这个是贪吃蛇的代码,没设置加速系统~~自己可以根据自己的需求加功能
#include<stdio.h>
#include<windows.h>
#include<time.h>
#include<stdlib.h>
#include<iostream>
#define MAX_SIZE 50
using namespace std;
void Loc(int x,int y);
void Welcome(); /*欢迎界面*/
void CreatMaps(); /*创建地图*/
void GameStart(); /*开始游戏的初始化*/
void Move_Snack(); /*蛇每次的移动*/
void Show_Snack(); /*将蛇打印出来*/
int life = 1; /*命数为1*/
int Deny = 250; /*一开始时间是X秒*/
int score= 0; /*得分*/
int food=0; /*食物个数*/
int food_x,food_y; /*食物的坐标*/
void Have_NoFood();/*无食物的移动*/
void Have_Food(); /*有食物的移动*/
void Make_Food(); /*投掷食物*/
void JudgeDeath();
struct UseMessage /*用户信息结构体*/
{
char ID[MAX_SIZE];
char name[MAX_SIZE];
}User;
struct Body
{
int x,y;
struct Body *next;
};
struct Body* head;/*蛇头指针*/
char Dict='R';/*开始指向右边*/
int X,Y;
/*=================主函数============================*/
int main()
{
system("title 贪吃蛇游戏-Make by:韩书楷");
Welcome();
CreatMaps();
GameStart();
}
/*=================副函数============================*/
void Loc(int x,int y)
{
COORD pos={x,y};
HANDLE hout;
hout=GetStdHandle(STD_OUTPUT_HANDLE);
SetConsoleCursorPosition(hout,pos);
}
/*利用Windows函数进行光标的定位*/
void Welcome()
{
Loc(12,3);
cout<<"非常感谢您对本人的支持,请输入你的ID和姓名进行游戏";
Loc(25,7);
cout<<"请输入ID:"; cin>>User.ID;
Loc(25,10);
cout<<"请输入姓名:";cin>>User.name;
Sleep(500);
Loc(25,14);
cout<<"下面就开始您的贪吃蛇之旅吧!^_^";
Sleep(1500);
system("cls");
}
void CreatMaps()
{
Loc(10,3);
cout<<"Player: "<<User.name<<" 的 贪 吃 蛇";
int x=0,y=6;
for(int i=0;i<=20;i++)
{
Loc(x+0,y+i);
printf("□");
Loc(x+60,y+i);
printf("□");
}
for(int i=0;i<=60;i+=2)
{
Loc(x+i,y+0);
printf("□");
Loc(x+i,y+20);
printf("□");
}
}
void GameStart()
{
struct Body *body1,*body2,*body3;
head =(struct Body*)malloc(sizeof(struct Body));
body1=(struct Body*)malloc(sizeof(struct Body));
body2=(struct Body*)malloc(sizeof(struct Body));
body3=(struct Body*)malloc(sizeof(struct Body));
head ->next=body1;body1->next=body2;
body2->next=body3;body3->next=NULL;
head ->x=18;head ->y=10;
body1->x=16;body1->y=10;
body2->x=14;body2->y=10;
body3->x=12;body3->y=10;
Show_Snack();
while(true) /*移动一次加一次时间*/
{
Loc(64,8); cout<<"Your Name:"<<User.name;
Loc(64,10);cout<<"Your ID:"<<User.ID;
Loc(64,12);cout<<"Your score:"<<score;
Loc(64,14);cout<<"Control:"<<endl;
Loc(64,16);cout<<"←↑↓→"<<endl;
if(GetAsyncKeyState(VK_UP)&&Dict!='D')
Dict='U';
if(GetAsyncKeyState(VK_DOWN)&&Dict!='U')
Dict='D';
if(GetAsyncKeyState(VK_LEFT)&&Dict!='R')
Dict='L';
if(GetAsyncKeyState(VK_RIGHT)&&Dict!='L')
Dict='R';
Move_Snack();
Show_Snack();
Loc(0,0);
JudgeDeath();
if(food==0)/*如果没有食物了*/
Make_Food();
if(life==0)
{
system("cls");
Loc(25,10);
cout<<"Game Over~~~"<<"You Score is "<<score<<endl;
Sleep(1000*3);
break;
}
Sleep(Deny);
}
}
void Make_Food()
{
srand((unsigned int)time(NULL));
food_x=rand()%58 + 1;
food_y=rand()%18 + 7;
if(food_x&1)/*如果是奇数的话成偶数坐标*/
food_x+=1;
Loc(food_x,food_y); printf("●");
food=1;
}
void Move_Snack()
{
if(Dict=='U') {X= 0; Y=-1;}
else if(Dict=='D') {X= 0; Y= 1;}
else if(Dict=='L') {X=-2; Y= 0;}
else if(Dict=='R') {X= 2; Y= 0;}
/*判断下一步的移动有没有食物*/
int p,q;/*下一步的坐标*/
p=(head->x)+X; q=(head->y)+Y;
if(p==food_x&&q==food_y)
{
food=0;
Have_Food();/*做一个有食物的移动*/
}
else
Have_NoFood();/*否则就做一个正常的移动*/
}
void Have_Food()
{
struct Body * body_m;/*定义一个临时的指针*/
body_m=(struct Body*)malloc(sizeof(struct Body));
body_m->x=(head->x)+X;
body_m->y=(head->y)+Y;
body_m->next=head;
head=body_m;
score+=10;
}
void Have_NoFood()
{
struct Body * body_m;/*定义一个临时的指针*/
struct Body * body_n;
//body_n=(struct Body*)malloc(sizeof(struct Body));
body_m=(struct Body*)malloc(sizeof(struct Body));
body_m->x=(head->x)+X;
body_m->y=(head->y)+Y;
/*新蛇头的位置*/
body_m->next=head;
head=body_m;
body_n=head;
while((body_n->next)->next!=NULL)
{
body_n=body_n->next;
}
Loc((body_n->next)->x,(body_n->next)->y);
printf(" ");
free(body_n->next);
body_n->next=NULL;
}
void Show_Snack()
{
struct Body *body_m=(struct Body*)malloc(sizeof(struct Body));
body_m=head;
while(body_m!=NULL)
{
int m=body_m->x;
int n=body_m->y;
Loc(m,n);
printf("□");
Loc(0,0);
body_m=body_m->next;
}
}
void JudgeDeath()
{
struct Body *body_x=head;
if((head->x)<=0||(head->x)>=60||(head->y)<=6||(head->y)>=26) /*如果越界*/
{
life=0;
return ;
}
while(body_x->next!=NULL)
{
body_x=body_x->next;
if(body_x->x==head->x&&body_x->y==head->y)
{
life = 0;
break;
}
}
}