GameServerManager.cpp

#include "StdAfx.h"
#include "Tableframesink.h"
#include "GameServerManager.h"

//

//全局变量
static CGameServiceManager            g_GameServiceManager;                //管理变量

//

//构造函数
CGameServiceManager::CGameServiceManager(void)
{
    //设置属性
    m_GameServiceAttrib.wKindID=KIND_ID;
    m_GameServiceAttrib.wChairCount=GAME_PLAYER;
    m_GameServiceAttrib.cbJoinInGame=FALSE;
    lstrcpyn(m_GameServiceAttrib.szKindName,GAME_NAME,CountArray(m_GameServiceAttrib.szKindName));
    lstrcpyn(m_GameServiceAttrib.szDataBaseName,TEXT("QPShuangKouDB"),CountArray(m_GameServiceAttrib.szDataBaseName));

#ifdef VIDEO_GAME
    lstrcpyn(m_GameServiceAttrib.szDescription,TEXT("双扣游戏服务组件"),CountArray(m_GameServiceAttrib.szDescription));
    lstrcpyn(m_GameServiceAttrib.szClientModuleName,TEXT("ShuangKouVD.EXE"),CountArray(m_GameServiceAttrib.szClientModuleName));
    lstrcpyn(m_GameServiceAttrib.szServerModuleName,TEXT("ShuangKouVDServer.DLL"),CountArray(m_GameServiceAttrib.szServerModuleName));
#else
    lstrcpyn(m_GameServiceAttrib.szDescription,TEXT("双扣游戏服务组件"),CountArray(m_GameServiceAttrib.szDescription));
    lstrcpyn(m_GameServiceAttrib.szClientModuleName,TEXT("ShuangKou.EXE"),CountArray(m_GameServiceAttrib.szClientModuleName));
    lstrcpyn(m_GameServiceAttrib.szServerModuleName,TEXT("ShuangKouServer.DLL"),CountArray(m_GameServiceAttrib.szServerModuleName));
#endif

    return;
}

//析构函数
CGameServiceManager::~CGameServiceManager(void)
{
}

//接口查询
void * __cdecl CGameServiceManager::QueryInterface(const IID & Guid, DWORD dwQueryVer)
{
    QUERYINTERFACE(IGameServiceManager,Guid,dwQueryVer);
    QUERYINTERFACE_IUNKNOWNEX(IGameServiceManager,Guid,dwQueryVer);
    return NULL;
}

//创建游戏桌
void * __cdecl CGameServiceManager::CreateTableFrameSink(const IID & Guid, DWORD dwQueryVer)
{
    //建立对象
    CTableFrameSink * pTableFrameSink=NULL;
    try
    {
        pTableFrameSink=new CTableFrameSink();
        if (pTableFrameSink==NULL) throw TEXT("创建失败");
        void * pObject=pTableFrameSink->QueryInterface(Guid,dwQueryVer);
        if (pObject==NULL) throw TEXT("接口查询失败");
        return pObject;
    }
    catch (...) {}

    //清理对象
    SafeDelete(pTableFrameSink);

    return NULL;
}

//获取属性
void __cdecl CGameServiceManager::GetGameServiceAttrib(tagGameServiceAttrib & GameServiceAttrib)
{
    GameServiceAttrib=m_GameServiceAttrib;
    return;
}

//参数修改
bool __cdecl CGameServiceManager::RectifyServiceOption(tagGameServiceOption * pGameServiceOption)
{
    //效验参数
    ASSERT(pGameServiceOption!=NULL);
    if (pGameServiceOption==NULL) return false;

    //单元积分
    pGameServiceOption->lCellScore=__max(1L,pGameServiceOption->lCellScore);

    //积分下限
    if (pGameServiceOption->wServerType==GAME_GENRE_GOLD)
    {
        pGameServiceOption->lLessScore=__max(pGameServiceOption->lCellScore*6L,pGameServiceOption->lLessScore);
    }
/*

    //积分上限
    if (pGameServiceOption->lRestrictScore!=0L)
    {
        pGameServiceOption->lRestrictScore=__max(pGameServiceOption->lRestrictScore,pGameServiceOption->lLessScore);
    }
*/

    return true;
}

//创建机器
VOID * __cdecl CGameServiceManager::CreateAndroidUserItemSink(REFGUID Guid, DWORD dwQueryVer)
{
    return NULL;
}

//

//建立对象函数
extern "C" __declspec(dllexport) void * __cdecl CreateGameServiceManager(const GUID & Guid, DWORD dwInterfaceVer)
{
    return g_GameServiceManager.QueryInterface(Guid,dwInterfaceVer);
}

//


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