NX二次开发-UF_MODL_ask_point_containment获取一个点是在体(面,边)的边界内部,外部,还是边界上
NX9+VS2012
#include <uf.h>
#include <uf_modl.h>
#include <uf_curve.h>
#include <uf_ui.h>
UF_initialize();
//创建块
UF_FEATURE_SIGN Sign = UF_NULLSIGN;
double CornerPt[3] = {0.0, 0.0, 0.0};
char* EdgeLen[3] = {"100", "100", "100"};
tag_t BlkTag = NULL_TAG;
UF_MODL_create_block1(Sign, CornerPt, EdgeLen, &BlkTag);
//特征找体
tag_t BodyTag = NULL_TAG;
UF_MODL_ask_feat_body(BlkTag, &BodyTag);
//创建点1(在块内部)
double P1[3] = {50.0, 50.0, 50.0};
tag_t P1Tag = NULL_TAG;
UF_CURVE_create_point(P1, &P1Tag);
//创建点2(在块外部)
double P2[3] = {150.0, 150.0, 150.0};
tag_t P2Tag = NULL_TAG;
UF_CURVE_create_point(P2, &P2Tag);
//创建点3(在块边界上)
double P3[3] = {100.0, 50, 50};
tag_t P3Tag = NULL_TAG;
UF_CURVE_create_point(P3, &P3Tag);
//获取一个点是在体(面,边)的边界内部,外部,还是边界上
//1为在边界内部,2为在边界外部,3为在边界上
//(如果在片体边界上,则被认为