设计模式-单例模式

这是用的最多的一种设计模式就不多说了,这里注意一下多线程环境下的同步问题

java实现代码:

package com.liu.pattern5;

import java.util.concurrent.locks.ReentrantLock;

public class Single {

	private static Single single;
	
	private static ReentrantLock lock = new ReentrantLock();
	
	public static Single getInstance(){
		
		lock.lock();
		try{
			
			if(single==null){
				single = new Single();			
			}
			
			return single;
		}finally{
			lock.unlock();			
		}		
	}
	
	public static void main(String[] args) {
		// TODO Auto-generated method stub
		Thread t1 = new MyThread();
		Thread t2 = new MyThread();
		Thread t3 = new MyThread();
		t1.start();
		t2.start();
		t3.start();
	}

}

class MyThread extends Thread{
	public void run(){
		
		Single s = Single.getInstance();

		
	}
}


 

c#实现代码

using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using System.Threading;

namespace com.liu.pattern5
{
    class Single
    {
        private static Single single;

        private static Object _lock = new Object();

        public static Single GetInstance()
        {
            lock (_lock)
            {
                if (single == null) {
                    single = new Single();
                }

                return single;
            }
        }

        public static void Run(){
            System.Console.WriteLine(Thread.CurrentThread.Name);
            Single.GetInstance();
        }


        static void Main(string[] args)
        {
            Thread t1 = new Thread(new ThreadStart(Run));
            Thread t2 = new Thread(new ThreadStart(Run));
            t1.Name = "t1";
            t2.Name = "t2";
            t1.Start();
            t2.Start();
            t1.Join();
            t2.Join();
            System.Console.ReadKey();
        }
    }
}


 

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