/**
* 画笔对象的引用
*/
private Paint paint;
private Paint smallcicrlPaint;
/** 分段颜色 */
private static final int[] SECTION_COLORS = { Color.BLUE, Color.YELLOW, Color.RED };
/**
* 圆环的颜色
*/
private int roundColor;
/**
* 圆环进度的颜色
*/
private int roundProgressColor;
/**
* 中间进度百分比的字符串的颜色
*/
private int textColor;
/**
* 中间进度百分比的字符串的字体
*/
private float textSize;
/**
* 圆环的宽度
*/
private float roundWidth;
/**
* 最大进度
*/
private int max;
/**
* 当前进度
*/
private int progress;
/**
* 是否显示中间的进度
*/
private boolean textIsDisplayable;
/**
* 进度的风格,实心或者空心
*/
private int style;
public static final int STROKE = 0;
public static final int FILL = 1;
private boolean isDrawBG = false;
private Context mContext;
public boolean isDrawBG() {
return isDrawBG;
}
public void setDrawBG(boolean isDrawBG) {
this.isDrawBG = isDrawBG;
}
public RoundProgressBar(Context context) {
this(context, null);
}
public RoundProgressBar(Context context, AttributeSet attrs) {
this(context, attrs, 0);
}
public RoundProgressBar(Context context, AttributeSet attrs, int defStyle) {
super(context, attrs, defStyle);
mContext = context;
paint = new Paint();
smallcicrlPaint = new Paint();
TypedArray mTypedArray = context.obtainStyledAttributes(attrs, R.styleable.RoundProgressBar);
// 获取自定义属性和默认值
roundColor = mTypedArray.getColor(R.styleable.RoundProgressBar_roundColor, Color.RED);
roundProgressColor = mTypedArray.getColor(R.styleable.RoundProgressBar_roundProgressColor, Color.GREEN);
textColor = mTypedArray.getColor(R.styleable.RoundProgressBar_textColor, Color.GREEN);
textSize = mTypedArray.getDimension(R.styleable.RoundProgressBar_textSize, 15);
roundWidth = mTypedArray.getDimension(R.styleable.RoundProgressBar_roundWidth, 20);
roundWidth = context.getResources().getDimension(R.dimen.incall_round_progress_width);
max = mTypedArray.getInteger(R.styleable.RoundProgressBar_max, 100);
textIsDisplayable = mTypedArray.getBoolean(R.styleable.RoundProgressBar_textIsDisplayable, true);
style = mTypedArray.getInt(R.styleable.RoundProgressBar_style, 0);
mTypedArray.recycle();
}
@SuppressLint("DrawAllocation")
@Override
protected void onDraw(Canvas canvas) {
super.onDraw(canvas);
/**
* 画最外层的大圆环
*/
int centre = getWidth() / 2; // 获取圆心的x坐标
int radius = (int) (centre - roundWidth / 2 - 20); // 圆环的半径
paint.setColor(Color.parseColor("#DDDDDD")); // 设置圆环的颜色
paint.setStyle(Paint.Style.STROKE); // 设置空心
paint.setStrokeWidth(roundWidth); // 设置圆环的宽度
paint.setAntiAlias(true); // 消除锯齿
PathEffect effects = new DashPathEffect(new float[] { 5, 5, 5, 5 }, 1);
paint.setPathEffect(effects);
paint.setShader(null);
RectF oval = new RectF(centre - radius, centre - radius, (centre + radius), centre + radius); // 用于定义的圆弧的形状和大小的界限
if (isDrawBG) {
// canvas.drawCircle(centre, centre, radius, paint); // 画出圆环
canvas.drawArc(oval, 150, 240 * 1, false, paint); // 根据进度画圆弧
}
/**
* 画小圆边线
*/
smallcicrlPaint.setColor(Color.parseColor("#DDDDDD")); // 设置圆环的颜色
smallcicrlPaint.setStyle(Paint.Style.STROKE); // 设置空心
smallcicrlPaint.setStrokeWidth(Util.px2dip(mContext, 5)); // 设置圆环的宽度
smallcicrlPaint.setAntiAlias(true); // 消除锯齿
int width = MyShareprefrence.getInstance(mContext).getScreenWidth();
if (width < 720) {
width = 10;
} else {
width = 25;
}
RectF smalloval = new RectF(centre - radius + width, centre - radius + width, (centre + radius - width), centre + radius - width);
// canvas.drawCircle(centre, centre, radius - 25, smallcicrlPaint);
// 画出圆环
canvas.drawArc(smalloval, 150, 240 * 1, false, smallcicrlPaint); // 根据进度画圆弧
/**
* 画进度百分比
*/
// paint.setStrokeWidth(0);
// paint.setColor(textColor);
// paint.setTextSize(textSize);
// paint.setTypeface(Typeface.DEFAULT_BOLD); // 设置字体
// int percent = (int) (((float) progress / (float) max) * 100); //
// 中间的进度百分比,先转换成float在进行除法运算,不然都为0
// float textWidth = paint.measureText(percent + "%"); //
// 测量字体宽度,我们需要根据字体的宽度设置在圆环中间
//
// if (textIsDisplayable && percent != 0 && style == STROKE) {
// paint.setTextSize(30);
// canvas.drawText(percent + "分", centre - textWidth / 2 - textSize,
// centre + textSize / 2, paint); // 画出进度百分比
// }
/**
* 画圆弧 ,画圆环的进度
*/
// 设置渐变效果
SweepGradient lg = null;
float[] positions = new float[] { 0.2f, 0.5f, 0.8f, 1.0f };
// lg = new LinearGradient(0, 0, 100, 100, SECTION_COLORS, null,
// Shader.TileMode.MIRROR);
lg = new SweepGradient(centre, centre, SECTION_COLORS, null);
Matrix matrix = new Matrix();
matrix.setRotate(90, centre, centre);//设置渐变的开始的弧度位置
lg.setLocalMatrix(matrix);
paint.setTextSize(textSize);
if (lg != null) {
paint.setShader(lg);
}
// 设置进度是实心还是空心
paint.setStrokeWidth(roundWidth); // 设置圆环的宽度
// paint.setColor(roundProgressColor); // 设置进度的颜色
paint.setColor(Color.BLUE);//
paint.setPathEffect(null);
// 设置进度的颜色
// RectF oval = new RectF(centre - radius, centre - radius,
// (centre + radius), centre + radius); // 用于定义的圆弧的形状和大小的界限
switch (style) {
case STROKE: {
paint.setStyle(Paint.Style.STROKE);
canvas.drawArc(oval, 150, 240 * progress / max, false, paint); // 根据进度画圆弧
break;
}
case FILL: {
paint.setStyle(Paint.Style.FILL_AND_STROKE);
if (progress != 0) {
canvas.drawArc(oval, -90, 360 * progress / max, true, paint); // 根据进度画圆弧
}
break;
}
}
}
public synchronized int getMax() {
return max;
}
/**
* 设置进度的最大值
*
* @param max
*/
public synchronized void setMax(int max) {
if (max < 0) {
throw new IllegalArgumentException("max not less than 0");
}
this.max = max;
}
/**
* 获取进度.需要同步
*
* @return
*/
public synchronized int getProgress() {
return progress;
}
/**
* 设置进度,此为线程安全控件,由于考虑多线的问题,需要同步 刷新界面调用postInvalidate()能在非UI线程刷新
*
* @param progress
*/
public synchronized void setProgress(int progress) {
if (progress < 0) {
throw new IllegalArgumentException("progress not less than 0");
}
if (progress > max) {
progress = max;
}
if (progress <= max) {
this.progress = progress;
postInvalidate();
}
}
public int getCricleColor() {
return roundColor;
}
public void setTextShow(boolean isShow) {
textIsDisplayable = isShow;
}
public void setCricleColor(int cricleColor) {
this.roundColor = cricleColor;
}
public int getCricleProgressColor() {
return roundProgressColor;
}
public void setCricleProgressColor(int cricleProgressColor) {
this.roundProgressColor = cricleProgressColor;
}
public int getTextColor() {
return textColor;
}
public void setTextColor(int textColor) {
this.textColor = textColor;
}
public float getTextSize() {
return textSize;
}
public void setTextSize(float textSize) {
this.textSize = textSize;
}
public float getRoundWidth() {
return roundWidth;
}
public void setRoundWidth(float roundWidth) {
this.roundWidth = roundWidth;
}
仿iphone带进度的进度条,线程安全的View,可直接在线程中更新进度,加入了渐变的进度条功能, SweepGradient即为扫描/梯度渲染,此处比较重要,很少用到这个方法