【Code Art / C#】圆形组合图像效果生成

原图



处理后效果



【思路】

取原图像某一位置一定范围内像素的平均颜色,绘制成一个圆点,循环全图即可实现。

为了实现更为复杂一些的上图效果,做成了鼠标经过后拆分圆形尺寸。


主窗口源代码如下:

using System;
using System.Collections.Generic;
using System.ComponentModel;
using System.Data;
using System.Drawing;
using System.Drawing.Imaging;
using System.Text;
using System.Windows.Forms;
using System.Threading;

namespace FragmentationDemo
{
    public partial class Fragmentation : Form
    {
        public Fragmentation()
        {
            InitializeComponent();
        }

        /// <summary>
        /// 最大碎片尺寸
        /// </summary>
        int max_Size = 160;
        /// <summary>
        /// 最小碎片尺寸
        /// </summary>
        int min_Size = 2;
        /// <summary>
        /// 文件名
        /// </summary>
        string bmpFile;
        /// <summary>
        /// 支持的格式
        /// </summary>
        static string[] File_Formart = { "jpg", "jpeg", "bmp","png","gif" };
        /// <summary>
        /// 图像
        /// </summary>
        Bitmap bmp;
        /// <summary>
        /// 碎片集合
        /// </summary>
        List<Pic> picture;
        /// <summary>
        /// 动画标志
        /// </summary>
        bool isAnima = false;

        /// <summary>
        /// 初始化窗口
        /// </summary>
        /// <param name="sender"></param>
        /// <param name="e"></param>
        private void Fragmentation_Load(object sender, EventArgs e)
        {
            this.ClientSize = new Size(800, 480);
            this.FormBorderStyle = FormBorderStyle.FixedToolWindow;
            this.KeyPreview = true;
            this.CenterToScreen();
        }

        /// <summary>
        /// 重写重绘方法
        /// </summary>
        /// <param name="e"></param>
        protected override void OnPaint(PaintEventArgs e)
        {
            base.OnPaint(e);
            Graphics g = e.Graphics;
            g.FillRectangle(Brushes.White, this.ClientRectangle);
            if (bmp == null) 
            {
                using (SolidBrush sBrush = new SolidBrush(Color.Red))
                {
                    g.DrawString("请将需要处理的图像拖放至此", new Font("The New Roman", 22f, FontStyle.Bold), sBrush, 175, 225);
                    g.DrawString("操作提示按[A]自动演示,按[R]恢复图像初始状态.", new Font("The New Roman", 14f, FontStyle.Regular), sBrush, 175, 265);
                }
                return;
            }
            // 绘制图像
            foreach (Pic p in picture)
            {
                g.FillEllipse(new SolidBrush(p.c), new Rectangle(p.x, p.y, p.size, p.size));
            }
        }

        /// <summary>
        /// 鼠标移动处理
        /// </summary>
        /// <param name="sender"></param>
        /// <param name="e"></param>
        private void Fragmentation_MouseMove(object sender, MouseEventArgs e)
        {
            if (isAnima) return;
            Create(e.X, e.Y);
        }

        /// <summary>
        /// 按键事件
        /// </summary>
        /// <param name="sender"></param>
        /// <param name="e"></param>
        private void Fragmentation_KeyDown(object sender, KeyEventArgs e)
        {
            switch (e.KeyCode)
            {
                case Keys.A:
                    // 自动逐层展开
                    for (int num = max_Size; num > min_Size; num /= 2)
                    {
                        for (int j = 1; j < this.ClientSize.Height - num; j += num)
                        {
                            for (int i = 1; i < this.ClientSize.Width - num; i += num)
                            {
                                Application.DoEvents();
                                Create(i, j);
                            }
                        }
                    }
                    break;
                case Keys.R:
                    OpenFile(bmpFile);
                    break;
            }
        }

        /// <summary>
        /// 打开区域
        /// </summary>
        /// <param name="xx"></param>
        /// <param name="yy"></param>
        private void Create(int xx, int yy)
        {
            try
            {
                if (picture == null)
                {
                    return;
                }
                foreach (Pic p in picture)
                {
                    int x = p.x + p.size / 2;
                    int y = p.y + p.size / 2;
                    int size = p.size / 2;
                    int len = (int)Math.Sqrt(Math.Pow((x - xx), 2) + Math.Pow((y - yy), 2));
                    if (len < p.size / 2 && len >= min_Size)
                    {
                        // 动画放速度
                        double speed = 0.8;
                        Graphics g = Graphics.FromHwnd(this.Handle);
                        isAnima = true;
                        for (double r = p.size; r >= min_Size-1; r *= speed)
                        {
                            g.FillRectangle(Brushes.White, new Rectangle(p.x, p.y, p.size, p.size));
                            g.FillEllipse(new SolidBrush(p.c), p.x + (int)(p.size - r) / 2, p.y + (int)(p.size - r) / 2, (int)r, (int)r);
                            Thread.Sleep(5);
                            Application.DoEvents();
                        }
                        Pic p1 = new Pic();
                        p1.x = p.x;
                        p1.y = p.y;
                        p1.size = p.size / 2;
                        p1.c = GetColor(p.x, p.y, p.size / 2);
                        Pic p2 = new Pic();
                        p2.x = p.x + p.size / 2;
                        p2.y = p.y;
                        p2.size = p.size / 2;
                        p2.c = GetColor(p.x + p.size / 2, p.y, p.size / 2);
                        Pic p3 = new Pic();
                        p3.x = p.x;
                        p3.y = p.y + p.size / 2;
                        p3.size = p.size / 2;
                        p3.c = GetColor(p.x, p.y + p.size / 2, p.size / 2);
                        Pic p4 = new Pic();
                        p4.x = p.x + p.size / 2;
                        p4.y = p.y + p.size / 2;
                        p4.size = p.size / 2;
                        p4.c = GetColor(p.x + p.size / 2, p.y + p.size / 2, p.size / 2);
                        g.FillRectangle(Brushes.White, new Rectangle(p.x, p.y, p.size, p.size));
                        for (double r = min_Size; r <= p.size / 2 + 1; r /= speed)
                        {
                            //g.FillRectangle(Brushes.White, new Rectangle(p.x, p.y, p.size, p.size));
                            g.FillEllipse(new SolidBrush(p1.c), new Rectangle(p1.x + (int)(p.size / 2 - r)/2, p1.y + (int)(p.size / 2 - r)/2, (int)r, (int)r));
                            g.FillEllipse(new SolidBrush(p2.c), new Rectangle(p2.x + (int)(p.size / 2 - r)/2, p2.y + (int)(p.size / 2 - r)/2, (int)r, (int)r));
                            g.FillEllipse(new SolidBrush(p3.c), new Rectangle(p3.x + (int)(p.size / 2 - r)/2, p3.y + (int)(p.size / 2 - r)/2, (int)r, (int)r));
                            g.FillEllipse(new SolidBrush(p4.c), new Rectangle(p4.x + (int)(p.size / 2 - r)/2, p4.y + (int)(p.size / 2 - r)/2, (int)r, (int)r));
                            Thread.Sleep(5);
                            Application.DoEvents();
                        }
                        picture.Remove(p);
                        picture.Add(p1);
                        picture.Add(p2);
                        picture.Add(p3);
                        picture.Add(p4);
                        isAnima = false;
                        break;
                    }

                }
            }
            catch
            { 
            }
        }

        /// <summary>
        /// 加载文件
        /// </summary>
        /// <param name="FileName"></param>
        private void OpenFile(string FileName)
        {
            try
            {
                bmp = new Bitmap(Bitmap.FromFile(FileName), new Size(800, 480));
                picture = new List<Pic>();
                // 初始化数组
                for (int i = 0; i < 800; i += max_Size)
                {
                    for (int j = 0; j < 480; j += max_Size)
                    {
                        Pic p = new Pic();
                        p.x = i;
                        p.y = j;
                        p.size = max_Size;
                        p.c = GetColor(i, j, max_Size);
                        picture.Add(p);
                    }
                }
                this.Invalidate(this.ClientRectangle, true);
            }
            catch
            { 
            }
        }

        #region 图像处理函数
        /// <summary>
        ///  获取某一点某一尺寸的颜色
        /// </summary>
        /// <param name="x"></param>
        /// <param name="y"></param>
        /// <param name="size"></param>
        /// <returns></returns>
        private Color GetColor(int x, int y, int size)
        {
            Color c;
            Bitmap b = BitmapCut(bmp, x, y, size, size);
            Bitmap bb = new Bitmap(b, new Size(1, 1));
            return bb.GetPixel(0, 0);
        }

        /// <summary>
        /// 图像切割函数
        /// </summary>
        /// <param name="b">图像源</param>
        /// <param name="StartX">起点x</param>
        /// <param name="StartY">起点y</param>
        /// <param name="iWidth">宽度</param>
        /// <param name="iHeight">高度</param>
        /// <returns></returns>
        private Bitmap BitmapCut(Bitmap b, int StartX, int StartY, int iWidth, int iHeight)
        {
            if (b == null)
            {
                return null;
            }
            int w = b.Width;
            int h = b.Height;
            if (StartX >= w || StartY >= h)
            {
                return null;
            }
            if (StartX + iWidth > w)
            {
                iWidth = w - StartX;
            }
            if (StartY + iHeight > h)
            {
                iHeight = h - StartY;
            }
            try
            {
                Bitmap bmpOut = new Bitmap(iWidth, iHeight, PixelFormat.Format32bppArgb);//ARGB取色以实现透明度
                Graphics g = Graphics.FromImage(bmpOut);
                g.DrawImage(b, new Rectangle(0, 0, iWidth, iHeight), new Rectangle(StartX, StartY, iWidth, iHeight), GraphicsUnit.Pixel);
                //元件边框
                //g.DrawRectangle(Pens.Black, new Rectangle(new Point(0, 0), new Size(iWidth - 3, iHeight - 3)));
                g.Dispose();
                return bmpOut;
            }
            catch
            {
                return null;
            }
        }  
        #endregion

        #region 拖放打开文件
        /// <summary>
        /// 拖放打开文件
        /// </summary>
        /// <param name="sender"></param>
        /// <param name="e"></param>
        private void Fragmentation_DragDrop(object sender, DragEventArgs e)
        {
            string fileName = ((System.Array)e.Data.GetData(DataFormats.FileDrop)).GetValue(0).ToString();
            string[] fileFormart = fileName.Split('.');
            if (FindFormartStr(fileFormart[fileFormart.Length - 1].ToLower()) > -1)
            {
                bmpFile = fileName;
                OpenFile(bmpFile);
            }
            else
            {
                MessageBox.Show("该文件格式不支持!", "错误", MessageBoxButtons.OK, MessageBoxIcon.Error);
            }
        }

        /// <summary>
        /// 拖放文件进入
        /// </summary>
        /// <param name="sender"></param>
        /// <param name="e"></param>
        private void Fragmentation_DragEnter(object sender, DragEventArgs e)
        {
            if (e.Data.GetDataPresent(DataFormats.FileDrop))
                e.Effect = DragDropEffects.Link;
            else e.Effect = DragDropEffects.None;
        }

        /// <summary>
        /// 查找指定格式
        /// </summary>
        /// <param name="str"></param>
        /// <returns></returns>
        private int FindFormartStr(string str)
        {
            for (int i = 0; i < File_Formart.Length; i++)
            {
                if (File_Formart[i] == str)
                {
                    return i;
                }
            }
            return -1;
        } 
        #endregion

    }

    /// <summary>
    /// 碎片类
    /// </summary>
    public class Pic
    {
        public int x;
        public int y;
        public int size;
        public Color c;
    }
}


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