[翻译练习]UNIX Network Programming Volume1, Third Edition 1.1(001)

Chapter 1. Introduction

1.1 Introduction

When writing programs that communicate across a computer network, one must first invent a protocol, an agreement on how those programs will communicate. Before delving into the design details of a protocol, high-level decisions must be made about which program is expected to initiate communication and when responses are expected. For example, a Web server is typically thought of as a long-running program (or daemon) that sends network messages only in response to requests coming in from the network. The other side of the protocol is a Web client, such as a browser, which always initiates communication with the server. This organization into client and server is used by most network-aware applications. Deciding that the client always initiates requests tends to simplify the protocol as well as the programs themselves. Of course, some of the more complex network applications also require asynchronous callback communication, where the server initiates a message to the client. But it is far more common for applications to stick to the basic client/server model shown in Figure 1.1.

1.1概述

在进行计算机网络编程之前必须先建立一个协议,此协议描述程序如何通讯。在对协议进行详细设计之前,必须在较高层次上做一些规定(decisions,关于哪个程序进行初始化(initiate)通信以及何时进行响应。比如, Web服务是一个长期运行的程序(或后台程序),它只有在网络上有请求时才会做出响应,发出网络信息。协议的另一端是Web客户端,比如浏览器程序,它总是初始化与服务器之间的通讯。大部分网络应用程序都组织成客户端和服务器架构。规定客户端总是初始化需求,这样可以使协议和程序本身更趋简单。当然,另外一些较为复杂的程序也需要异步回调(asynchronous callback)通信,这时服务器将向客户端发送初始化信息。但采用C/S(Client/Server)架构的程序则最为普遍。C/S架构如图1.1所示

Figure 1.1. Network application: client and server.

Clients normally communicate with one server at a time, although using a Web browser as an example, we might communicate with many different Web servers over, say, a 10-minute time period. But from the server's perspective, at any given point in time, it is not unusual for a server to be communicating with multiple clients. We show this in Figure 1.2. Later in this text, we will cover several different ways for a server to handle multiple clients at the same time.

Web浏览器为例,尽管我们在10分钟的时间里可能会与不同的Web服务器连接,但在一个时间点,客户端只与一个服务器相连。对服务器来说,在多数时间里它经常会与许多客户端相连(如图1.2所示)。我们将在本书的后面,介绍服务器如何同时管理多个客户端,并且相关的方法还不止一个。

Figure 1.2. Server handling multiple clients at the same time.

 

The client application and the server application may be thought of as communicating via a network protocol, but actually, multiple layers of network protocols are typically involved. In this text, we focus on the TCP/IP protocol suite, also called the Internet protocol suite. For example, Web clients and servers communicate using the Transmission Control Protocol, or TCP. TCP, in turn, uses the Internet Protocol, or IP, and IP communicates with a datalink layer of some form. If the client and server are on the same Ethernet, we would have the arrangement shown in Figure 1.3.

客户端和服务器端程序看起来是通过一个网络协议相连接,但实际上有多层协议参与工作。本书着重介绍TCP/IP协议族,又称互联网协议族。例如Web客户端和服务器端通讯要使用传输控制协议(Transmission Control Protocol),TCPTCP转而使用互联网协议(Internet Protocol)IPIP与某种形态的数据链路层通讯。如果客户端和服务器端在同一个以太网内,分层情况如图1.3所示。

Figure 1.3. Client and server on the same Ethernet communicating using TCP.

Even though the client and server communicate using an application protocol, the transport layers communicate using TCP. Note that the actual flow of information between the client and server goes down the protocol stack on one side, across the network, and up the protocol stack on the other side. Also note that the client and server are typically user processes, while the TCP and IP protocols are normally part of the protocol stack within the kernel. We have labeled the four layers on the right side of Figure 1.3.

尽管客户端和服务器端通讯使用一个应用协议(application protocol),传输层通讯却使用TCP。需要注意的是在客户端和服务器端之间的实际信息流,是在一侧的协议栈上面下行,通过网络,再从另一侧的协议栈下面上行。另外客户端和服务器是典型的同户进程,而TCP/IP协议一般是核心协议栈的一部分。我们已经在上图中右侧标注了这4个层。

TCP and IP are not the only protocols that we will discuss. Some clients and servers use the User Datagram Protocol (UDP) instead of TCP, and we will discuss both protocols in more detail in Chapter 2. Furthermore, we have used the term "IP," but the protocol, which has been in use since the early 1980s, is officially called IP version 4 (IPv4). A new version, IP version 6 (IPv6) was developed during the mid-1990s and could potentially replace IPv4 in the years to come. This text covers the development of network applications using both IPv4 and IPv6. Appendix A provides a comparison of IPv4 and IPv6, along with other protocols that we will discuss.

我们不仅要讨论TCPIP协议。一些客户端和服务器端程序也使用“用户数据报协议”(User Datagram Protocol (UDP))来代替TCP,我们将在第二章对二者进行详细讨论。此外,IP作为协议从20世纪80年代初就已经使用了,它更正规的称谓是IP版本4(IPv4).它的新版本IP版本6(IPv6)90年代中期开发出来,它将在未来逐渐取代IPv4.本书内容适用于IPv4IPv6.附录AIPv4IPv6进行比较,同时也讲解其它协议。

The client and server need not be attached to the same local area network (LAN) as we show in Figure 1.3. For instance, in Figure 1.4, we show the client and server on different LANs, with both LANs connected to a wide area network (WAN) using routers.

正像图1.3所表现的,客户端和服务器端不必存在于一个局域网内。如图1.4所示它们处于不同局域网内。不同的局域网由路由器(routers)连入广域网(wide area network(WAN)).

Figure 1.4. Client and server on different LANs connected through a WAN.

Routers are the building blocks of WANs. The largest WAN today is the Internet. Many companies build their own WANs and these private WANs may or may not be connected to the Internet.

路由器是广域网的组成模块。今天最大的广域网是互联网。有些公司建立自己的广域网,这种广域网既可连入互联网,也可以不那么做。

The remainder of this chapter provides an introduction to the various topics that are covered in detail later in the text. We start with a complete example of a TCP client, albeit a simple one, that demonstrates many of the function calls and concepts that we will encounter throughout the text. This client works with IPv4 only, and we show the changes required to work with IPv6. A better solution is to write protocol-independent clients and servers, and we will discuss this in Chapter 11. This chapter also shows a complete TCP server that works with our client.

本章余下的部分给出一些话题的概述,它们将在后面的章节详细讨论。我们以一个完整的TCP客户端程序开始讨论,尽管只是一个简单的程序,它却展现了一些函数调用和一些基本概念,这些概念将在本书后面不断的使用。这个客户端程序只在Ipv4下工作,我们同时教授如何修改以使其能在Ipv6下工作。更好的办法是编写协议无关程序,此话题将在11章讨论。本章同时介绍一个完整的TCP服务器端程序与客户端程序配合使用。

 

 

 

Unix网络编程卷1,第三版,英文版。大名顶顶的Richard Stevens所写 目录: Copyright Addison-Wesley Professional Computing Series Foreword Preface Introduction Changes from the Second Edition Using This Book Source Code and Errata Availability Acknowledgments Part 1: Introduction and TCP/IP Chapter 1. Introduction Section 1.1. Introduction Section 1.2. A Simple Daytime Client Section 1.3. Protocol Independence Section 1.4. Error Handling: Wrapper Functions Section 1.5. A Simple Daytime Server Section 1.6. Roadmap to Client/Server Examples in the Text Section 1.7. OSI Model Section 1.8. BSD Networking History Section 1.9. Test Networks and Hosts Section 1.10. Unix Standards Section 1.11. 64-Bit Architectures Section 1.12. Summary Exercises Chapter 2. The Transport Layer: TCP, UDP, and SCTP Section 2.1. Introduction Section 2.2. The Big Picture Section 2.3. User Datagram Protocol (UDP) Section 2.4. Transmission Control Protocol (TCP) Section 2.5. Stream Control Transmission Protocol (SCTP) Section 2.6. TCP Connection Establishment and Termination Section 2.7. TIME_WAIT State Section 2.8. SCTP Association Establishment and Termination Section 2.9. Port Numbers Section 2.10. TCP Port Numbers and Concurrent Servers Section 2.11. Buffer Sizes and Limitations Section 2.12. Standard Internet Services Section 2.13. Protocol Usage by Common Internet Applications Section 2.14. Summary Exercises Part 2: Elementary Sockets Chapter 3. Sockets Introduction Section 3.1. Introduction Section 3.2. Socket Address Structures Section 3.3. Value-Result Arguments Section 3.4. Byte Ordering Functions Section 3.5. Byte Manipulation Functions Section 3.6. inet_aton, inet_addr, and inet_ntoa Functions Section 3.7. inet_pton and inet_ntop Functions Section 3.8. sock_ntop and Related Functions Section 3.9. readn, writen, and readline Functions Section 3.10. Summary Exercises Chapter 4. Elementary TCP Sockets Section 4.1. Introduction Section 4.2. socket Function Section 4.3. connect Function Section 4.4. bind Function Section 4.5. listen Function Section 4.6. accept Function Section 4.7. fork and exec Functions Section 4.8. Concurrent Servers Section 4.9. close Function Section 4.10. getsockname and getpeername Functions Section 4.11. Summary Exercises Chapter 5. TCP Client/Server Example Section 5.1. Introduction Section 5.2. TCP Echo Server: main Function Section 5.3. TCP Echo Server: str_echo Function Section 5.4. TCP Echo Client: main Function Section 5.5. TCP Echo Client: str_cli Function Section 5.6. Normal Startup Section 5.7. Normal Termination Section 5.8. POSIX Signal Handling Section 5.9. Handling SIGCHLD Signals Section 5.10. wait and waitpid Functions Section 5.11. Connection Abort before accept Returns Section 5.12. Termination of Server Process Section 5.13. SIGPIPE Signal Section 5.14. Crashing of Server Host Section 5.15. Crashing and Rebooting of Server Host Section 5.16. Shutdown of Server Host Section 5.17. Summary of TCP Example Section 5.18. Data Format Section 5.19. Summary Exercises Chapter 6. I/O Multiplexing: The select and poll Functions Section 6.1. Introduction Section 6.2. I/O Models Section 6.3. select Function Section 6.4. str_cli Function (Revisited) Section 6.5. Batch Input and Buffering Section 6.6. shutdown Function Section 6.7. str_cli Function (Revisited Again) Section 6.8. TCP Echo Server (Revisited) Section 6.9. pselect Function Section 6.10. poll Function Section 6.11. TCP Echo Server (Revisited Again) Section 6.12. Summary Exercises Chapter 7. Socket Options Section 7.1. Introduction Section 7.2. getsockopt and setsockopt Functions Section 7.3. Checking if an Option Is Supported and Obtaining the Default Section 7.4. Socket States Section 7.5. Generic Socket Options Section 7.6. IPv4 Socket Options Section 7.7. ICMPv6 Socket Option Section 7.8. IPv6 Socket Options Section 7.9. TCP Socket Options Section 7.10. SCTP Socket Options Section 7.11. fcntl Function Section 7.12. Summary Exercises Chapter 8. Elementary UDP Sockets Section 8.1. Introduction Section 8.2. recvfrom and sendto Functions Section 8.3. UDP Echo Server: main Function Section 8.4. UDP Echo Server: dg_echo Function Section 8.5. UDP Echo Client: main Function Section 8.6. UDP Echo Client: dg_cli Function Section 8.7. Lost Datagrams Section 8.8. Verifying Received Response Section 8.9. Server Not Running Section 8.10. Summary of UDP Example Section 8.11. connect Function with UDP Section 8.12. dg_cli Function (Revisited) Section 8.13. Lack of Flow Control with UDP Section 8.14. Determining Outgoing Interface with UDP Section 8.15. TCP and UDP Echo Server Using select Section 8.16. Summary Exercises Chapter 9. Elementary SCTP Sockets Section 9.1. Introduction Section 9.2. Interface Models Section 9.3. sctp_bindx Function Section 9.4. sctp_connectx Function Section 9.5. sctp_getpaddrs Function Section 9.6. sctp_freepaddrs Function Section 9.7. sctp_getladdrs Function Section 9.8. sctp_freeladdrs Function Section 9.9. sctp_sendmsg Function Section 9.10. sctp_recvmsg Function Section 9.11. sctp_opt_info Function Section 9.12. sctp_peeloff Function Section 9.13. shutdown Function Section 9.14. Notifications Section 9.15. Summary Exercises Chapter 10. SCTP Client/Server Example Section 10.1. Introduction Section 10.2. SCTP One-to-Many-Style Streaming Echo Server: main Function Section 10.3. SCTP One-to-Many-Style Streaming Echo Client: main Function Section 10.4. SCTP Streaming Echo Client: str_cli Function Section 10.5. Exploring Head-of-Line Blocking Section 10.6. Controlling the Number of Streams Section 10.7. Controlling Termination Section 10.8. Summary Exercises Chapter 11. Name and Address Conversions Section 11.1. Introduction Section 11.2. Domain Name System (DNS) Section 11.3. gethostbyname Function Section 11.4. gethostbyaddr Function Section 11.5. getservbyname and getservbyport Functions Section 11.6. getaddrinfo Function Section 11.7. gai_strerror Function Section 11.8. freeaddrinfo Function Section 11.9. getaddrinfo Function: IPv6 Section 11.10. getaddrinfo Function: Examples Section 11.11. host_serv Function Section 11.12. tcp_connect Function Section 11.13. tcp_listen Function Section 11.14. udp_client Function Section 11.15. udp_connect Function Section 11.16. udp_server Function Section 11.17. getnameinfo Function Section 11.18. Re-entrant Functions Section 11.19. gethostbyname_r and gethostbyaddr_r Functions Section 11.20. Obsolete IPv6 Address Lookup Functions Section 11.21. Other Networking Information Section 11.22. Summary Exercises Part 3: Advanced Sockets Chapter 12. IPv4 and IPv6 Interoperability Section 12.1. Introduction Section 12.2. IPv4 Client, IPv6 Server Section 12.3. IPv6 Client, IPv4 Server Section 12.4. IPv6 Address-Testing Macros Section 12.5. Source Code Portability Section 12.6. Summary Exercises Chapter 13. Daemon Processes and the inetd Superserver Section 13.1. Introduction Section 13.2. syslogd Daemon Section 13.3. syslog Function Section 13.4. daemon_init Function Section 13.5. inetd Daemon Section 13.6. daemon_inetd Function Section 13.7. Summary Exercises Chapter 14. Advanced I/O Functions Section 14.1. Introduction Section 14.2. Socket Timeouts Section 14.3. recv and send Functions Section 14.4. readv and writev Functions Section 14.5. recvmsg and sendmsg Functions Section 14.6. Ancillary Data Section 14.7. How Much Data Is Queued? Section 14.8. Sockets and Standard I/O Section 14.9. Advanced Polling Section 14.10. Summary Exercises Chapter 15. Unix Domain Protocols Section 15.1. Introduction Section 15.2. Unix Domain Socket Address Structure Section 15.3. socketpair Function Section 15.4. Socket Functions Section 15.5. Unix Domain Stream Client/Server Section 15.6. Unix Domain Datagram Client/Server Section 15.7. Passing Descriptors Section 15.8. Receiving Sender Credentials Section 15.9. Summary Exercises Chapter 16. Nonblocking I/O Section 16.1. Introduction Section 16.2. Nonblocking Reads and Writes: str_cli Function (Revisited) Section 16.3. Nonblocking connect Section 16.4. Nonblocking connect: Daytime Client Section 16.5. Nonblocking connect: Web Client Section 16.6. Nonblocking accept Section 16.7. Summary Exercises Chapter 17. ioctl Operations Section 17.1. Introduction Section 17.2. ioctl Function Section 17.3. Socket Operations Section 17.4. File Operations Section 17.5. Interface Configuration Section 17.6. get_ifi_info Function Section 17.7. Interface Operations Section 17.8. ARP Cache Operations Section 17.9. Routing Table Operations Section 17.10. Summary Exercises Chapter 18. Routing Sockets Section 18.1. Introduction Section 18.2. Datalink Socket Address Structure Section 18.3. Reading and Writing Section 18.4. sysctl Operations Section 18.5. get_ifi_info Function (Revisited) Section 18.6. Interface Name and Index Functions Section 18.7. Summary Exercises Chapter 19. Key Management Sockets Section 19.1. Introduction Section 19.2. Reading and Writing Section 19.3. Dumping the Security Association Database (SADB) Section 19.4. Creating a Static Security Association (SA) Section 19.5. Dynamically Maintaining SAs Section 19.6. Summary Exercises Chapter 20. Broadcasting Section 20.1. Introduction Section 20.2. Broadcast Addresses Section 20.3. Unicast versus Broadcast Section 20.4. dg_cli Function Using Broadcasting Section 20.5. Race Conditions Section 20.6. Summary Exercises Chapter 21. Multicasting Section 21.1. Introduction Section 21.2. Multicast Addresses Section 21.3. Multicasting versus Broadcasting on a LAN Section 21.4. Multicasting on a WAN Section 21.5. Source-Specific Multicast Section 21.6. Multicast Socket Options Section 21.7. mcast_join and Related Functions Section 21.8. dg_cli Function Using Multicasting Section 21.9. Receiving IP Multicast Infrastructure Session Announcements Section 21.10. Sending and Receiving Section 21.11. Simple Network Time Protocol (SNTP) Section 21.12. Summary Exercises Chapter 22. Advanced UDP Sockets Section 22.1. Introduction Section 22.2. Receiving Flags, Destination IP Address, and Interface Index Section 22.3. Datagram Truncation Section 22.4. When to Use UDP Instead of TCP Section 22.5. Adding Reliability to a UDP Application Section 22.6. Binding Interface Addresses Section 22.7. Concurrent UDP Servers Section 22.8. IPv6 Packet Information Section 22.9. IPv6 Path MTU Control Section 22.10. Summary Exercises Chapter 23. Advanced SCTP Sockets Section 23.1. Introduction Section 23.2. An Autoclosing One-to-Many-Style Server Section 23.3. Partial Delivery Section 23.4. Notifications Section 23.5. Unordered Data Section 23.6. Binding a Subset of Addresses Section 23.7. Determining Peer and Local Address Information Section 23.8. Finding an Association ID Given an IP Address Section 23.9. Heartbeating and Address Failure Section 23.10. Peeling Off an Association Section 23.11. Controlling Timing Section 23.12. When to Use SCTP Instead of TCP Section 23.13. Summary Exercises Chapter 24. Out-of-Band Data Section 24.1. Introduction Section 24.2. TCP Out-of-Band Data Section 24.3. sockatmark Function Section 24.4. TCP Out-of-Band Data Recap Section 24.5. Summary Exercises Chapter 25. Signal-Driven I/O Section 25.1. Introduction Section 25.2. Signal-Driven I/O for Sockets Section 25.3. UDP Echo Server Using SIGIO Section 25.4. Summary Exercises Chapter 26. Threads Section 26.1. Introduction Section 26.2. Basic Thread Functions: Creation and Termination Section 26.3. str_cli Function Using Threads Section 26.4. TCP Echo Server Using Threads Section 26.5. Thread-Specific Data Section 26.6. Web Client and Simultaneous Connections (Continued) Section 26.7. Mutexes: Mutual Exclusion Section 26.8. Condition Variables Section 26.9. Web Client and Simultaneous Connections (Continued) Section 26.10. Summary Exercises Chapter 27. IP Options Section 27.1. Introduction Section 27.2. IPv4 Options Section 27.3. IPv4 Source Route Options Section 27.4. IPv6 Extension Headers Section 27.5. IPv6 Hop-by-Hop Options and Destination Options Section 27.6. IPv6 Routing Header Section 27.7. IPv6 Sticky Options Section 27.8. Historical IPv6 Advanced API Section 27.9. Summary Exercises Chapter 28. Raw Sockets Section 28.1. Introduction Section 28.2. Raw Socket Creation Section 28.3. Raw Socket Output Section 28.4. Raw Socket Input Section 28.5. ping Program Section 28.6. traceroute Program Section 28.7. An ICMP Message Daemon Section 28.8. Summary Exercises Chapter 29. Datalink Access Section 29.1. Introduction Section 29.2. BSD Packet Filter (BPF) Section 29.3. Datalink Provider Interface (DLPI) Section 29.4. Linux: SOCK_PACKET and PF_PACKET Section 29.5. libpcap: Packet Capture Library Section 29.6. libnet: Packet Creation and Injection Library Section 29.7. Examining the UDP Checksum Field Section 29.8. Summary Exercises Chapter 30. Client/Server Design Alternatives Section 30.1. Introduction Section 30.2. TCP Client Alternatives Section 30.3. TCP Test Client Section 30.4. TCP Iterative Server Section 30.5. TCP Concurrent Server, One Child per Client Section 30.6. TCP Preforked Server, No Locking Around accept Section 30.7. TCP Preforked Server, File Locking Around accept Section 30.8. TCP Preforked Server, Thread Locking Around accept Section 30.9. TCP Preforked Server, Descriptor Passing Section 30.10. TCP Concurrent Server, One Thread per Client Section 30.11. TCP Prethreaded Server, per-Thread accept Section 30.12. TCP Prethreaded Server, Main Thread accept Section 30.13. Summary Exercises Chapter 31. Streams Section 31.1. Introduction Section 31.2. Overview Section 31.3. getmsg and putmsg Functions Section 31.4. getpmsg and putpmsg Functions Section 31.5. ioctl Function Section 31.6. Transport Provider Interface (TPI) Section 31.7. Summary Exercises Appendix A. IPv4, IPv6, ICMPv4, and ICMPv6 Section A.1. Introduction Section A.2. IPv4 Header Section A.3. IPv6 Header Section A.4. IPv4 Addresses Section A.5. IPv6 Addresses Section A.6. Internet Control Message Protocols (ICMPv4 and ICMPv6) Appendix B. Virtual Networks Section B.1. Introduction Section B.2. The MBone Section B.3. The 6bone Section B.4. IPv6 Transition: 6to4 Appendix C. Debugging Techniques Section C.1. System Call Tracing Section C.2. Standard Internet Services Section C.3. sock Program Section C.4. Small Test Programs Section C.5. tcpdump Program Section C.6. netstat Program Section C.7. lsof Program Appendix D. Miscellaneous Source Code Section D.1. unp.h Header Section D.2. config.h Header Section D.3. Standard Error Functions Appendix E. Solutions to Selected Exercises Chapter 1 Chapter 2 Chapter 3 Chapter 4 Chapter 5 Chapter 6 Chapter 7 Chapter 8 Chapter 9 Chapter 10 Chapter 11 Chapter 12 Chapter 13 Chapter 14 Chapter 15 Chapter 16 Chapter 17 Chapter 18 Chapter 20 Chapter 21 Chapter 22 Chapter 24 Chapter 25 Chapter 26 Chapter 27 Chapter 28 Chapter 29 Chapter 30 Chapter 31 Bibliography
UNIX Network Programming Volume 2》(Unix网络编程卷2英文版,djvu格式,带绿色小巧的阅读器) 原书名: UNIX Network Programming Volume 2:Interprocess Communications 2nd ed. 原出版社: Prentice Hall/Pearson 作者: W.Richard Stevens preface part 1. introduction chapter 1. introduction 1.1 introduction 3 1.2 processes, threads, and the sharing of information 5 1.3 persistence of ipc objects 6 1.4 name spaces 7 1.5 effect of fork, exec, and exit on ipc objects 9 1.6 error handling: wrapper functions 11 1.7 unix standards 13 1.8 road map to ipc examples in the text 15 1.9 summary 16 chapter 2. posix ipc 2.1 introduction 19 2.2 ipc names 19 2.3 creating and opening ipc channels 22 2.4 ipc permissions 25 2.5 summary 26 .chapter 3. system v ipc 3.1 introduction 27 3.2 key_t keys and ftok function 28 3.3 ipc_perm structure 30 3.4 creating and opening ipc channels 30 3.5 ipc permissions 32 3.6 identifier reuse 34 3.7 ipcs and ipcrm programs 36 3.8 kernel limits 36 3.9 summary 38 part 2. message passing chapter 4. pipes and fifos 4.1 introduction 43 4.2 a simple client--server example 43 4.3 pipes 44 4.4 full-duplex pipes 50 4.5 popen and pc1ose functions 52 4.6 fifos 54 4.7 additional properties of pipes and fifos 58 4.8 one server, multiple clients 60 4.9 iterative versus concurrent servers 66 4.10 streams and messages 67 4.11 pipe and fifo limits 72 4.12 summary 73 chapter 5. posix message oueues 5.1 introduction 75 5.2 mq_open, mq_c1ose, and mq_un1ink functions 76 5.3 mq_getattr and mq_setattr functions 79 5.4 mq_send and mq_receive functions 82 5.5 message queue limits 86 5.6 mq_notify function 87 5.7 posix realtime signals 98 5.8 implementation using memory-mapped i/o 106 5.9 summary 126 chapter 6. system v message queues 6.1 introduction 129 6.2 msgget function 130 6.3 msgsnd function 131 6.4 msgrcv function 132 6.5 msgctl function 134 6.6 simple programs 135 6.7 client-server example 140 6.8 multiplexing messages 142 6.9 message queues w
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