
           
           
            ShowUI();//显示游戏名称
            //判断玩家A和B的姓名是否为空,否则重新输入
            Console.WriteLine("请输入玩家A的姓名");
            names[0] = Console.ReadLine();
            while (names[0] == "")
            {
                Console.WriteLine("玩家A的姓名不能为空,请重新输入");
                names[0] = Console.ReadLine();
            }
            Console.WriteLine("请输入玩家B的姓名");
            names[1] = Console.ReadLine();
            while (names[1] == "" || names[1] == names[0])
            {
                if (names[1] == "")
                {
                    Console.WriteLine("玩家B的姓名不能为空,请重新输入");
                }
                if (names[1] == names[0])//a和b重名
                {
                    Console.WriteLine("该姓名已被玩家A占用");
                }
                names[1] = Console.ReadLine();

            }
            Console.Clear();//清屏
            ShowUI();
            Console.WriteLine("对战开始.........");
            Console.WriteLine("{0}的士兵用A表示", names[0]);
            Console.WriteLine("{0}的士兵用B表示", names[1]);
            Console.WriteLine("如果A和B的位置相同,用<>表示");
            InitialMap();
            DrawMap();

            Console.WriteLine();
            Console.WriteLine("游戏开始......");

            while (playerPos[0] < 99 && playerPos[1] < 99)
            {
              
                if (isStop[0] == false)
                {
                   
                   
                    Action(0);
                   
                    if (playerPos[0] > 99)
                    {
                        break;
                    }
                }
                 else
                 {
                   isStop[0] = false;
                 }
                  
                if (isStop[1] == false)
                 {
                    Action(1);
                }
                      
                 else
                 {
                   isStop[1] = false;
                 }
               
            }
                Console.Clear();
                ShowUI();
                if (playerPos[0] >= 99)
                {
                    Console.ForegroundColor = ConsoleColor.Red;
                    Console.WriteLine("{0}胜利啦!!!!!!!!!!!!!!", names[0]);

                }
                else
                {
                    Console.ForegroundColor = ConsoleColor.Red;
                    Console.WriteLine("{0}胜利啦!!!!!!!!!!!!!!", names[1]);
                }
                Console.BackgroundColor = ConsoleColor.DarkGray;
                Console.ForegroundColor = ConsoleColor.Green;
                Console.WriteLine("      ☆          ☆☆☆   ☆☆           ☆☆   ☆☆☆☆");
                Console.ForegroundColor = ConsoleColor.Yellow;
                Console.WriteLine("       ☆    ☆☆☆☆     ☆☆☆    ☆☆          ☆☆");
                Console.ForegroundColor = ConsoleColor.Blue;
                Console.WriteLine("        ☆☆☆      ☆☆☆☆☆       ☆☆☆☆");
                Console.ForegroundColor = ConsoleColor.Cyan;
                Console.WriteLine("☆          ☆☆      ☆☆☆☆       ☆☆                 ☆☆☆");
                Console.ResetColor();

                Console.ReadKey();
            }
        ///
        /// A或B掷骰子的方法
        ///
        ///
        static void Action(int PlayerNumber)
        {
            //如果PlayerNumber代表掷骰子的那个人,那么1-PlayerNumber就代表对方
            string msg = "";
            Random r = new Random();
            int step;
            step=r.Next(1,7);
              Console.WriteLine();
              Console.WriteLine("{0}开始任意掷骰子......", names[PlayerNumber]);
                    ConsoleKeyInfo rec = Console.ReadKey(true);
                    if (rec.Key == ConsoleKey.Tab)
                    {
                        step = 6;
                    }
                    else
                    {
                        step = r.Next(1, 7);
                    }
                    Console.WriteLine("{0}掷出的骰子数是:{1}", names[PlayerNumber], step.ToString());
                    Console.WriteLine("玩家{0}开始行动", names[PlayerNumber]);
                    Console.ReadKey(true);
                    playerPos[PlayerNumber] = playerPos[PlayerNumber] + step;

                    CheckPos();

                    if (playerPos[PlayerNumber] == playerPos[1 - PlayerNumber])
                    {
                        msg = string.Format("{0}踩到了{1}", names[PlayerNumber], names[1 - PlayerNumber]);
                        playerPos[1 - PlayerNumber] = 0;
                    }
                    else
                    {
                        switch (map[playerPos[PlayerNumber]])
                        {
                            case 0:
                                msg = "";
                                break;
                            case 1://所在的位置在幸运轮盘
                                Console.Clear();
                                DrawMap();
                                Console.WriteLine("非常幸运,{0}跳到了幸运轮盘,请做如下选择", names[PlayerNumber]);
                                Console.WriteLine("1----位置替换    2----定时炸弹");
                                int i = ReadInt(1, 2);
                                if (i == 1)
                                {

                                    msg = string.Format("{0}选择了1,替换位置", names[PlayerNumber]);
                                    int temp = playerPos[0];
                                    playerPos[0] = playerPos[1];
                                    playerPos[1] = temp;
                                }
                                if (i == 2)
                                {

                                    msg = string.Format("{0}选择轰炸{1},{1}退6格", names[PlayerNumber], names[1 - PlayerNumber]);
                                    playerPos[1 - PlayerNumber] -= 6;
                                    CheckPos();
                                }
                                break;
                            case 2://所在的位置在地雷

                                msg = string.Format("{0}踩到了地雷,退四格", names[PlayerNumber]);
                                playerPos[0] = playerPos[0] - 4;
                                CheckPos();
                                break;
                            case 3://所在的位置在暂停处
                                msg = string.Format("{0}走到了红灯处,暂停一次", names[PlayerNumber]);
                                isStop[PlayerNumber] = true;
                                break;
                            case 4://所在的位置在时空隧道

                                msg = string.Format("{0}进入了时空隧道,爽死了,进10格", names[PlayerNumber]);
                                playerPos[PlayerNumber] = playerPos[PlayerNumber] + 10;
                                CheckPos();
                                break;
                        }
                    }
                    Console.Clear();
                    DrawMap();
                    Console.WriteLine();
                    Console.WriteLine();
                    if (msg != "")
                    {
                        Console.WriteLine(msg);
                    }
                    Console.WriteLine("{0}掷出了{1},行动完成", names[PlayerNumber], step);
                    Console.WriteLine("**************A和B的位置如下*****************");
                    Console.WriteLine("{0}的位置为:{1}", names[0], playerPos[0] + 1);
                    Console.WriteLine("{0}的位置为:{1}", names[1], playerPos[1] + 1);
                  
                }
              
      
       
        ///
        /// 用于绘制飞行棋的名称
        ///
        static void ShowUI()
        {
            Console.WriteLine("******************************************************");
            Console.WriteLine("*                                                    *");
            Console.WriteLine("*         骑    士    飞     行     棋               *");
            Console.WriteLine("*                                                    *");
            Console.WriteLine("******************************************************");
        }
        static void InitialMap()
        {
            int[] luckyTrun = { 6, 23, 40, 55, 69, 83, 98 };
            int[] landMine = { 5, 13, 17, 33, 38 };
            int[] pause = { 9, 27, 60, 93 };
            int[] timeTunnel = { 20, 25, 45, 63, 72, 88, 90};
            for (int i = 0; i < luckyTrun.Length; i++)
            {
                int pos = luckyTrun[i];
                map[pos] = 1;
            }
            for (int i = 0; i < landMine.Length; i++)
            {
                int pos = landMine[i];
                map[pos] = 2;
            }
            for (int i = 0; i < pause.Length; i++)
            {
                int pos = pause[i];
                map[pos] = 3;
            }
            for (int i = 0; i < timeTunnel.Length; i++)
            {
                int pos = timeTunnel[i];
                map[pos] = 4;
            }
        }
        ///
        /// 取得返回值
        ///
        ///
        ///
        static string GetContent(int pos)
        {
            string result = "";
            if (playerPos[0] == pos && playerPos[1] == pos)
            {
                Console.ForegroundColor = ConsoleColor.Yellow;
                result = "<>";
            }
            else if (playerPos[0] == pos)
            {
                Console.ForegroundColor = ConsoleColor.Yellow;
                result = "A";
            }
            else if (playerPos[1] == pos)
            {
                Console.ForegroundColor = ConsoleColor.Yellow;
                result = "B";
            }
            else
            {
                switch (map[pos])
                {
                    case 0:
                        Console.ForegroundColor = ConsoleColor.White;
                        result = "□";
                        break;
                    case 1:
                        Console.ForegroundColor = ConsoleColor.Green;
                        result = "◎";
                        break;
                    case 2:
                        Console.ForegroundColor = ConsoleColor.Red;
                        result = "☆";
                        break;
                    case 3:
                        Console.ForegroundColor = ConsoleColor.Magenta;
                        result = "△";
                        break;
                    case 4:
                        Console.ForegroundColor = ConsoleColor.Blue;
                        result = "※";

                        break;
                }
            }

            return result;
        }
        ///
        /// 画游戏路径
        ///
        static void DrawMap()
        {
            Console.WriteLine("图例,普通     □,幸运轮盘      ◎,地雷      ☆,暂停   △,时空隧道    ※");
            for (int i = 0; i <= 29; i++)
            {
                Console.Write(GetContent(i));

            }

            Console.WriteLine("");
            for (int i = 30; i <= 34; i++)
            {
                for (int j = 0; j < 29; j++)
                {
                    Console.Write("  ");
                }
                Console.WriteLine(GetContent(i));
            }
            for (int i = 64; i >= 35; i--)
            {
                Console.Write(GetContent(i));
            }
            Console.WriteLine("");
            for (int i = 65; i <= 69; i++)
            {
                Console.WriteLine(GetContent(i));
            }
            for (int i = 70; i <= 99; i++)
            {
                Console.Write(GetContent(i));
            }
            Console.ResetColor();//将控制台的前景色和背景色设值为默认值
            Console.WriteLine();
        }
        static int ReadInt(int min, int max)
        {
            while (true)
            {
                try
                {
                    string s = Console.ReadLine();
                    int i = Convert.ToInt32(s);
                    if (i < min && i > max)
                    {
                        Console.WriteLine("只能输入{0}到{1}之间的数字",min,max);
                    }
                    else
                    {
                        return i;
                    }
                }
                catch
                {
                    Console.WriteLine("只能输入数字");
                }
            }
        }
        static void CheckPos()
        {
            for (int i = 0; i <= 1; i++)
            {
                if (playerPos[i] > 99)
                {
                    playerPos[i] = 99;
                }
                if (playerPos[i] < 0)
                {
                    playerPos[i] = 0;
                }

            }
        }
    }
}
 图片

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