贪吃蛇小游戏
首先,新建一个StartGames程序,用于构建游戏的窗口界面
package com.kid.snake;
import javax.swing.*;
public class StartGames {
public static void main(String[] args) {
//绘制一个静态窗口 JFrame
JFrame jFrame = new JFrame("贪吃蛇小游戏");
jFrame.setBounds(10,10,900,720);//设置界面大小
jFrame.setResizable(false);//窗口大小则不可改变
jFrame.setDefaultCloseOperation(jFrame.EXIT_ON_CLOSE);//设置关闭事件,游戏可以关闭了
//面板JPanel 可以加入到JFrame
jFrame.add(new GamePanel());
jFrame.setVisible(true);//让窗口能展现出来
}
}
第二步,是写个Date,用于存放素材
import javax.swing.*;
import java.net.URL;
//存放数据
public class Date {
//头部的图片 URL
public static URL headUrl = Date.class.getResource("/statics/header.png");
public static ImageIcon header = new ImageIcon(headUrl);
//头部:
public static URL upUrl = Date.class.getResource("/statics/up.png");
public static URL downUrl = Date.class.getResource("/statics/down.png");
public static URL leftUrl = Date.class.getResource("/statics/left.png");
public static URL rightUrl = Date.class.getResource("/statics/right.png");
public static ImageIcon up = new ImageIcon(upUrl);
public static ImageIcon down = new ImageIcon(downUrl);
public static ImageIcon left = new ImageIcon(leftUrl);
public static ImageIcon right = new ImageIcon(rightUrl);
//身体
public static URL bodyUrl = Date.class.getResource("/statics/body.png");
public static ImageIcon body = new ImageIcon(bodyUrl);
//食物
public static URL foodUrl = Date.class.getResource("/statics/food.png");
public static ImageIcon food = new ImageIcon(foodUrl);
}
第三步,是建立GamePanel程序,将素材画上去,并初始化,通过键盘监听控制蛇的移动,再通过事件监听,将食物,小蛇变长,积分的变化反映出来
import javax.swing.*;
import java.awt.*;
import java.awt.event.ActionEvent;
import java.awt.event.ActionListener;
import java.awt.event.KeyEvent;
import java.awt.event.KeyListener;
import java.util.Random;
public class GamePanel extends JPanel implements KeyListener, ActionListener {
int length;//蛇的长度
int[] snakeX = new int[750];//蛇的坐标X
int[] snakeY = new int[750];//蛇的坐标Y
String fx;
boolean isStart = false;//游戏是否开始
Timer timer = new Timer(100,this);//定时器
boolean flag = false;
//死亡判断
boolean isFail = false;
//积分系统
int score;
Random random = new Random();
//定义并判断食物位置,避免食物出现在蛇的身体中
int foodx = getFoodx();
int foody = getFoody();
private int getFoodx() {
int x = 25 + 25 * random.nextInt(34);
boolean isFlag = true;
while (isFlag) {
for (int i = 0; i <snakeX.length; i++) {
if (snakeX[i] == x) {
x = 25 + 25 * random.nextInt(34);
} else {
isFlag = false;
}
}
}
return x;
}
private int getFoody() {
int y = 75 + 25 * random.nextInt(24);
boolean isFlag = true;
while (isFlag) {
for (int i = 0; i <snakeY.length; i++) {
if (snakeY[i] == y) {
y = 75 + 25 * random.nextInt(24);
} else {
isFlag = false;
;
}
}
}
return y;
}
//构造器
public GamePanel(){
init();
//获取键盘的监听事件
this.setFocusable(true);
this.addKeyListener(this);
timer.start();//让时间动起来
}
//初始化
public void init(){
length = 3;
snakeX[0] = 100;snakeY[0] = 100;//头部坐标
snakeX[1] = 75;snakeY[1] = 100;//第一个身体坐标
snakeX[2] = 50;snakeY[2] = 100;//第二个身体坐标
fx = "R";
score = 0;
}
//画板,画蛇
//Graphics:画笔
@Override
protected void paintComponent(Graphics g) {
super.paintComponent(g);//清屏
this.setBackground(Color.white);//设置背景的颜色
Date.header.paintIcon(this,g,25,11);//绘制头部的广告栏
g.fillRect(25,75,850,600);//绘制游戏区域
//画一条静态的小蛇
if(fx.equals("R")){
Date.right.paintIcon(this,g,snakeX[0],snakeY[0]);
}else if(fx.equals("L")){
Date.left.paintIcon(this,g,snakeX[0],snakeY[0]);
}else if(fx.equals("U")){
Date.up.paintIcon(this,g,snakeX[0],snakeY[0]);
}else if(fx.equals("D")){
Date.down.paintIcon(this,g,snakeX[0],snakeY[0]);
}
for (int i = 1; i < length ; i++) {
Date.body.paintIcon(this,g,snakeX[i],snakeY[i]);//蛇的身体长度通过length来控制
}
//画积分
g.setColor(Color.white);
g.setFont(new Font("微软雅黑",Font.BOLD,18));
g.drawString("长度"+length,750,35);
g.drawString("分数"+score,750,50);
//画食物
Date.food.paintIcon(this,g,foodx,foody);
//游戏提示:是否开始
if(isStart==false){
//画一个文字,String
g.setColor(Color.white);//设置画笔颜色
g.setFont(new Font("微软雅黑",Font.BOLD,40));//设置字体
g.drawString("按下空格开始游戏",300,300);
}
//失败提醒
if (isFail){
g.setColor(Color.red);//设置画笔颜色
g.setFont(new Font("微软雅黑",Font.BOLD,40));//设置字体
g.drawString("游戏失败,按下空格开始游戏",200,300);
}
}
//接受键盘的输入:监听
@Override
public void keyTyped(KeyEvent e) {
//键盘按下,弹起
}
@Override
public void keyPressed(KeyEvent e) {
//键盘按下,未释放
int keyCode = e.getKeyCode();
if(keyCode==KeyEvent.VK_SPACE){
if (isFail){//失败,游戏再来一遍
isFail=false;
init();//重新初始化游戏
}else{//暂停游戏
isStart = !isStart;
}
repaint();//重新绘制界面
}
//键盘控制走向
if(keyCode==KeyEvent.VK_LEFT && fx != "R" && flag==false){
fx="L";flag = true;
}else if(keyCode==KeyEvent.VK_RIGHT && fx != "L" && flag==false){
fx="R";flag = true;
}else if(keyCode==KeyEvent.VK_UP && fx != "D" && flag==false){
fx="U";flag = true;
}else if(keyCode==KeyEvent.VK_DOWN && fx != "U" && flag==false){
fx="D";flag = true;
}
}
//定时器,监听时间,帧:执行定时操作
@Override
public void actionPerformed(ActionEvent e) {
//如果游戏处于开始状态,并且游戏没有结束
if(isStart && isFail==false){
for (int i = length-1 ; i >0 ; i--) {//出来脑袋,身体都往前移动
snakeX[i] = snakeX[i-1];
snakeY[i] = snakeY[i-1];
}
//通过控制方向让头部移动
if(fx.equals("R")){
snakeX[0] = snakeX[0]+25;//头部移动
flag = false;
if(snakeX[0]>850){ snakeX[0] = 25; }
}else if(fx.equals("L")){
snakeX[0] = snakeX[0]-25;//头部移动
flag = false;
if(snakeX[0]<25){ snakeX[0] = 850; }
}else if(fx.equals("U")){
snakeY[0] = snakeY[0]-25;//头部移动
flag = false;
if(snakeY[0]<75){ snakeY[0] = 650; }
}else if(fx.equals("D")){
snakeY[0] = snakeY[0]+25;//头部移动
flag = false;
if(snakeY[0]>650){ snakeY[0] = 75; }
}
//如果小蛇的头和食物坐标重合,则吃到食物
if (snakeX[0]==foodx && snakeY[0]==foody){
//长度+1
length++;
snakeX[length - 1] = snakeX[length - 2] * 2 - snakeX[length - 3];
snakeY[length - 1] = snakeY[length - 2] * 2 - snakeY[length - 3];
score = score +10;
//重新生成食物
foodx = getFoodx();
foody = getFoody();
}
//结束判断
for (int i = 1; i <length ; i++) {
if(snakeX[0]==snakeX[i] && snakeY[0]==snakeY[i]){
isFail = true;
}
}
//刷新界面
repaint();
}
timer.start();//让时间动起来
}
@Override
public void keyReleased(KeyEvent e) {
//释放某个键
}
}
项目结构