symbian中打开wav,mp3等音频文件

在学习Symbian的过程中,想到如何从文件中打开一个短的铃声并且让它播放。通过上网搜索,发现比较容易,只要抓住

关键类MMAudioPlayerCallback和CMAudioPlayerUtility就行了,通过从MMAudioPlayerCallback继承,当载入一个音频文件后,通过

CMAudioPlayerUtility的NewFilePlayerL()方法载入文件,当文件初始化完毕后,会调用MMAudioPlayerCallback的MapcInitComplete()方法,这时你可以调用play方法,让音频播放,结束后会调用MapcPlayComplete()方法,

以下是具体的程序:

 

/*******************************************************************************
 * name: player.h

 * desc:   definite a sample player for wav,mp3 audio
 * author: lql46211
 * date: 2010-6-20
 *******************************************************************************/

 

#ifndef PLAYER_H_

#define PLAYER_H_

 

#include <MdaAudioSamplePlayer.h>   //for MMdaAudioPlayerCallback

 

class CSampleAudio : public CBase, public MMdaAudioPlayerCallback

{

public:

      static CSampleAudio* NewL();

      

      static CSampleAudio* NewLC();

 

     ~CSampleAudio();

    

     CSampleAudio();

 

     void ConstructL();

 

public:

 

     void PlayingAudioL(const TDesC& aFileName);

 

public:     //from MMdaAudioPlayerCallback

 

      void MapcInitComplete(TInt aError, const TTimeIntervalMicroSeconds &aDuration);

 

      void MapcPlayComplete(TInt aError);

 

private:

   

      CMdaAudioPlayerUtility* iPlayer;

   
};

#endif /*PLAYER_H_*/

 

 

 

/*******************************************************************************
 * name: player.cpp

 * desc:   implement for a sample audio player
 * author: lql46211
 * date: 2010-6-20
 *******************************************************************************/

 

#include "player.h"

 

#include <AknUtils.h>   //for CompleteWithAppPath

 

CSampleAudio* CSampleAudio::NewL()

    {

     CSampleAudio* audio = CSampleAudio::NewLC();

     CleanupStack::Pop();

     return audio;
    }

 

CSampleAudio* CsampleAudio::NewL()

    {

    CSampleAudio* audio = new(ELeave)CSampleAudio();

    CleanupStack::PushL(audio);

    audio->ConstructL();

    return audio;
    }

 

CSampleAudio::~CSampleAudio()

    {

     if(iPlayer)

         {

          delete iPlayer;

           iPlayer = NULL;
         }
    }

 

CSampleAudio::CSampleAudio()

    {
    }

 

void CSampleAudio::ConstructL()

    {
    }

 

void CSampleAudio::PlayingAudioL(const TDesC& aFileName)

    {

     TFileName filepath(CompleteWithAppPath(aFileName));

     iPlayer = CMdaAudioPlayerUtility::NewFilePlayerL(filepath, *this);
    }

 

void CSampleAudio::MapcInitComplete(TInt aError, const TTimeIntervalMicroSeconds &aDuration)

    {

     if(aError == KErrNone)

         {

          iPlayer->SetVolume(iPlayer->MaxVolume());

          iPlayer->Play();
         }

     else

         {

          

           // log error
         }
    }

 

void CSampleAudio::MapcPlayComplete(TInt aError)

    {

     if (aError == KErrNone)

         {

          

           // do something, if necessary
         }

     else

         {
          iPlayer->Stop();
         }
    }

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