js实现拖拽效果
借鉴张鑫旭的拖拽功能,感觉不错。
子绝父相样式自己定义好了,引用函数就可以了.
var getCss = function(o,key){
return o.currentStyle? o.currentStyle[key] : document.defaultView.getComputedStyle(o,false)[key];
};
// 拖拽
var startDrag = function(bar, target, callback){
var params = {
left: 0,
top: 0,
currentX: 0,
currentY: 0,
flag: false
};
if(getCss(target, "left") !== "auto"){
params.left = getCss(target, "left");
}
if(getCss(target, "top") !== "auto"){
params.top = getCss(target, "top");
}
bar.onmousedown = function(event){
params.flag = true;
if(!event){
event = window.event;
bar.onselectstart = function(){
return false;
}
}
var e = event;
params.currentX = e.clientX;
params.currentY = e.clientY;
};
document.onmouseup = function(){
params.flag = false;
if(getCss(target, "left") !== "auto"){
params.left = getCss(target, "left");
}
if(getCss(target, "top") !== "auto"){
params.top = getCss(target, "top");
}
};
document.onmousemove = function(event){
var e = event ? event: window.event;
if(params.flag){
var nowX = e.clientX, nowY = e.clientY;
var disX = nowX - params.currentX, disY = nowY - params.currentY;
target.style.left = parseInt(params.left) + disX + "px";
target.style.top = parseInt(params.top) + disY + "px";
if (typeof callback == "function") {
callback((parseInt(params.left) || 0) + disX, (parseInt(params.top) || 0) + disY);
}
if (event.preventDefault) {
event.preventDefault();
}
return false;
}
}
};
<style type="text/css">
#box{position:relative;width:500px;height:500px;background-color:red}
#target{position:absolute; left:100px; top:100px; width:100px;height:100px}
#bar{line-height:24px; background:#beceeb; border-bottom:1px solid #a0b3d6; padding-left:5px; cursor:move;}
</style>
<div id="#box">
<div id="#target">
<div id="#bar">
拖拽的地方
</div>
</div>
</div>
var bar = document.getElementById("bar");
var target = document.getElementById("target");
startDrag(bar,target, function(){});
/*
为实现局部模糊的回调
var eleDrag = document.getElementById("box");
if (eleDrag) {
startDrag(eleDrag, eleDrag, function(x, y) {
eleDrag.style.backgroundPosition = (-1 * x) + "px " + (-1 * y) + "px";
});
}*/