设计模式五,Observer

观察者(Observer)模式用于解决一个相当常见的问题:当某些其他对象改变状态时,如果一组对象需要进行相应的更新,那么应该如何处理呢?假定有一些数据(即文档)和两个视图,一个图形视图和一个文本视图,在更改“文档”数据时,必须通知这些视图更新它们自身,这就是观察者模式所要完成的任务。

以下代码完成Observer模式,采用内部内的方式,不过虽然实现了此模式,但内部类的代码不断重复,不是好的方法。

找到更适合的方法再考虑进行更新。

 
#ifndef OBSERVER_H
#define OBSERVER_H
 
class Observable;
class Argument {};
 
class Observer {
public:
  // Called by the observed object, whenever
  // the observed object is changed:
  virtual void update(Observable* o, Argument* arg) = 0;
  virtual ~Observer() {}
};
#endif // OBSERVER_H ///:~
 
 
#ifndef OBSERVABLE_H
#define OBSERVABLE_H
#include 
  
  
#include "Observer.h"
 
class Observable {
  bool changed;
  std::set
  
  
   
    observers;
  
  
protected:
  virtual void setChanged() { changed = true; }
  virtual void clearChanged() { changed = false; }
public:
  virtual void addObserver(Observer& o) {
    observers.insert(&o);
  }
  virtual void deleteObserver(Observer& o) {
    observers.erase(&o);
  }
  virtual void deleteObservers() {
    observers.clear();
  }
  virtual int countObservers() {
    return observers.size();
  }
  virtual bool hasChanged() { return changed; }
  // If this object has changed, notify all
  // of its observers:
  virtual void notifyObservers(Argument* arg = 0) {
    if(!hasChanged()) return;
    clearChanged(); // Not "changed" anymore
    std::set
  
  
   
   ::iterator it;
  
  
    for(it = observers.begin();it != observers.end(); it++)
      (*it)->update(this, arg);
  }
  virtual ~Observable() {}
};
#endif // OBSERVABLE_H ///:~
 
 
//: C10:ObservedFlower.cpp
// Demonstration of "observer" pattern.
#include 
  
  
#include 
  
  
#include <string>
#include 
  
  
#include "Observable.h"
using namespace std;
 
class Flower {
    bool isOpen;
public:
    Flower() : isOpen(false),
        openNotifier(this), closeNotifier(this) {}
    void open() { // Opens its petals
        isOpen = true;
        openNotifier.notifyObservers();
        closeNotifier.open();
    }
    void close() { // Closes its petals
        isOpen = false;
        closeNotifier.notifyObservers();
        openNotifier.close();
    }
    // Using the "inner class" idiom:
    class OpenNotifier;
    friend class Flower::OpenNotifier;
    class OpenNotifier : public Observable {
        Flower* parent;
        bool alreadyOpen;
    public:
        OpenNotifier(Flower* f) : parent(f),
            alreadyOpen(false) {}
        void notifyObservers(Argument* arg = 0) {
            if(parent->isOpen && !alreadyOpen) {
                setChanged();
                Observable::notifyObservers();
                alreadyOpen = true;
            }
        }
        void close() { alreadyOpen = false; }
    } openNotifier;
    class CloseNotifier;
    friend class Flower::CloseNotifier;
    class CloseNotifier : public Observable {
        Flower* parent;
        bool alreadyClosed;
    public:
        CloseNotifier(Flower* f) : parent(f),
            alreadyClosed(false) {}
        void notifyObservers(Argument* arg = 0) {
            if(!parent->isOpen && !alreadyClosed) {
                setChanged();
                Observable::notifyObservers();
                alreadyClosed = true;
            }
        }
        void open() { alreadyClosed = false; }
    } closeNotifier;
};
 
class Bee {
    string name;
    // An "inner class" for observing openings:
    class OpenObserver;
    friend class Bee::OpenObserver;
    class OpenObserver : public Observer {
        Bee* parent;
    public:
        OpenObserver(Bee* b) : parent(b) {}
        void update(Observable*, Argument *) {
            cout << "Bee " << parent->name
                << "'s breakfast time!" << endl;
        }
    } openObsrv;
    // Another "inner class" for closings:
    class CloseObserver;
    friend class Bee::CloseObserver;
    class CloseObserver : public Observer {
        Bee* parent;
    public:
        CloseObserver(Bee* b) : parent(b) {}
        void update(Observable*, Argument *) {
            cout << "Bee " << parent->name
                << "'s bed time!" << endl;
        }
    } closeObsrv;
public:
    Bee(string nm) : name(nm),
        openObsrv(this), closeObsrv(this) {}
    Observer& openObserver() { return openObsrv; }
    Observer& closeObserver() { return closeObsrv;}
};
 
class Hummingbird {
    string name;
    class OpenObserver;
    friend class Hummingbird::OpenObserver;
    class OpenObserver : public Observer {
        Hummingbird* parent;
    public:
        OpenObserver(Hummingbird* h) : parent(h) {}
        void update(Observable*, Argument *) {
            cout << "Hummingbird " << parent->name
                << "'s breakfast time!" << endl;
        }
    } openObsrv;
    class CloseObserver;
    friend class Hummingbird::CloseObserver;
    class CloseObserver : public Observer {
        Hummingbird* parent;
    public:
        CloseObserver(Hummingbird* h) : parent(h) {}
        void update(Observable*, Argument *) {
            cout << "Hummingbird " << parent->name
                << "'s bed time!" << endl;
        }
    } closeObsrv;
public:
    Hummingbird(string nm) : name(nm),
        openObsrv(this), closeObsrv(this) {}
    Observer& openObserver() { return openObsrv; }
    Observer& closeObserver() { return closeObsrv;}
};
 
int main() {
    Flower f;
    Bee ba("A"), bb("B");
    Hummingbird ha("A"), hb("B");
    f.openNotifier.addObserver(ha.openObserver());
    f.openNotifier.addObserver(hb.openObserver());
    f.openNotifier.addObserver(ba.openObserver());
    f.openNotifier.addObserver(bb.openObserver());
    f.closeNotifier.addObserver(ha.closeObserver());
    f.closeNotifier.addObserver(hb.closeObserver());
    f.closeNotifier.addObserver(ba.closeObserver());
    f.closeNotifier.addObserver(bb.closeObserver());
    // Hummingbird B decides to sleep in:
    f.openNotifier.deleteObserver(hb.openObserver());
    // Something changes that interests observers:
    f.open();
    f.open(); // It's already open, no change.
    // Bee A doesn't want to go to bed:
    f.closeNotifier.deleteObserver(
        ba.closeObserver());
    f.close();
    f.close(); // It's already closed; no change
    f.openNotifier.deleteObservers();
    f.open();
    f.close();
} ///:~
 
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