# Qt中的事件系统

The Event System
In Qt, events are objects, derived from the abstract QEvent class, that represent things that have happened either within an application or as a result of outside activity that the application needs to know about. Events can be received and handled by any instance of a QObject subclass, but they are especially relevant to widgets. This document describes how events are delivered and handled in a typical application.

事件是应用程序内部事情和应用程序需要知道的外部动作的通称。任何一个QObject的子类实例都可以接收和处理事件。


How Events are Delivered（事件如何传递）
When an event occurs, Qt creates an event object to represent it by constructing an instance of the appropriate QEvent subclass, and delivers it to a particular instance of QObject (or one of its subclasses) by calling its event() function.This function does not handle the event itself; based on the type of event delivered, it calls an event handler for that specific type of event, and sends a response based on whether the event was accepted or ignored.Some events, such as QMouseEvent and QKeyEvent, come from the window system; some, such as QTimerEvent, come from other sources; some come from the application itself.

当事件发生，Qt会创建一个事件对象来表示它，通过构造一个合适的QEvent子类实例，然后通过调用event（）函数传递该事件到QObjcet的子类实例中。该函数不会处理事件本身，它可以调用事件处理，然后发送是否事件被接受或忽略的应答。


Event Handlers
The normal way for an event to be delivered is by calling a virtual function. For example, QPaintEvent is delivered by calling QWidget::paintEvent(). This virtual function is responsible for reacting appropriately, normally by repainting the widget. If you do not perform all the necessary work in your implementation of the virtual function, you may need to call the base class’s implementation.Note that QWidget::event() is still called for all of the cases not handled, and that the return value indicates whether an event was dealt with; a true value prevents the event from being sent on to other objects.

Event Filters
Sometimes an object needs to look at, and possibly intercept, the events that are delivered to another object. For example, dialogs commonly want to filter key presses for some widgets; for example, to modify Return-key handling.
The QObject::installEventFilter() function enables this by setting up an event filter, causing a nominated filter object to receive the events for a target object in its QObject::eventFilter() function. An event filter gets to process events before the target object does, allowing it to inspect and discard the events as required. An existing event filter can be removed using the QObject::removeEventFilter() function.
When the filter object’s eventFilter() implementation is called, it can accept or reject the event, and allow or deny further processing of the event. If all the event filters allow further processing of an event (by each returning false), the event is sent to the target object itself. If one of them stops processing (by returning true), the target and any later event filters do not get to see the event at all。

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