实现小圆点拖动

public class MyYuan extends View {

private Paint paint;
private int x;
private int y;
private int mStartX;
private int mStartY;
private int R = 100;
private boolean zanting;
public MyYuan(Context context) {
this(context,null);
}

public MyYuan(Context context, @Nullable AttributeSet attrs) {
    this(context, attrs,0);
}

public MyYuan(Context context, @Nullable AttributeSet attrs, int defStyleAttr) {
    super(context, attrs, defStyleAttr);
    initView();
}

private void initView() {
    //创建画笔
    paint = new Paint();


}

@Override
protected void onMeasure(int widthMeasureSpec, int heightMeasureSpec) {
    super.onMeasure(widthMeasureSpec, heightMeasureSpec);
   int mX = this.getHeight();
   int mY = this.getWidth();

    x = mX / 2;
    y = mY / 2 ;


}

@Override
protected void onLayout(boolean changed, int left, int top, int right, int bottom) {
    super.onLayout(changed, left, top, right, bottom);
}

@Override
protected void onDraw(Canvas canvas) {
    super.onDraw(canvas);
    //设置画笔颜色
    paint.setColor(Color.BLUE);
    //设置小球
    canvas.drawCircle(x,y,R,paint);
}


@Override
public boolean onTouchEvent(MotionEvent event) {
    switch (event.getAction()){
        case MotionEvent.ACTION_DOWN:

            mStartX = (int)  event.getX();
            mStartY = (int)  event.getY();

            zanting = zanting(mStartX, mStartY);

            break;
        case MotionEvent.ACTION_MOVE:

            if(zanting){

                x = (int) event.getX();
                y = (int) event.getY();
                postInvalidate();
            }



            break;
        case MotionEvent.ACTION_UP:
            break;
    }

    return true;
}

private boolean zanting(int mStartX,int mStartY) {
    if (Math.sqrt(((mStartX - x) * (mStartX - x))   +  ((mStartY - y) * (mStartY - y)))  <= R){
        return true;
    }
    return false;
}

}

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