Unity 扩展方法系列
Unity扩展方法01 —— 扩展Transfrom
Unity扩展方法02 —— 扩展GameObject
Size 尺寸扩展
- 获取UI尺寸
public static Vector2 GetSize(this RectTransform rect)
{
return rect.rect.size;
}
- 设置UI尺寸的几种常用实现
public static void SetSize(this RectTransform rect, float width, float height)
{
rect.SetWidth(width);
rect.SetHeight(height);
}
public static void SetSize(this RectTransform rect, Vector2 size)
{
rect.SetWidth(size.x);
rect.SetHeight(size.y);
}
public static void SetWidth(this RectTransform rect, float width)
{
rect.SetSizeWithCurrentAnchors(RectTransform.Axis.Horizontal, width);
}
public static void SetHeight(this RectTransform rect, float height)
{
rect.SetSizeWithCurrentAnchors(RectTransform.Axis.Vertical, height);
}
顶点扩展
- 获取顶点坐标数组
返回结果的顶点索引为
左上角:1
右上角:2
左下角:0
右下角:3
public static Vector3[] GetCorners(this RectTransform rect, bool isWorldSpace = true)
{
var corners = new Vector3[4];
if (isWorldSpace)
{
rect.GetWorldCorners(corners);
}
else
{
rect.GetLocalCorners(corners);
}
return corners;
}
- 获取单个顶点
public static Vector3 GetLeftBottonCorner(this RectTransform rect, bool isWorldSpace = true)
{
var corners = rect.GetCorners(isWorldSpace);
return corners[0];
}
public static Vector3 GetLeftTopCorner(this RectTransform rect, bool isWorldSpace = true)
{
var corners = rect.GetCorners(isWorldSpace);
return corners[1];
}
public static Vector3 GetRightTopCorner(this RectTransform rect, bool isWorldSpace = true)
{
var corners = rect.GetCorners(isWorldSpace);
return corners[2];
}
public static Vector3 GetRightBottonCorner(this RectTransform rect, bool isWorldSpace = true)
{
var corners = rect.GetCorners(isWorldSpace);
return corners[3];
}