JavaFX学习之样例8

该代码实现一个简单的时钟
[img]http://dl.iteye.com/upload/attachment/0081/1689/50cd82e5-d99d-377f-bd99-71df01285414.jpg[/img]

package clock;

import java.util.Calendar;

import javafx.animation.Animation;
import javafx.animation.Interpolator;
import javafx.animation.KeyFrame;
import javafx.animation.KeyValue;
import javafx.animation.Timeline;
import javafx.beans.property.DoubleProperty;
import javafx.scene.Group;
import javafx.scene.control.Label;
import javafx.scene.shape.Circle;
import javafx.scene.shape.Line;
import javafx.scene.transform.Rotate;
import javafx.util.Duration;

/**
* Displays an animated AnalogueClock face.
* Time is the system time for the local timezone.
* see: analogue-clock.css for css formatting rules for the clock.
*/
public class AnalogueClock extends Group {
final int HOUR_HAND_LENGTH = 50;
final int MINUTE_HAND_LENGTH = 75;
final int SECOND_HAND_LENGTH = 88;
final int SECOND_HAND_OFFSET = 15;

AnalogueClock(String brandName, double clockRadius) {
setId("analogueClock");

getStylesheets().add(
ResourceResolver.getResourceFor(
getClass(),
"analogue-clock.css"
)
);

// construct the analogueClock pieces.
final Circle face = createClockFace(clockRadius); //钟表面
final Label brand = createBrand(face, brandName); //钟表名
final Line hourHand = createHand( //钟时指针
"hourHand",
clockRadius,
0,
percentOf(HOUR_HAND_LENGTH, clockRadius)
);
final Line minuteHand = createHand( //钟分指针
"minuteHand",
clockRadius,
0,
percentOf(MINUTE_HAND_LENGTH, clockRadius)
);
final Line secondHand = createHand( //钟秒指针
"secondHand",
clockRadius,
percentOf(SECOND_HAND_OFFSET, clockRadius),
percentOf(SECOND_HAND_LENGTH, clockRadius)
);

// animate the hands with the time.
bindClockHandsToTime(hourHand, minuteHand, secondHand);

getChildren().addAll(
face,
brand,
createTicks(clockRadius),
createSpindle(clockRadius),
hourHand,
minuteHand,
secondHand
);
}

//创建12条时间线
/** @return radial ticks around the clock center to mark time. */
private Group createTicks(double clockRadius) {
final double TICK_START_OFFSET = percentOf(83, clockRadius);
final double TICK_END_OFFSET = percentOf(93, clockRadius);

final Group ticks = new Group();
for (int i = 0; i < 12; i++) {
Line tick = new Line(0, -TICK_START_OFFSET, 0, -TICK_END_OFFSET);
tick.getStyleClass().add("tick");
tick.setLayoutX(clockRadius);
tick.setLayoutY(clockRadius);
tick.getTransforms().add(new Rotate(i * (360 / 12)));
ticks.getChildren().add(tick);
}
return ticks;
}

//创建中心点
/** @return a rendered spindle around which the clockwork rotates */
private Circle createSpindle(double clockRadius) {
final Circle spindle = new Circle(clockRadius, clockRadius, 5);
spindle.setId("spindle");
return spindle;
}

//创建圆
private Circle createClockFace(double clockRadius) {
final Circle face = new Circle(clockRadius, clockRadius, clockRadius);
face.setId("face");
return face;
}

//创建时,分,秒钟指针
private Line createHand(String handId, double clockRadius, double handOffsetLength, double handLength) {
final Line secondHand = new Line(0, handOffsetLength, 0, -handLength);
secondHand.setLayoutX(clockRadius);
secondHand.setLayoutY(clockRadius);
secondHand.setId(handId);
return secondHand;
}

//创建名字
private Label createBrand(Circle face, String brandName) {
final Label brand = new Label(brandName);
brand.setId("brand");
brand.layoutXProperty().bind(face.centerXProperty().subtract(brand.widthProperty().divide(2)));
brand.layoutYProperty().bind(face.centerYProperty().add(face.radiusProperty().divide(2)));
return brand;
}

//绑定时间
private void bindClockHandsToTime(final Line hourHand, final Line minuteHand, final Line secondHand) {
// determine initial rotation for the clock hands.
Calendar time = Calendar.getInstance();
final double initialHourhandDegrees = calculateHourHandDegrees(time);
final double initialMinuteHandDegrees = calculateMinuteHandDegrees(time);
final double initialSecondHandDegrees = calculateSecondHandDegrees(time);

// animate the clock movements using timelines.
createRotationTimeline( // the hour hand rotates twice a day.
createRotate(hourHand, initialHourhandDegrees).angleProperty(), //创建一个Rotate,并获取角度属性
Duration.hours(12),
initialHourhandDegrees
);
createRotationTimeline( // the minute hand rotates once an hour.
createRotate(minuteHand, initialMinuteHandDegrees).angleProperty(),
Duration.minutes(60),
initialMinuteHandDegrees
);
createRotationTimeline( // move second hand rotates once a minute.
createRotate(secondHand, initialSecondHandDegrees).angleProperty(),
Duration.seconds(60),
initialSecondHandDegrees
);
}

private Rotate createRotate(Line hand, double initialHandDegrees) {
final Rotate hourRotate = new Rotate(initialHandDegrees);
hand.getTransforms().add(hourRotate);
return hourRotate;
}

/**
* Performs a 360 degree rotation of the angleProperty once in every duration.
* rotation starts from initialRotation degrees.
*/
private void createRotationTimeline(DoubleProperty angleProperty, Duration duration, double initialRotation) {

Timeline timeline = new Timeline(
new KeyFrame(
duration,
new KeyValue(
angleProperty,
360 + initialRotation,
Interpolator.LINEAR
) //转一圈
)
);
timeline.setCycleCount(Animation.INDEFINITE);
timeline.play();
}

//获取当前秒占多少度(1秒占360/60度)
private int calculateSecondHandDegrees(Calendar time) {
System.out.println(time.get(Calendar.SECOND) * (360 / 60));
return time.get(Calendar.SECOND) * (360 / 60);
}

private double calculateMinuteHandDegrees(Calendar time) {
return (time.get(Calendar.MINUTE) + calculateSecondHandDegrees(time) / 360.0) * (360 / 60);
}

private double calculateHourHandDegrees(Calendar time) {
return (time.get(Calendar.HOUR) + calculateMinuteHandDegrees(time) / 360.0) * (360 / 12);
}

private double percentOf(double percent, double clockRadius) {
return percent / 100 * clockRadius;
}

public static void main(String args[]){
Calendar calendar = Calendar.getInstance();
}
}

主要是该类实现时钟
其中,关于line的移动疑惑了好久,为什么围绕着中心点转,自己弄了个例子调试了下,原来line是围绕着layoutX,layoutY转,上面设置了line的layoutX,layoutY为中心点,所以就围绕着中心点转。
其主要就是给line添加一个rotate,然后rotate的angerProperty一直变化。


这里有个javafx学习的中文网站,我把内容都丢那上面去了。
http://www.jfxee.com/
  • 0
    点赞
  • 0
    收藏
    觉得还不错? 一键收藏
  • 0
    评论

“相关推荐”对你有帮助么?

  • 非常没帮助
  • 没帮助
  • 一般
  • 有帮助
  • 非常有帮助
提交
评论
添加红包

请填写红包祝福语或标题

红包个数最小为10个

红包金额最低5元

当前余额3.43前往充值 >
需支付:10.00
成就一亿技术人!
领取后你会自动成为博主和红包主的粉丝 规则
hope_wisdom
发出的红包
实付
使用余额支付
点击重新获取
扫码支付
钱包余额 0

抵扣说明:

1.余额是钱包充值的虚拟货币,按照1:1的比例进行支付金额的抵扣。
2.余额无法直接购买下载,可以购买VIP、付费专栏及课程。

余额充值